MustrumRidcully, on 03 December 2013 - 08:36 AM, said:
I 100% agree with this.
MustrumRidcully, on 03 December 2013 - 08:36 AM, said:
Not exactly. You can make the critical hits have an even higher critical damage multiplier so that each pellet deals as much damage as an AC/5 for each pellet when a critical hit happens on items.
I think we need to step away from the idea that weapons are only useful if they kill your target as fast as possible. There needs to be weapons that are good at disabling a mech quickly. Having a weapon that does high critical hit damage to equipment is a good step in the right direction for such weapons.
I think SRMs also need this treatment when getting a critical hit against items due to their spreading nature, as that was one of their primary uses, a critical hit seeker. It's just they are very light for the amount of damage they deal, so they are useful against armor also.
MustrumRidcully, on 03 December 2013 - 08:36 AM, said:
It's going to be extremely hard to retain the "extended range" portion of the weapon with the current mechanics involved without it turning into a lighter version of the AC of it's type.
My thoughts come with the LBX/5 and LBX/2 when clan tech comes around.
Joseph Mallan, on 03 December 2013 - 08:53 AM, said:

I am not technical or learned in actual weaponry, but from visual inspection, yes, like that.