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[ The Lrm Commandments ]


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#341 ARamaLamaDingDong

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Posted 14 January 2014 - 04:22 AM

View Post1453 R, on 09 January 2014 - 08:11 PM, said:


Many words about Battlemasters vs. Trebuchets ...

Which of the two 'Mechs I've shown you would you pilot, and why? Which of them should I pilot? Heh...tell me what you think. Dead serious - I'm completely baffled by some of the things I've seen in this thread. I want to know.


I have piloted everything that you can put LRM onto and had the same thoughts about the Battlemaster a few days ago. I even put up almost the same BLR config on smurfy's.

My anwer to this question is this, my favourite LRM machine of them all: TBT-5N. This build is close to yours, but I have a BAP and more armor.

Edited by ARamaLamaDingDong, 14 January 2014 - 04:31 AM.


#342 Varik Ronain

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Posted 14 January 2014 - 07:55 AM

View PostARamaLamaDingDong, on 14 January 2014 - 04:22 AM, said:


My anwer to this question is this, my favourite LRM machine of them all: TBT-5N. This build is close to yours, but I have a BAP and more armor.


I know it comes down to personal choice and everyone is different in what they are most comfortable with. I myself shudder at the though of trying to use LRMs with out the added maneuverability of jump jets for those times you do fire indirectly and need the extra height to clear cover to get a shot off.

#343 ARamaLamaDingDong

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Posted 14 January 2014 - 08:15 AM

View PostVarik Ronain, on 14 January 2014 - 07:55 AM, said:


I know it comes down to personal choice and everyone is different in what they are most comfortable with. I myself shudder at the though of trying to use LRMs with out the added maneuverability of jump jets for those times you do fire indirectly and need the extra height to clear cover to get a shot off.


The thing is that in a mech like this Trebuchet, less than 10 % of all LRMs I launch are fired indirectly. This mech needs a clear visual to the enemy to shine and it has all the maneuverability it needs to get in such positions, hit the enemy and reposition to attack from somewhere else. This works so well that I get far better results than in my beloved Catapult (that is in my signature for a reason) or any of my LRM assaults (STK-3H, AWS-8T, BLR-1S)

#344 Tesunie

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Posted 14 January 2014 - 08:22 AM

View PostWill HellFire, on 14 January 2014 - 02:09 AM, said:

I hope to cockpit you all, you filthy missile lovers.


Good luck with that with me. I'll fight you from afar, or from close up.
There is a difference between an LRM build, and an LRM boat.

View PostMetalBacon, on 14 January 2014 - 03:52 AM, said:

I've seen folks hold tags on targets when said targets get behind cover. Does tag penetrate solid matter? O.o


TAG is not suppose to. If you are seeing this, could someone else be TAGing? Of course, keep in mind that TAG effects stick around for a short while after it stops hitting. Also all it needs to hit is the smallest piece of a target to place it's effects (like a bit of shoulder or head sticking up).

Any video or screen shoots we can see of this so we might be able to see what's going on better?

#345 Varik Ronain

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Posted 14 January 2014 - 09:03 AM

View PostARamaLamaDingDong, on 14 January 2014 - 08:15 AM, said:


The thing is that in a mech like this Trebuchet, less than 10 % of all LRMs I launch are fired indirectly. This mech needs a clear visual to the enemy to shine and it has all the maneuverability it needs to get in such positions, hit the enemy and reposition to attack from somewhere else. This works so well that I get far better results than in my beloved Catapult (that is in my signature for a reason) or any of my LRM assaults (STK-3H, AWS-8T, BLR-1S)


I guess you have never been on alpine peaks where the entire enemy is hidden behind a ridge with ecm cover. And exposing yourself to tag/lock and wait for them to hit would mean 6+ shooting at you then. I know line of sight is the way to go, I am talking about other situations where you have to stick to cover to avoid being pewpewed to death. I dont fire indirectly often but sometimes I have to do it. Multiple ECM baddies dug in on the other side of the ridge and your best bet is using that UAV and firing indirectly over the ridge to knock out the ecm or just flush them from their cover is more in line with my original comment about jump jets. It is not like the trebby with its blazing 6 KPH more speed than my pult is that much more maneuverable.


