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Where Is The Trebuchet?


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#21 Shadey99

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Posted 06 December 2013 - 08:28 PM

I actually had a game with a Treb in it last week... I mistook it for a Cent on first glance as I hadn't seen one in so long.

Haven't owned them, not interested in them, and rarely if ever see them. I don't think mediums are all that good a weight class to act as missile boats and that hurts the Treb. I mean look at the Kintaros... I haven't seen a non-Streaktaro since before the phoenix package came out. You just see a couple of ML and 5xSSRM2s almost exclusively.

#22 Nation Uprise

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Posted 06 December 2013 - 10:06 PM

View PostDanNashe, on 06 December 2013 - 07:58 PM, said:

Don't care if you can jump? Cent.

Which will probably be completely buried by Wolverine. If only there was a way to make each mech unique.

View PostSybreed, on 06 December 2013 - 05:10 PM, said:

hardpoint sizes, but you know, PGI...


#23 Asmudius Heng

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Posted 06 December 2013 - 10:23 PM

View PostNation Uprise, on 06 December 2013 - 10:06 PM, said:

Which will probably be completely buried by Wolverine. If only there was a way to make each mech unique.


As much as i want hardpoint sizes I believe they will never ever do them.

They are adding moduels unique to chassis though which sounds interesting however I rekon they will make it a grind to get.

I think some quirks that go beyond just mobility would go a long long way and still have those modules. For instance:

Trebuchet quirk
- Fast LRM reload
Trebuchet module
- Bonus firing on TAG, UAV or NARC mechs

The quirk is from Sarna, and since it is suppose to work with others in a lance the bonus for teamwork would fit well.

#24 Spheroid

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Posted 07 December 2013 - 12:31 AM

The Trebuchet is still the most efficient LRM30 platform in the game. Yes, the Kintaro-19 can duplicate the loadout but if you are not using all the missile hardpoints you are wasting the potential of the chassis. Using the full number means a heavier loadout and hence a slower top speed than a Treb with 250 STD. For me the two designs diverge into slightly different niches.

#25 JudgeDeathCZ

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Posted 07 December 2013 - 12:38 AM

View PostCarrioncrows, on 06 December 2013 - 05:38 PM, said:

The Trebuchet is simply "2"

2 big
2 many poor hitboxes
2 little hardpoints
2 lacking in uniqueness
2 Big of CT

The arms are great, they can absorb all sorts of damage, but it just so happens that all of your weapons are located there. All other variants can bring just as many if not more hardpoints and a ballistic or two.

With the introduction of the Saber pack the Treb will further disappear.

The 7K is the best out of the bunch but only because it makes a much better YLW, but even then it you still take all the damage in the arms and the ct leaving your torso's nearly untouched.

50 ton jumping LRM boat is pretty unique for me if not for you.
But the rest is true :D .

I like trebs as 50t LRM boats but right now there are not point to bring it.You can have 55 ton jumping(Shaq-2d2) or just normal(KTO-18) LRM boat...so w/o tonnage limits yea.Treb is bad mech.

View PostAsmudius Heng, on 06 December 2013 - 10:23 PM, said:

Trebuchet quirk
- Fast LRM reload
Trebuchet module
- Bonus firing on TAG, UAV or NARC mechs

The quirk is from Sarna, and since it is suppose to work with others in a lance the bonus for teamwork would fit well.

We can dream about this T_T .

#26 Amsro

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Posted 07 December 2013 - 01:02 AM

I still roll around in my Trebs! :D

#27 Alcom Isst

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Posted 07 December 2013 - 02:36 AM

It's in my signature.

#28 MonkeyCheese

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Posted 07 December 2013 - 02:52 AM

Still drive my lrm build 7m treb every so often, I remember it shining as a SRM Mech way back when but these days there are better options and borked hitreg.

Still think they need to be shorter.

#29 Shadey99

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Posted 07 December 2013 - 03:00 AM

View PostNation Uprise, on 06 December 2013 - 10:06 PM, said:

Which will probably be completely buried by Wolverine. If only there was a way to make each mech unique.

This idea would work to make them all more unique... However I'm somewhat in doubt if PGI would even consider it before UI 2.0...

#30 DeadlyFred

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Posted 07 December 2013 - 03:44 AM

Das Buchet was my first mech. Always felt a little janky to me, though I got to where I could do alright with it. Suppose I could dust it off and break it out again but, as others have pointed out, I have a SHawk now which mounts the same arsenal (and then some) so is there really a reason to? The torso-mounted guns are either an asset or a liability depending on who you're asking but at the end of the day I can throw 5 tons more stuff on the SHawk.

