Jun Watarase, on 08 December 2013 - 09:59 PM, said:
I dont know what you are talking about. Player skill does not determine whether you can hit fast mechs, your ping does. Go try to kill fast mechs with 300 ping and come back to me.
Now you are just being arrogant and selectively ignoring skill again.
Jun Watarase, on 08 December 2013 - 09:59 PM, said:
And bad players should be not in high ELO matches, i dont know why you are implying this is wrong. High ELO matches always have newbies running in trial mechs or with stock/bad loadouts and they do nothing but die pointlessly. They should not even be in those matches. This is not difficult to understand.
Everyone here knows perfectly well that the matchmaker is putting high ELO players (Especially in premades) against newbies on a regular basis. I have yet to see any explanation why high ELO players should be getting matched up against newbies....all i hear are excuses for why team A should be stomping team B. Which always seem to boil down into "you are not in a premade, its YOUR fault!".
Mixed ELO players on same team, I never cease to be amazed at how complaints about this do not take into account 2 factors that MUST be considered.
1 - Amount of players online at any time looking for a match.
2 - Amount of players who admit on these forums they left and / or left, came back, did not like what they saw, left again.
THESE 2 ITEMS ARE NOT DIFFICULT TO UNDERSTAND AND CONSIDER BUT KEEP GETTING IGNORED ESPECIALLY BY 'TOP TIER' PLAYERS AS THEY CALL THEMSELVES.
Those 2 items affect who matchmaker has available to pit against each other, as it takes more time to put someone in a match, it will start, to put it one way, 'lowering standards.' Thus when you consider those 2 items I listed, it is possible they contribute to why you have different ELO in the same matches.
But no, it is SOOOO much eaiser to blame 'the system,' right?
If you want a better solution, it looks like they are consdering another match type soon, perhaps you can ask for Lance vs Lance combat. 4 vs 4 is a typical BT scenario and has less chance of putting different ELO on the same team, else you are stuck with 12 man premades.
Jun Watarase, on 08 December 2013 - 09:59 PM, said:
The lack of lag compensation and wonky hitboxes has also unfortunately resulted in a situation where light mech pilots think they have amazing skill because multiple assaults can unload on them to no effect. A RNG based mechanic where your shots miss because the game decides "noooo it didnt hit! i swear!" is in no way a reflection of skill. Why do assaults cost like 4 times a light mech....because in both the fluff and TT, an assault will completely wipe the floor with a light mech. Light mech piltos should be ******** themselves if they are soloing a assault, not going "lol xd the lag shield makes me invulnerable hahaha look at all his shots miss". There is no reason to pay 10 million + c-bills for an assault when a light mech costs what, 3-4 million fully kitted out, and a light mech can down multiple assaults due to no lag compensation.
It is almost the year 2014, this is an online shooter, if my crosshair is over an enemy and i fire, i should hit, not have it miss due to lag.
You are the first person TMK who has complained about lag in a long time especially since HSR was done. Just what 'wonky hitboxes' are you complaining about? On Lights the only ones I know get mentioned are Locust legs being
easier to destroy then they should and Spiders. Stop speaking generally and get specific especially since you are, TMK, the only one complaining about Lights in general.
Jun Watarase, on 08 December 2013 - 09:59 PM, said:
For reference, if a light mech were to try and solo an assault in the TT, the assault would simply stand with his back to something and hit the light mech with a 40% or so chance to hit...including with one shot weapons like the AC20. This forced players to use heavies and assaults to distract the assaults while a light went for rear shots. In MWO that chance is pretty much zero unless you have low ping, lasers or missles, so a light mech can just run at an angle towards a team of assaults and live. Which again, is not skill, but relying on the game's lack of a key core feature.
I already know how Lights work in TT and you got some of that wrong.
Jun Watarase, on 08 December 2013 - 09:59 PM, said:
A light mech can tank more firepower than a lance of Atlases due to no lag compensation. This is extremely wrong. Even my XL engine shadowhawk at 95 kph survives more firepower than my standard engine Atlas.
Did it ever occur to you that one of the details for this is based on the Mech you are driving? Lately I have seen in many matches an Atlas shows up, the other side gets some players who gang up on it. It is called target priority and not everyone's is the same as you. Probably the fact that it is an Atlas with a toughness rep so people try to eliminate it either for its threat value or just to prove to themselves they have a big e-peen. I'm not one of those but it does not mean I limit my perspective to only MY viewpoint, beliefs and playstyle. Why not try asking people to pick target priority out of some groups of Mechs and see what they say? Discussion provides interesting revelations.
Jun Watarase, on 08 December 2013 - 09:59 PM, said:
And seriously when is PGI going to stop allowing bad players to rig matches by stacking teams....there are some people here who think they are the best players in the game but they literally CANNOT do anything by themselves....all they can do is sync drop in optimized loadouts (stacking ECM, AC40s, PPC/Ballistic sniper loadouts, etc) and bash newbies. Ive seen the same people drop sometimes without their premades and they always die with less than 200 damage done. The exact same thing happens when their sync drop fails and they end up in a different match....they die like flies. You know who you are.
When is PGI going to stop allowing some people to post as if they were experts at everything under the sun? The amount of wrongful things I have seen posted is crazy such as those who claim to know every detail about what affects this game yet obviously and selectively ignore certain details.