Balfor, on 12 December 2013 - 08:20 AM, said:
Myself (all that matters) and many others, or we wouldn't be seeing this conversation; much less
still seeing it.
JudgeDeathCZ, on 12 December 2013 - 08:58 AM, said:
That is what I love in MWLL.
TC map mode is great and I hope we will get same/similar in MWO.
And I do not mean only respawn system but also system of active defenses!And not just coffee makers like our bases in MWO
.
And that is fine; go play MW:LL. Just understand I want very little to do with the "gameplay" of MW:LL of running out, sperging lasers, exploding, and immediately doing it over again, which is how the very few MW:LL matches I played went.
MW:LL was not bad; just not my thing. It was "Twitch Battletech" rather than "Slow Plodding Death Robot Battletech"
Appogee, on 12 December 2013 - 11:53 AM, said:
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On the contrary, MWLL had many features that MWO doesn't:
- a full range of tanks, inc an artillery vehicle
- a full range of aerospace fighters, inc a VTOL
- battle armors and APCs
- Base Turrets
- Repair Bays
- Stackpoling
- Target Designation Hotkeys
- More comprehensive and authentic passive/active radar and ECM/BAP implementation
- Dynamic climates on some maps
Graphics quality was roughly equivalent between the two games, even though MWLL was available 3 (?) years earlier than MWO, before the current version of CryEngine was even available.
And MWLL was a
purely volunteer effort! MWO has a
developer funded by paying customers, most of whom bought into the game on the developer's promise of major enhancements such as a Community Warfare metagame.
PGI, a full time development company, have achieved a lot less with MWO on CryEngine than a small group of volunteers achieved working in their evenings on MWLL.
While there is some truth there, I'm sorry, but graphically, MW:LL was ***** compared to MWO. Environments were bettter, smoother, and map design overall was
awesome but MWO has a lot that MW:LL didn't and does quite a few things better than MW:LL in my opinion.
Your bolded, final point, I largely agree with in spirit, but not in actuality; MW:LL had about the same overall development time as MWO has had thus far, and they did some things better and certainly put out more maps and vehicles and such; but I don't think the discrepancy between what was done and what was not between MW:LL and MWO is that drastic.
The main issue at hand is more "what was promised and HAS NOT been done" than simply "how much has been done."