CCC Dober, on 17 June 2012 - 07:55 AM, said:
OP: That's all nice and dandy except for one thing: exp boosters. My hope is that they don't make it into the game, not even on the Founder Mechs and here is why: we have seen that real money can be converted or substituted for c-bills. That's strike one against the fair play concept. Now the dreaded exp boosters. They are not accessible by any other means than real money and that's strike two. Combine them and you can buy all Mechs on day one and access all upgrades long before you normally could. That's WoT reloaded for ya.
If the impact of said exp boosters can be minimized in the long run, then I wouldn't mind. Those who pay would earn their exp just like anybody else, no difference. But if it isn't then I see 'power gamers' buy in and exploit that mercilessly. It's not gonna take them too long to max out and have all Mechs and options available. Now I don't know if that gives them the edge in combat (not yet), but I have a feeling that it pays to keep a good eye on it. Maybe the devs have realized already.
I'm sure that the XP Boosters are already going to be fairly minimal in comparison to free-to-play players. IT'll be a simple convenience, if anything else. The "Premium" membership will likely have very minimal boost in xp and c-bills gained.
grimzod, on 17 June 2012 - 08:09 AM, said:
Premium tanks = founder mechs xp and cbill boost
Premium account = xp and cbill boost
Both seem to be in already
$$ for cbills = confirmed in founder packs. Reasonable to assume marketing will insist on this monetization of in game currency
Capturing casual gamers with $$ to burn is made easier with these three proven (see world of tanks) monetizations of in game play content.
As I said before, The Founder's Mechs will probably not allow us to expand in Pilot Skill at all, only allow us to net more C-Bills. That would balance the advantage of Founder's Mechs right there.
BlackMoore, on 17 June 2012 - 08:08 AM, said:
Keep in mind no matter what you buy with real money or c-bills is only part of the equation. In one of the Q&A's it was mentioned that Mechs will have their own leveling system. You go up in skills and the Mech your in goes up in it's own skills. Or more accurately your skill in that particular mech goes up. So somebody with a nice shinny new Mech will not have an advantage over someone else that has played in there older, more used Mech.
Thats exactly the advantage they want to highlight. Someone who may spent tons of money, in both C-Bills and cash shop money getting a lot of mechs and customizing the crap out of them, but someone who minimizes themselves to only a couple mechs, or even one mech, will have a major advantage over a pilot who's everywhere in all sorts of mechs.