EDIT: Spelling is my BANE!

Edited by Varik Ronain, 14 January 2014 - 09:06 AM.


#346 Barkem Squirrel

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Posted 14 January 2014 - 09:07 AM

One item I would keep as a thought for LRM boats and skirmishers.



Never stop moving when firing LRMs.

#347 Tesunie

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Posted 14 January 2014 - 09:29 AM

View PostBarkem Squirrel, on 14 January 2014 - 09:07 AM, said:

One item I would keep as a thought for LRM boats and skirmishers.



Never stop moving when firing LRMs.


Very rare exceptions on this, so yes. Stay moving if you can.

One exception is, you are surrounded by your team and you might be setting up a good old trap. "Here are LRMs. Come get me!" Hehehehe...

Edit: No idea what the language filter was... well... filtering there...

Edited by Tesunie, 14 January 2014 - 11:35 AM.


#348 Kjudoon

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Posted 14 January 2014 - 09:41 AM

View PostARamaLamaDingDong, on 14 January 2014 - 08:15 AM, said:


The thing is that in a mech like this Trebuchet, less than 10 % of all LRMs I launch are fired indirectly. This mech needs a clear visual to the enemy to shine and it has all the maneuverability it needs to get in such positions, hit the enemy and reposition to attack from somewhere else. This works so well that I get far better results than in my beloved Catapult (that is in my signature for a reason) or any of my LRM assaults (STK-3H, AWS-8T, BLR-1S)


Funny. I fire no more than 10-15% of my missiles with LOS and get lots of kills that way. I watch many LRM pilots fire the majority of their missiles from cover. I think this statistic is not backed up with fact or math.

#349 Tesunie

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Posted 14 January 2014 - 09:47 AM

View PostKjudoon, on 14 January 2014 - 09:41 AM, said:


Funny. I fire no more than 10-15% of my missiles with LOS and get lots of kills that way. I watch many LRM pilots fire the majority of their missiles from cover. I think this statistic is not backed up with fact or math.


I too, tend to find myself shooting many missiles indirectly. There is a reason I don't normally take Artemis (as I don't like using it knowing that there is a bug with it and indirect firing still gaining it's bonuses). I mean, I will try to gain LoS, but I either don't always, or it's just a bad idea for my health to try... (Edit: In that match, that situation, or at that time.)

With a lot of my configurations, I'd rather shoot my LRMs and lure damage pray to me to finish off with my closer ranged weapons. This isn't to say, however, that I'm afraid to go get my own locks.


Funny thing that happened yesterday. In chat I said "I have LRMs, and any locks you can provide would be nice", then I said "Don't make me get my own locks. You won't like me if I have to get my own locks. ;)" Guess what? I ended up having to basically get most of my own locks, and ended up with the highest damage on the team (but everyone else got the last shot to kill, my luck). I thought it was funny!

(Just to clarify: If my team provides me with locks, I feel I function better and I will use those locks. If they can't (for whatever reason), I have no fear of going out and getting my own locks as needed. Work with your team, don't depend upon them to carry your weight by getting all your locks all the time.)

Edited by Tesunie, 14 January 2014 - 09:48 AM.


#350 Kjudoon

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Posted 14 January 2014 - 02:34 PM

I took Artemis and got a 20% increase in damage on average even with all the indirect fire. Either my infrequent LOS shots are getting better, or there is some small degree of residual tightening of groupings... and after all the nerfing LRMs got, if this is a mistake on PGI's part... LEAVE IT ALONE OR REVERSE THE NERFS!!!

I also learned something last night that I never considered... more than a few brawlers resent LRM pilots for "stealing their kills" and is part of the reason they won't lock. They want the kills and damage and illusionary glory for themselves and don't give a flying pig fart on doing what's good for the team.

Edited by Kjudoon, 14 January 2014 - 02:36 PM.


