yeah right. i've already posted how claners can be complete loosers even with the high tech but lets just run through the points again.
1} clan weapons in general will have 50% longer cooldowns so spamming is no longer viable, inf act over time an IS ppc will lay on more damage in 20seconds than a clan erppc.
2} Clan mechs will not have;
a} pilot tree perks like IS, that's where they should be nerfed hard! just force clan players to earn a **** load of "honour" points for modules and that's it. no speedtweaks no heat containment ****, that's for IS to bring them up to clan snuff!
b} good hitboxes and scaling, for "undefeatable" xls and omni modules {huh like that matters when ravens can carry an ac20 and 4ppc stalkers can still be built} the clans shall not have that. their CT's hitboxes will consume 65-75% of the torso along with being 10-25% largers by scale than an IS counterpart. torso twisting to spread damage will be exclusive to IS mechs, clanners will be bulit magnets.
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we know that bigger size mechs suffer HEAVILY in combat along with their hitboxes... would this not be the perfect counter for CLAN TECH? balance the equipment with mechs that are proportoinally BIGGER than IS counterparts? lets see...
what a fearsome bunch but lets see what they look like against IS mechs...
OMG they're barns compared to some IS mechs, surely big overgrown bullet magnets will counter the tech. we've seen it work on kintaro's etc huge hitboxes don't compensate well for "superior firepower", being this easy to hit is a serious drawback. would it counter clan tech? well it would be best to implement it like this and if clanners are still op THEN we can nerf the equipement to balance.
3} Clanners will be out numbered of course.
that being said the devs will do what the devs will do so futility is in the suggestions. there's no point arguing this over.