Sure, it would be nice if every single mech could fill a unique niche but it doesn't really pan out that way numerically, not every mech IS actually a top-tier performer on paper so you can't really make it that way in practice unless you tweak it somehow.

I'll probably never sell off Das Buchet for nostalgia's sake, but I don't see it doing much but collecting dust with so many sexy new 55ers hitting the field.

#31 xhrit

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Posted 07 December 2013 - 04:05 AM

View PostHexenhammer, on 06 December 2013 - 05:15 PM, said:

It doesn't take a psychic to know there will be some mech chassis are DOA or will go extinct as soon as another mech shows up.


This is why hardpoints are a bad system.
Before hardpoints all mech chassis of the same weight were functionally the same. You could pick whatever mech you thought looked coolest and mount whatever weapons you liked using.

After hardpoints some mechs are just better then others. You pick whatever mech is best, and mount whatever weapons are most efficient from the limited selection you are given.

#32 Charons Little Helper

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Posted 07 December 2013 - 06:10 AM

Are they better since their hitbox tweak?

And they are tall - but they're skinny. Just before shadowhawks were released - most everyone said they were doomed due to their height. Obviously height isn't everything.

#33 DarkDevilDancer

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Posted 07 December 2013 - 07:29 AM

I jumped in mine and got 2 kills, 4 mlas 2 srm6's and a speed of 117kph means it still has bite.

#34 Alwrathandabout42ninjas

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Posted 07 December 2013 - 08:35 AM

Treb's are amazing, I dont care if people think they are bad, they are actually very good for a 50 ton mech. The trick is using an XL engine and using its manueverability to your advantage. Ive gotten over 1000 damage with both of my builds in matches once in a while and I consider them very competitive. Here are my builds if you want to try em out. And yes I have run out of ammo with 4 tons on the ac10 7K.

[smurfy]http://mwo.smurfy-ne...0bfe4169731a097[/smurfy]

[smurfy]http://mwo.smurfy-ne...1646e03646bae84[/smurfy]

#35 Khobai

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Posted 07 December 2013 - 12:27 PM

Quote

Treb's are amazing, I dont care if people think they are bad, they are actually very good for a 50 ton mech. The trick is using an XL engine and using its manueverability to your advantage.


The trick is shooting them in their enormous side torsos because they ALWAYS have XL. One of the biggest problems with medium mechs, aside from scaling and lack of armor, is that theyre heavily punished by the tonnage curve on engines and are forced to use XL.

#36 MonkeyCheese

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Posted 07 December 2013 - 02:10 PM

The 7M with its narc tube will be better once the modular weapons come, so 3rd decent missile hardpoint for srms or lrms. Currently that narc tube is only good for srm2/ssrm2.

#37 Father Tork

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Posted 07 December 2013 - 03:42 PM

View PostKhobai, on 07 December 2013 - 12:27 PM, said:


The trick is shooting them in their enormous side torsos because they ALWAYS have XL.


Huh?
Having mastered 3 Trebs I seriously question this ST claim... as before the last patch it was nearly impossible to take out a side torso...

I was running one of my new trebs today, since the patch they still have a big CT, but spread the damage out enough to improve survivability.

Also, they're not just Long Range, with the patch they make viable brawlers.

#38 Psydotek

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Posted 07 December 2013 - 03:55 PM

View PostSybreed, on 06 December 2013 - 05:10 PM, said:

Hardpoints screw the Trebuchet a lot. The Kintaro is just better in every way. Yet another reason to call for hardpoint sizes, but you know, PGI...

Also, another reason to call for a stock loadout mode. Y'know, so different 'mechs and variants actually matter.

#39 Bishop Steiner

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Posted 07 December 2013 - 04:04 PM

View PostC12AZyED, on 06 December 2013 - 04:31 PM, said:

Is it just me or has the Trebuchet just disappeared off the face of the planet. I honestly cannot remember how long ago I saw one. Is it really that poor a 'Mech that literally noone fields it anymore ?

i actually did real good in the 7K.

Thing is, the Shad is better, and the Treb is buttugly

#40 xMEPHISTOx

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Posted 07 December 2013 - 05:12 PM

View PostC12AZyED, on 06 December 2013 - 04:31 PM, said:

Is it just me or has the Trebuchet just disappeared off the face of the planet. I honestly cannot remember how long ago I saw one. Is it really that poor a 'Mech that literally noone fields it anymore ?


There not so bad. But it is true that they are very rarely seen. I don't even have one on this account. I do however have on another account (BaconFat) and I like it just fine, and do pretty well with it. I run w/2ERLL and 3 SSRM2's, super fast engine and JJ's. May see them more when SRM's get a fix, hell when that happens will see a lot more variety than we do now.





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