#351 Tesunie

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Posted 14 January 2014 - 02:36 PM

View PostKjudoon, on 14 January 2014 - 02:34 PM, said:

I took Artemis and got a 20% increase in damage on average even with all the indirect fire. Either my infrequent LOS shots are getting better, or there is some small degree of residual tightening of groupings... and after all the nerfing LRMs got, if this is a mistake on PGI's part... LEAVE IT ALONE OR REVERSE THE NERFS!!!


Artemis has a known bug where it provides it's full bonuses with or without line of sight. That is why you see the improvement with Artemis and indirect fired missiles.

#352 Kjudoon

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Posted 14 January 2014 - 02:49 PM

Good. They should leave it alone. So much other stuff is nerfed for LRMs and broken canon, may as well keep that one. :)

#353 Tesunie

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Posted 14 January 2014 - 07:25 PM

After finally getting my Stalker built back up, I discovered something.

The claim of the Battlemaster making a better LRM mech is false. The Stalker has many abilities that are better than the Battlemaster, one of which is twist rating. The Stalker 3F can out twist the Battlemaster 1S massively. The Battlemaster is unable to walk sideways and still retain a lock, even with jointed arms. The Stalker 3F is able to walk sideways, possibly even a little farther, and still be able to keep a lock on a target. The Stalker also has better acceleration and deceleration compared to the Battlemaster.

About the only thing the Battlemaster has over the Stalker, is it's ability to get a larger engine over the Stalker. However, with the better twist rate and faster maneuverability of the Stalker, it is easier for the Stalker to place defensive weapons on target, including adding in SSRMs on the torsos to help deter lights even more. They also work well enough against other mechs as well, especially when combined with lasers.

These are, of course, my observations from working between both mechs. Some of this is opinion, but the fact of the better twist rate and other moving traits helps keep the Stalker as a premiere assault missile based mech. Now, weather this is "better" than other LRMs mechs, I am not saying, as I think that is going to be more up to preference over anything else.

Edit:
Builds I used for the comparison
Stalker: http://mwo.smurfy-ne...2eb54d934ee59a9
Battlemaster: http://mwo.smurfy-ne...d83edc6e97ad3eb

Editedit:
Match score of the second game I played with it. (First game has 300 damage, but I didn't think to log it.)
I know this doesn't "prove" anything, but I think it shows that the Stalker can still be effectively used as an LRM mech.
Spoiler

(I can keep taking screens of end match scores, but I think that would be a waste of time and probably prove nothing.)

Edited by Tesunie, 14 January 2014 - 07:42 PM.


#354 Victor Morson

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Posted 14 January 2014 - 07:45 PM

View PostMetalBacon, on 14 January 2014 - 03:52 AM, said:

I've seen folks hold tags on targets when said targets get behind cover. Does tag penetrate solid matter? O.o


A lot of people (myself included) put TAG in all their groups, including their missile group; thus it'll keep firing in this situations.

#355 Tesunie

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Posted 14 January 2014 - 07:49 PM

View PostVictor Morson, on 14 January 2014 - 07:45 PM, said:


A lot of people (myself included) put TAG in all their groups, including their missile group; thus it'll keep firing in this situations.


I, um, don't think you understood his question quite right... He was asking if TAG went through solid objects, such as a building or a mountain... :)

Edit:
(Or he was asking why they were shooting it into a wall, which the answer would be "because it doesn't do any harm?". Or because they have it set to a "mecro" type code that leaves the TAG always on.)

(Guess I didn't understand the question he was asking...)

Edited by Tesunie, 14 January 2014 - 07:51 PM.


#356 Victor Morson

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Posted 15 January 2014 - 07:03 AM

View PostTesunie, on 14 January 2014 - 07:25 PM, said:

After finally getting my Stalker built back up, I discovered something.

