

Where Is The Trebuchet?
#21
Posted 06 December 2013 - 08:28 PM
Haven't owned them, not interested in them, and rarely if ever see them. I don't think mediums are all that good a weight class to act as missile boats and that hurts the Treb. I mean look at the Kintaros... I haven't seen a non-Streaktaro since before the phoenix package came out. You just see a couple of ML and 5xSSRM2s almost exclusively.
#22
Posted 06 December 2013 - 10:06 PM
DanNashe, on 06 December 2013 - 07:58 PM, said:
Which will probably be completely buried by Wolverine. If only there was a way to make each mech unique.
Sybreed, on 06 December 2013 - 05:10 PM, said:
#23
Posted 06 December 2013 - 10:23 PM
Nation Uprise, on 06 December 2013 - 10:06 PM, said:
As much as i want hardpoint sizes I believe they will never ever do them.
They are adding moduels unique to chassis though which sounds interesting however I rekon they will make it a grind to get.
I think some quirks that go beyond just mobility would go a long long way and still have those modules. For instance:
Trebuchet quirk
- Fast LRM reload
Trebuchet module
- Bonus firing on TAG, UAV or NARC mechs
The quirk is from Sarna, and since it is suppose to work with others in a lance the bonus for teamwork would fit well.
#24
Posted 07 December 2013 - 12:31 AM
#25
Posted 07 December 2013 - 12:38 AM
Carrioncrows, on 06 December 2013 - 05:38 PM, said:
2 big
2 many poor hitboxes
2 little hardpoints
2 lacking in uniqueness
2 Big of CT
The arms are great, they can absorb all sorts of damage, but it just so happens that all of your weapons are located there. All other variants can bring just as many if not more hardpoints and a ballistic or two.
With the introduction of the Saber pack the Treb will further disappear.
The 7K is the best out of the bunch but only because it makes a much better YLW, but even then it you still take all the damage in the arms and the ct leaving your torso's nearly untouched.
50 ton jumping LRM boat is pretty unique for me if not for you.
But the rest is true

I like trebs as 50t LRM boats but right now there are not point to bring it.You can have 55 ton jumping(Shaq-2d2) or just normal(KTO-18) LRM boat...so w/o tonnage limits yea.Treb is bad mech.
Asmudius Heng, on 06 December 2013 - 10:23 PM, said:
- Fast LRM reload
Trebuchet module
- Bonus firing on TAG, UAV or NARC mechs
The quirk is from Sarna, and since it is suppose to work with others in a lance the bonus for teamwork would fit well.
We can dream about this T_T .
#26
Posted 07 December 2013 - 01:02 AM

#27
Posted 07 December 2013 - 02:36 AM
#28
Posted 07 December 2013 - 02:52 AM
Still think they need to be shorter.
#29
Posted 07 December 2013 - 03:00 AM
Nation Uprise, on 06 December 2013 - 10:06 PM, said:
This idea would work to make them all more unique... However I'm somewhat in doubt if PGI would even consider it before UI 2.0...
#30
Posted 07 December 2013 - 03:44 AM
Sure, it would be nice if every single mech could fill a unique niche but it doesn't really pan out that way numerically, not every mech IS actually a top-tier performer on paper so you can't really make it that way in practice unless you tweak it somehow.
I'll probably never sell off Das Buchet for nostalgia's sake, but I don't see it doing much but collecting dust with so many sexy new 55ers hitting the field.
#31
Posted 07 December 2013 - 04:05 AM
Hexenhammer, on 06 December 2013 - 05:15 PM, said:
This is why hardpoints are a bad system.
Before hardpoints all mech chassis of the same weight were functionally the same. You could pick whatever mech you thought looked coolest and mount whatever weapons you liked using.
After hardpoints some mechs are just better then others. You pick whatever mech is best, and mount whatever weapons are most efficient from the limited selection you are given.
#32
Posted 07 December 2013 - 06:10 AM
And they are tall - but they're skinny. Just before shadowhawks were released - most everyone said they were doomed due to their height. Obviously height isn't everything.
#33
Posted 07 December 2013 - 07:29 AM
#34
Posted 07 December 2013 - 08:35 AM
[smurfy]http://mwo.smurfy-ne...0bfe4169731a097[/smurfy]
[smurfy]http://mwo.smurfy-ne...1646e03646bae84[/smurfy]
#35
Posted 07 December 2013 - 12:27 PM
Quote
The trick is shooting them in their enormous side torsos because they ALWAYS have XL. One of the biggest problems with medium mechs, aside from scaling and lack of armor, is that theyre heavily punished by the tonnage curve on engines and are forced to use XL.
#36
Posted 07 December 2013 - 02:10 PM
#37
Posted 07 December 2013 - 03:42 PM
Khobai, on 07 December 2013 - 12:27 PM, said:
The trick is shooting them in their enormous side torsos because they ALWAYS have XL.
Huh?
Having mastered 3 Trebs I seriously question this ST claim... as before the last patch it was nearly impossible to take out a side torso...
I was running one of my new trebs today, since the patch they still have a big CT, but spread the damage out enough to improve survivability.
Also, they're not just Long Range, with the patch they make viable brawlers.
#38
Posted 07 December 2013 - 03:55 PM
Sybreed, on 06 December 2013 - 05:10 PM, said:
Also, another reason to call for a stock loadout mode. Y'know, so different 'mechs and variants actually matter.
#39
Posted 07 December 2013 - 04:04 PM
C12AZyED, on 06 December 2013 - 04:31 PM, said:
i actually did real good in the 7K.
Thing is, the Shad is better, and the Treb is buttugly
#40
Posted 07 December 2013 - 05:12 PM
C12AZyED, on 06 December 2013 - 04:31 PM, said:
There not so bad. But it is true that they are very rarely seen. I don't even have one on this account. I do however have on another account (BaconFat) and I like it just fine, and do pretty well with it. I run w/2ERLL and 3 SSRM2's, super fast engine and JJ's. May see them more when SRM's get a fix, hell when that happens will see a lot more variety than we do now.
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