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Matchmaking Balance, F**ked Up!


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#1 Dedra Meero

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Posted 08 December 2013 - 04:22 AM

Seriously...

9 assaults vs 3 assaults?

How is this even remotely balanced?

Posted Image

I could share several other screenshots of matches where one team (sometimes the one I am on as well of course) severely outnumbers the other team on amount of assaults or just straight up tonnage.

This needs to be fixed, and it needs to be addressed fast. I know many players who are simply giving up and taking a break from the game after being repeatedly dumped into completely uneven matches.

I don't give a F**K if it takes 4 minutes longer to get a match started as long as the match is even on tonnage. Being forced to play a match where you are severely gimped on tonnage or heavy / assault mechs is no fun whatsoever.

This seriously needs to end. I don't care about ELO scores and how they affect the game. First criteria for an even match is a comparable tonnage between each team. After that you take player skill into account.

So sick of these moronic match-ups. Getting matches faster does not weigh up for being dropped into matches where you are almost guaranteed to lose (or win, all depending on how lucky you are).

Fix this or keep watching people taking extended breaks from the game.

We've been waiting patiently on UI 2.0 and Clan Warfare, and so far all we have gotten is a broken matchmaker.

Seriously!

Edited by Bloodfiend, 08 December 2013 - 04:22 AM.


#2 Predyz

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Posted 08 December 2013 - 04:35 AM

Matchmaking is the problem of ALL team based MMOs around. Seems like they prefer fast matches to not get people log out of the game bored, instead of balanced good quality matches.

#3 Snowhawk

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Posted 08 December 2013 - 06:48 AM

View PostBloodfiend, on 08 December 2013 - 04:22 AM, said:



Fix this or keep watching people taking extended breaks from the game.



Seriously!


Indeed, the matchmaker is really horrible. And I don't think that the playerbase will grow with this lousy matchmaker... Some people here in the forum had good ideas how to fix this, but hey... UI2.0 is coming some day, maybe 2016 or 2020..? <_< :) :ph34r:

#4 William Mountbank

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Posted 08 December 2013 - 07:00 AM

I'm not actually sure that just balancing tonnage would give you more balanced games:

Posted Image

The difference here is about 20t.

#5 MischiefSC

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Posted 08 December 2013 - 07:20 AM

Difference of almost 400 tons, that's a pretty huge swing. how much longer would you have waited for an even match? Is 100 tons alright? 50? What if you'd have had to wait 2 more minutes - essentially scrap that match, scatter you all and start over? Would 4 minutes to find a match be alright?

Genuinely serious. I'm very familiar with the statistical complexity of matchmaking as well as how long people will wait for stuff. About 60% of people consider 1 minute to be the maximum, about another 30% will give them another 3 minutes (in theory). In practice 3 to 4 minutes is about as long as most people will wait before losing interest and doing something else.

So at your Elo for the time that you hit 'launch' there were not enough people of the correct tonnage in range. To end up with 400 tons difference my understanding is that you had to wait 2 minutes, not find anything suitable in Elo *or* tonnage, so it just dropped you all with whatever it could.

Would you rather wait longer? How much longer? Another 60 seconds may not be a bad option at all for the MM. Would people put up with it though? There is no 'formula' that fixes available population. Have to play with the cards your dealt or you can wait a bit longer to assemble a better hand. Those, end of the day, are the real options.

#6 Livewyr

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Posted 08 December 2013 - 08:14 AM

*drink*


I've played games where we had no assaults versus 6-7.. we win by using our classes, as their classes, and not pseudo assaults. (Involves using game mechanics.. you know.. that thing that makes it so you're not required to be an assault to be effective.)

#7 Noesis

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Posted 08 December 2013 - 08:26 AM

I think you mean Tactics Livewyr as opposed to mechanics and I agree with you.

But all "things being equal" I would say there are some relative imbalances that could be better addressed to help with the go to meta or understanding from some that big is better. Which is not necessarily always the case as you rightly suggest, but I would say it is a big factor given the current game to limiting diversity in the meta and making some choices more appealing or "easier" as a result.

