Why Are Lpl/ll/erll Grouped By Ghost Heat?
#1
Posted 09 December 2013 - 04:12 PM
#2
Posted 09 December 2013 - 04:26 PM
#3
Posted 09 December 2013 - 05:39 PM
#4
Posted 09 December 2013 - 07:04 PM
#6
Posted 10 December 2013 - 01:49 AM
Grouping ER LL und LL might actually make sense, since they have identical rate of fire and beam duration ,so group-firing them together works and makes sense, just like group-firing PPCs with ER PPCs make sense.
But LPL has a different ROF and beam duration, so it's less useful to mix it with LL and ER LL.
And of course, giving them ghost heat in the first place where they aren't pinpoint precise weapons but damgae over time weapnos and giving them the same max value as PPCs is questionable.
One could call it a "bad idea pile up."
That said, I don't think it's the major thing that keeps the LPL down.
Edited by MustrumRidcully, 10 December 2013 - 01:50 AM.
#7
Posted 10 December 2013 - 02:01 AM
At least, that's what they said when they made the change.
Seven months ago.
In June.
Sorry, did that sound sarcastic?
#8
Posted 10 December 2013 - 02:36 AM
Alistair Winter, on 10 December 2013 - 02:01 AM, said:
At least, that's what they said when they made the change.
Seven months ago.
In June.
Sorry, did that sound sarcastic?
Oh oh oh i fear PGI uses the same excel calculations as i do.....given the range; the damage; the heat and the rate of fire (including burn duration) the ratio between Large and Medium Standard Laser is the same as for Large Pulse Laser and Medium Pulse Laser....
ok based on the idea that you are hit a target with 60% burn duration of a standard laser and at least 100% of the pulse laser the ratio between weapon types is even too.
If you are not able to hit a target with 100% of your pulse laser beam duration L2P - if you are able to deliver more as 65% of your beam duration with a Standard Laser into a target - you ELO is to high, you are on an island
(Did that sound sarcastic too?)
#9
Posted 10 December 2013 - 03:38 AM
PGI should render pulse laser worthier of their weight and heat or screw TT values and reduce their weight, so that you can save some to add some DHSs to keep them cooler.
6 tons for the LPL, 1.5 for the MPL and a weird 0.75 tons for SPL. Suddendly even keeping crippled ranges and heat they have now, they'd become more appealing as brawling tools.
#12
Posted 10 December 2013 - 04:28 AM
Which doesn't make sense. You gain added range on one weapon while the same damage of 3 large lasers at 450m or less for a cooler overall performance. Same weight, same crits.
This sort of defies basic physics so doesn't "make sense" and is therefore immersion breaking. From a balance perspective? It doesn't make a lot of sense IMO.
mytilus edulis, on 09 December 2013 - 04:12 PM, said:
Yes.
The Large Pulse Laser is NOT a large laser. It's the smallest PPC.
PPC: 7 tons, 3 Criticals, 2.5 DPS, 3.75 HPS, min range 90m, optimal range 540m.
LPL: 7 tons, 3 criticals, 2.75 DPS, 2.21 HPS, no min range, 300m optimal range.
Reduced range, slightly higher DPS, greatly reduced heat. Baby PPC with no min range pretty much.
It's superior to the PPC or ERPPC at ranges under 300m in all respects except pinpoint damage and can be combined with other PPCs without accruing ghost heat. Considered in this way it's actually not a bad option.
However, it's not worth the extra when stacked up against other Large Lasers. It's 2 tons heavier, it takes an extra critical, it's hotter over time due to the shorter firing cycle (although it can be fired at the same rate manually for higher DPS than the other large lasers), the range is poor and it accrues ghost heat with the others. It's just too much to pay for the reduced beam duration and higher damage.
It only stacks up poorly against the other Large Lasers.
So 2 PPCs and 2 large pulse lasers will give you good energy-only burst damage from 90-300m that only takes 4 hardpoints and doesn't accrue Ghost Heat. While it will give you less damage at longer ranges it won't leave you defenseless at ranges under 90m either.
Disclaimer: Honestly? I think this is broken as it's far too "neiche". It's simply 1 ton too heavy and should possibly be in it's own ghost heat group as well.
Edited by Greyboots, 10 December 2013 - 04:36 AM.
#13
Posted 10 December 2013 - 05:27 AM
#14
Posted 10 December 2013 - 07:19 AM
Joseph Mallan, on 10 December 2013 - 05:27 AM, said:
Not really. Just don't fire them all at the same time. Remember, Ghost Heat only kicks in if you're not giving half a second to reset between shots.
#15
Posted 10 December 2013 - 07:30 AM
Scratx, on 10 December 2013 - 07:19 AM, said:
Not really. Just don't fire them all at the same time. Remember, Ghost Heat only kicks in if you're not giving half a second to reset between shots.
Just remember I have been Alpha striking Multiple redundant systems for 30 years, An Awesome has worked perfectly fine for all that time until PGI came and jacked up the system. An Awesome should be fine firing a 3/3/2 cycle with no chance of shut down. Its a time honored and proven fighting style.
#16
Posted 10 December 2013 - 07:46 AM
Joseph Mallan, on 10 December 2013 - 07:30 AM, said:
Oh come on you can do exact the same even now in MWO.
Fire all 3 PPCs at once -> you are at 42 heat - wait for 10sec
- you are at 14 heat -
the next Alpha will bring you up to 56 (but you shouldn't overheat - if you don't move)
After 7-8 seconds you can fire the 2 PPCs.
You see this sytem works perfectly 3-3-2
Edited by Karl Streiger, 10 December 2013 - 07:47 AM.
#17
Posted 10 December 2013 - 08:02 AM
Karl Streiger, on 10 December 2013 - 07:46 AM, said:
Fire all 3 PPCs at once -> you are at 42 heat - wait for 10sec
- you are at 14 heat -
the next Alpha will bring you up to 56 (but you shouldn't overheat - if you don't move)
After 7-8 seconds you can fire the 2 PPCs.
You see this sytem works perfectly 3-3-2
I see what you did here.
You Forget I also played a few of the MW titles and even played Dire Wolves in MW2 and the Stone Rhino in MW3 with 2 ERPPC an 3 Gauss just as I do on TT
#18
Posted 10 December 2013 - 09:12 AM
Joseph Mallan, on 10 December 2013 - 08:02 AM, said:
You Forget I also played a few of the MW titles and even played Dire Wolves in MW2 and the Stone Rhino in MW3 with 2 ERPPC an 3 Gauss just as I do on TT
Well, as Karl pointed out, it is not only the weird heat system BUT Rate of Fire that is messing up the Awesome and other mechs.
#19
Posted 10 December 2013 - 09:16 AM
They have similar range and seem to compliment each other well. Not a glowing recommendation to use LPLasers, but it is a circumstance where I use LPLasers.
#20
Posted 10 December 2013 - 09:21 AM
Alistair Winter, on 10 December 2013 - 02:01 AM, said:
Soon.
Quote
Seven months ago.
In June.
Sorry, did that sound sarcastic?
I can already tell Paul doesn't actually use them. It would not be viable on his personal 19 SHS K2 anyways.
I keep trying to find excuses to just use one, only to not use them at all.
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