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Patch Day - December 3Rd - LIVE!


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#1 Garth Erlam

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Posted 03 December 2013 - 09:47 AM

[color=cyan]Hello everyone! Patch day starts shortly, so don't mind the downtime :) I've added the patchnotes below to tide you over until the servers come back up, and will be updating this post when that happens. See you starside!

AND WE ARE LIVE![/color]

UPDATE

Greetings MechWarriors!

Our Black Friday sale is over and your MC stockings must be full. To fix that, I give you the first patch of December as we head into the holiday season.

Finally “Oxide” the Jenner hero is here! Having a 30% C-bill boost on a Jenner is like a license to print C-bills! Buy some Premium time and you will become a C-billionaire* in no time! I only hope this falls into the right hands and that you use these powers for good and not evil.

Our newest Champion is a Highlander and it joins the Ranks of the Trial ‘Mechs. Try it out all week and see if this build is for you. It goes on Sale on Dec 10th and will be loaded with a 10% XP boost. If you were planning on mastering your Highlanders this month, this is the perfect way to get it done.

If you are feeling festive we have a bunch of new holiday themed Items! If you see something you like, buy it! These cockpit items are seasonal.

Spawn points have been redistributed on Most maps and in some cases the spawns change depending on mode. For some maps this is really going to shake things up.

Hit box fixes Round 2! Dragons, Centurions, Cicadas, Trebuchet, and Atlas’! Is there an old favorite in there? A ‘Mech you have been meaning to master? Either way you need this info, If you aren’t piloting one of them, you’re sure to be shooting at them!
See you on the battlefield.

-Matt Newman
*there are currently no C-Billionaire’s in the game

Content

New Hero Mech
"Oxide" JR7-O



  • Tonnage: 35
  • Engine: 235 Standard
    • Top Speed: 108.7 kph
    • Max Engine Rating: 300
  • Torso Movement:
    • 110 degrees to each side.
    • 20 degrees up and down.
  • Arm Movement:
    • 0 degrees to each side.
    • 30 degrees up and down.
  • Armor: 128 (Standard)
  • Internal Structure: Endo-Steel
  • Weapons & Equipment:
    • Left Arm: SRM 4
    • Center Torso: LRM 5 x2
    • Right Arm: SRM 4
  • Hardpoints:
    • Left Arm: 1 Missile
    • Left Torso: 1 AMS
    • Center Torso: 2 Missile
    • Right Arm: 1 Missile



  • Heat Sinks: 10 Double



  • Jump Jets: 0 (0 Max)



  • ECM Capable?: No



  • Module Slots: 2
  • Movement Archetype: Tiny
  • Quirks: 20% slower acceleration
  • 30% C-Bill Bonus
New Trial Champion Mech


HIghlander HGN-733C©



  • Tonnage: 90
  • Engine: 300 Standard
    • Top Speed: 54 kph
    • Max Engine Rating: 325
  • Torso Movement:
    • 90 degrees to each side.
    • 20 degrees up and down.
  • Arm Movement:
    • 10 degrees to each side.
    • 30 degrees up and down.
  • Armor: 558 (Standard)
  • Internal Structure: Endo-Steel
  • Weapons & Equipment:
    • Left Arm: Streak SRM 2
    • Left Torso: Streak SRM 2 x2, Beagle Active Probe
    • Right Torso: ER Large Laser x2
    • Right Arm: AC/10
  • Hardpoints:
    • Left Arm: 1 Missile
    • Left Torso: 2 Missile, 1 AMS
    • Right Torso: 2 Energy
    • Right Arm: 2 Ballistic



  • Heat Sinks: 16 Double



  • Jump Jets: 2 (4 Max)