#8 Livewyr

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Posted 08 December 2013 - 08:33 AM

View PostNoesis, on 08 December 2013 - 08:26 AM, said:

I think you mean Tactics Livewyr as opposed to mechanics and I agree with you.

But all "things being equal" I would say there are some relative imbalances that could be better addressed to help with the go to meta or understanding from some that big is better. Which is not necessarily always the case as you rightly suggest, but I would say it is a big factor given the current game to limiting diversity in the meta and making some choices more appealing or "easier" as a result.


Yes, by mechanics, I meant tactics by extension- using the game mechanics (speed and range), as well as victory condition mechanics (capture) to win a game where straight combat is heavily against you in odds.

#9 That Guy

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Posted 08 December 2013 - 08:38 AM

blame Alpha lance here. a stacked premade group. the MM cant handle stacked premades. I cant wait for weight limits and the tears of all the "pro" groups who drop in 4 assaults

#10 Mystere

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Posted 08 December 2013 - 09:11 AM

View PostMischiefSC, on 08 December 2013 - 07:20 AM, said:

Difference of almost 400 tons, that's a pretty huge swing. how much longer would you have waited for an even match? Is 100 tons alright? 50? What if you'd have had to wait 2 more minutes - essentially scrap that match, scatter you all and start over? Would 4 minutes to find a match be alright?


Two minutes and I'm already bored. As such, I myself prefer to have a lopsided match against me than wait for boredom to set it. Adversity builds character or something like that.

By the way, I find it funny though that no one seems to be complaining when the odd are in their favor? :)

Edited by Mystere, 08 December 2013 - 09:12 AM.


#11 kaffeangst

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Posted 08 December 2013 - 09:22 AM

You don't want to wait longer for queues, trust me. It takes the maximum amount of searching for me, and it's neither pleasant nor better for matching (weights). Enjoy the faster match-making, and accept the imbalances. I've wasted countless hours and premium time searching and failing to find matches, and wouldn't wish that upon anyone.

#12 Blurry

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Posted 08 December 2013 - 09:55 AM

View PostMystere, on 08 December 2013 - 09:11 AM, said:


Two minutes and I'm already bored. As such, I myself prefer to have a lopsided match against me than wait for boredom to set it. Adversity builds character or something like that.

By the way, I find it funny though that no one seems to be complaining when the odd are in their favor? :)

so you prefer to let people like me leave? Players get tired of 12-1 matches and no sorry it isnt fun. getting destroyed because the match maker isnt using a weight limit mechanic is horrible. It is one of the reasons why I quit playing. This happens many many times in a row.

Constant adversity like that makes you quit. The next day it switches and you go on a winning rampage vs a losing one. How does one get better ect if it is basically predetermined before the game starts?

I would prefer to wait a bit for a fair chance at winning rather than another stomp session. And if you had read any of my posts I have been complaining about being apart of the stomper instead of the stompee.

It really needs to be changed and I would very much like a solo q as well. Let premades do whatever they want just have a seperate q for solo pugs please.

#13 Mystere

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Posted 08 December 2013 - 10:14 AM

View PostBlurry, on 08 December 2013 - 09:55 AM, said:

so you prefer to let people like me leave?


You do realize it works both ways, right?

Or was this thread supposed to be one of those "yes, I agree" types?

Edited by Mystere, 08 December 2013 - 10:18 AM.


#14 Dedra Meero

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Posted 09 December 2013 - 11:48 AM

View PostMystere, on 08 December 2013 - 09:11 AM, said:

By the way, I find it funny though that no one seems to be complaining when the odd are in their favor? ;)


You may have noticed from my OP that I did mention being on the winning side as well. It's about the luck of the draw.

However, I don't enjoy roflstomps over fair matches. And sure, no one will say being steamrolled is more fun than being the ones that do the steamrolling.

However, regardless of which side you end up on... the matchmaker is in dire need of some fixing.

Being put in one uneven fight once in a while due to matchmaker having problems pairing up teams is one thing. But when being dumped into near-guaranteed losses, or wins, becomes the norm rather than the exception... then it's time to raise a flag and ask the developers...

What the hell is wrong with your matchmaker?



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