

Mechs That Make You Want To Scream
#1
Posted 11 December 2013 - 11:33 AM
#3
Posted 11 December 2013 - 12:19 PM
#4
Posted 11 December 2013 - 03:08 PM

#7
Posted 11 December 2013 - 05:58 PM
#8
Posted 11 December 2013 - 07:04 PM
#9
Posted 12 December 2013 - 08:03 AM
for the BV of your t-wolf and the battlemaster i can get 9 R60Ls. how well do you think they would fare to the coordinated fire of 9 ac/20s and constant DFAs in a city enviroment?
Like i said, the urbanmech might not do a lot, but for what it does there are very few things that are better.
It is a CHEAP urban defense mech. stop trying to treat it as a failure of an assault mech. It isn't a jenner, it isn't an atlas, it isn't a timberwolf. it is the urbanmech, and in the hands of any halfway competent player in its element, it will make you regret underestimating it.
#10
Posted 12 December 2013 - 12:46 PM
Marack Drock, on 12 December 2013 - 10:43 AM, said:
I'd say in Urban warfare I'd take an Urbie over a Jenner but not on the battlefield.
1) I love this assumption that an Urban environment is not a battlefield.
2) Any Mech against a star of clan 'Mechs is screwed. Even other clan 'Mechs. A Timberwolf or Daishi against 5 Clan 'Mechs is gonna get its face pounded.
3) Nobody brings Urbanmechs out of urban environments. It's like saying, "Yeah, an Atlas is fine and all, but in an Aerospace dogfight it can't even maneuver!"
4) Cheap city defense is essential if you're defending a city. An equal BV of Urbanmechs, SRM Carriers and Conventional Infantry can defend an urban environment as well as if not better than a full star of Clan 'Mechs.
#11
Posted 12 December 2013 - 02:35 PM
#12
Posted 12 December 2013 - 03:10 PM
SRMs in the legs, preventing me from firing them both and kicking when someone is in my face.
Archer
Med Lasers in the arms, preventing me from firing them while punching someone if they get in my face
Warhammer
A paper tiger. It can dish it out but it can't take it
Dragon
Who thought that was a good idea?
Marauder
Maybe someone should have engineered some heat dissipation into that thing
King Crab
BANG! BANG! BANG! followed by click click click since the ammo will run out before you kill everyone
any LAM
I want to like them, but they just suck
#13
Posted 16 December 2013 - 03:35 PM
I think it's kinda like the LAV-25 or a HMMWV. If we're playing a game where the focus is on tanks, they're going to seem like {Scrap}. If we're playing a game where the focus is on infantry, then they start to look a lot scarier.
Ditto the UrbanMech.
And we do have to remember that the Regimental Combat Team from btech consists of: One BattleMech regiment, three combat vehicle regiments (which means regiments of everything from conventional armor, IFVs, APCs, to VTOLs), five infantry regiments, two AeroSpace fighter wings, and one battalion of artillery. And that one piddly BattleMech regiment? Probably includes organic mechanized infantry and conventional vehicle assets, too. And this is a front-line combat unit! Garrison and second-line units would include more infantry, more conventional vehicles, and far fewer BattleMechs.
So from the perspective of combined arms, the Locust and UrbanMech are actually not bad at all.
#14
Posted 16 December 2013 - 03:54 PM
Next game I saw a Locust in I Alpha'd a Rifleman at it, pretty much point blank. I missed with one of the ACs, but the other and all 4 lasers hit. Wasn't enough left of it to turn into a bike rack.
#15
Posted 17 December 2013 - 07:58 AM
#16
Posted 17 December 2013 - 08:45 AM
#17
Posted 17 December 2013 - 01:38 PM
#18
Posted 19 December 2013 - 07:17 AM
GumbyC2C, on 12 December 2013 - 03:10 PM, said:
Maybe someone should have engineered some heat dissipation into that thing
the Original 2 models, the 1R and 2R, used DHS as they were created for the Terran Hegemony at the height of its power. the 2R even used ERPPC's. both had ferro fib armor and case too.
the -3R and its deriviatives were succession war era downgrades after advanced tech was lost.
that said, keep up a 2-1-2-1 fire pattern on the 3R and it works great.
#19
Posted 19 December 2013 - 01:27 PM
mithril coyote, on 19 December 2013 - 07:17 AM, said:
the -3R and its deriviatives were succession war era downgrades after advanced tech was lost.
that said, keep up a 2-1-2-1 fire pattern on the 3R and it works great.
I believe the MAD-3R had 4 heat sinks in the legs. So if it stood in water it could fire both PPCs every turn. In the original rules if a mech stood in water it was considered Partial and all hits were rolled on the Punch table. The new rules in A Time Of War you still roll on the regular Chart. Any shots that would have it the legs do not damage since the legs are below the water line.
#20
Posted 19 December 2013 - 04:24 PM
Marack Drock, on 19 December 2013 - 08:36 AM, said:
LOL have you actually PLAYED Battletech? An Urbanmech might not fare too well until tonnage limits in this game, but in Battletech, a Star of Timber Wolves is up **** creek without a paddle facing down 25 Urbies in their home turf. And running away? That's the best way to fight in an UrbanMech, because they have 360 degree torso twist... That's right. I can run away AND hit you with 20 points of damage. Good luck.
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