  • ECM Capable?: No



  • Module Slots: 2
  • Movement Archetype: Huge
New Holiday Cockpit Items


Standing items:
  • Holiday Stocking
  • Holiday Snowman
  • Hula Elf
  • Golden Package
  • Snow Globe
Hanging Items:
  • Candy Cane
  • Holiday Ball
  • Holiday Mistletoe
  • Holiday Star
  • Snowflake
Mounted items:
  • Blue Lights
  • Green Lights
  • Red and White Lights
  • White Lights
  • Yellow Lights
Gameplay
  • New spawn point layouts in each map. Spawns are further separated by lance in all game modes. Most maps will have different spawn layouts per game mode.
  • Hitbox adjustments:
    • Dragon
      • Side Torsos climb the side of the Center Torso by approximately 5%. This slight change is meant to mitigate some of the damage that the huge Center Torso takes from both direct and splash damage types.
      • Pelvis has been adjusted so that a much smaller section of it applies damage to Center Torso with the rest of it going to Left and Right Leg.
    • Centurion
      • There were 2 sections on the side of the Centurion's head that were applying damage to the Left and Right Arm. These have been corrected and now apply damage to Center Torso.
      • The Front Center Torso of the Centurion was very narrow. The upper section of the Front Center Torso (hips and above), has been widened by approximately 10%.
      • Pelvis has been adjusted so that a much smaller section of it applies damage to Center Torso with the rest of it going to Left and Right Leg.
    • Cicada
      • Rear Center Torso was too narrow on this BattleMech. It has been widened by approximately 5%.
      • Pelvis has been adjusted so that a much smaller section of it applies damage to Center Torso with the rest of it going to Left and Right Leg.
    • Trebuchet
      • There were two components at the hip of the Trebuchet that were applying damage to the Left and Right Leg. This has been corrected to apply damage to the Left and Right Torso.
      • The head hitbox of the Trebuchet was slightly too large. It has been reduced by approximately 5%.
      • Pelvis has been adjusted so that a much smaller section of it applies damage to Center Torso with the rest of it going to Left and Right Leg.
    • Atlas
      • There was a mislabled hitbox on the Atlas' right hip that was applying damage to the Left Torso. This has been fixed.
Bug Fixes
  • Fixed a bug where "Fire Selected Weapon Group" was not working when set in the Alternate key map column.
  • Fixed a number of locations where players would get stuck on geometry in Frozen City, Crimson Strait, and Forest Colony maps.
General
  • Greater visual weapon customization for the Jenner variants. Their appearance will better reflect the weapons that have been equipped on them.
  • New MechLab icons for all Jenner variants.
  • Reduced the size of the AC/20, AC/5, LB 10-X AC, and Ultra AC/5 models used on the Catapult.
  • New visual effects when 'Mechs hit the ground on death
  • New visual effects when walking through lava
  • Flamers now cast light starting on high spec
- The MechWarrior® Online™ Team[color]

#2 p8ragon

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Posted 03 December 2013 - 09:49 AM

Awesome :) Thanks for the path!

Flamers as flashlights. Brilliance.

*psst* Maybe we can see greater weapon customization on the cataphract the next time around? :P

Edited by p8ragon, 03 December 2013 - 09:51 AM.


#3 Sybreed

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Posted 03 December 2013 - 09:51 AM

Thanks, when will NARC be fixed?

Edited by Sybreed, 03 December 2013 - 09:51 AM.


#4 BUDFORCE

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Posted 03 December 2013 - 09:51 AM

Spawn points changing, I hope that applies to Alpine Peaks so we can have a change to the normal both teams rush the radio tower every single time on CQ.

#5 Roadbeer

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Posted 03 December 2013 - 09:53 AM

I'm a fan of all of this... not "Roadbeer stamp of approval" level, but a close runner up.

#6 Jack Avery

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Posted 03 December 2013 - 09:53 AM

I'm interested to see the new spawn points. Could be an interesting night.

#7 Zerberus

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Posted 03 December 2013 - 09:54 AM

Thanks, Garth :)

#8 Deathlike

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Posted 03 December 2013 - 09:54 AM

I'm amazed how the Catapult-K2 gets torso weapon updates, but not the missile ears in its other counterparts.

I'm already wondering if the new hero Jenner is DOA, considering it has considerably slower acceleration (besides the lack of JJs in the first place). Looks like a future PB or something.

The Trebuchet changes don't seem like a buff at all, considering what it suffers least from is side coring.

Edited by Deathlike, 03 December 2013 - 09:56 AM.


#9 giganova

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Posted 03 December 2013 - 09:56 AM

Meh, not going to spend another dime on this game until UI2.0 and CW make it in.

#10 dangerzone

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Posted 03 December 2013 - 09:56 AM

Wow. Very nice patch! Going to have to get me a Hero Jenner just because it'll be cheap @ only 75MC*35T=CHEAP HERO MECH!

Woohoo!

#11 JudgeDeathCZ

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Posted 03 December 2013 - 09:56 AM

Waste of good hero chassis :)

#12 Bront

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Posted 03 December 2013 - 09:56 AM

Let's see... Missile Jenner Hero (with no JJs)... Highlander Champion.. odd

Not sure I like either. That jenner hero build is strange. The highlander champion build at least makes some kind of sense.

New map spawn points. Nice! That might fix Alpine.

Some more hitbox fixes, very nice.

Other minor bugfixes too.

No HPG map? Guess that's coming next patch.

Well done PGI.

#13 Wieland

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Posted 03 December 2013 - 09:57 AM

Hmm, a Jenner without JJ and only Missiles.

#14 Demos

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Posted 03 December 2013 - 09:58 AM

Wait and see...

#15 Carrioncrows

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Posted 03 December 2013 - 10:00 AM

Only 5% on the dragon?

That is ....

....

#16 Duncan Jr Fischer

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Posted 03 December 2013 - 10:00 AM

Nice! New spawn locations is great news!
I hope in the future there will be several variants of the layouts. You could leave the chance to hit the old ones too, for the variety..

#17 Spurowny

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Posted 03 December 2013 - 10:02 AM

A missile Jenner with no jump jets... k.

#18 Clownwarlord

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Posted 03 December 2013 - 10:06 AM

I truely hope the new spawn points change the game play ... would be nice to see something different.

#19 Skull Ringer

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Posted 03 December 2013 - 10:07 AM

Matching..matching..matching..matching...matching..
..did I mention "Fix the friggin Matching?"

..I know.. I know.. waste of type space..

#20 shotokan5

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Posted 03 December 2013 - 10:10 AM

It's like waiting for your first child to be born. It takes forever but it will happen someday.





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