The claim of the Battlemaster making a better LRM mech is false. The Stalker has many abilities that are better than the Battlemaster, one of which is twist rating. The Stalker 3F can out twist the Battlemaster 1S massively. The Battlemaster is unable to walk sideways and still retain a lock, even with jointed arms. The Stalker 3F is able to walk sideways, possibly even a little farther, and still be able to keep a lock on a target. The Stalker also has better acceleration and deceleration compared to the Battlemaster.


It's not false, at all. That twist rate means nothing when compared to speed, and the Stalker can't get the speed required; why the BattleMaster is the only viable LRM assault to not get slaughtered by LRM mediums, at the least.

You're also overlooking another rather huge factor: The Battlemaster has lower arm actuators, while the Stalker does not. You do not need to be directly facing a target to engage them with LRMs, as they will arc out at angles just fine - and the arm movement means you can lock things way to the side, where the Stalker can only move up and down.

It's a huge factor.

View PostTesunie, on 14 January 2014 - 07:49 PM, said:


I, um, don't think you understood his question quite right... He was asking if TAG went through solid objects, such as a building or a mountain... :ph34r:

Edit:
(Or he was asking why they were shooting it into a wall, which the answer would be "because it doesn't do any harm?". Or because they have it set to a "mecro" type code that leaves the TAG always on.)

(Guess I didn't understand the question he was asking...)


Yeah I took it that he was wondering why people did it, rather than honestly wondering if it pierces terrain (it doesn't).

I don't use any macros for it, but I setup most of my boats with Group 1 being JUST TAG, group 2 being missiles + TAG. That way when I get lock I just swap from one button to another instead of hammering both all the time.

#357 Tesunie

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Posted 15 January 2014 - 08:54 AM

View PostVictor Morson, on 15 January 2014 - 07:03 AM, said:


It's not false, at all. That twist rate means nothing when compared to speed, and the Stalker can't get the speed required; why the BattleMaster is the only viable LRM assault to not get slaughtered by LRM mediums, at the least.

You're also overlooking another rather huge factor: The Battlemaster has lower arm actuators, while the Stalker does not. You do not need to be directly facing a target to engage them with LRMs, as they will arc out at angles just fine - and the arm movement means you can lock things way to the side, where the Stalker can only move up and down.

It's a huge factor.


Although this is mostly up to preference, I find that with my Battlemaster (true I only have completed Basics and is half way through Elites) can't seem to turn far enough and have the arms rotate enough to be able to walk sideways and maintain a lock on a target. And if I need to get my Med Lasers to work? Those are chest mounted, so they become harder to track targets with.

The Battlemaster also seems to gain and loose speed much slower than my Stalker does. Twisting side to side also appears (I can't overly tell) a little faster with the Stalker, but that might be because it has a larger twist rate. The twist rate of the Stalker is enough to make it about the same as (or at least feels this way to me when I'm playing) the Battlemasters twist plus arm rotation. (The Stalker 3F has a larger twist rate than a lot of other Stalkers.)

The Stalker has more defensive weapons that can be located in better locations. The Battlemaster has most of it's weapons in the right side, the Stalker it's evenly spread out. The Stalker has it's lasers in it's arms, unlike the Battlemaster which has it's LRMs in it's arms. LRMs don't need to be in the arms. I want my lasers there. This makes it so I can shoot high up targets (jumpers, people on a cliff above me, or bellow me, etc) easier.

Speed isn't everything for an LRM mech. And neither is distance control. My Stalker and Battlemaster will LRM targets, or get in their grill and go for the close range. Light mechs don't want to mess with me and tend to want to play with someone else, or I end up breaking my little toys. (This one here is how I have my Stalker set up.) One does not need to make an LRM design pure LRMs.

Stalker also has a nice spot to hide ammo in, called the arms. I rarely loose the arms in combat, and the arms also get that 10% reduction because of the missile doors. (weather that is to the arm "component" themselves or the weapon "components" inside the arm, I haven't figured out yet. I keep hearing it's the arm itself that gets the 10% damage reduction, but that doesn't seem right...)

As far as Damage Redirection, the Battlemaster can redirect some damage to the arms, as they are large enough, but I find most times, I die really quickly due to massive CT fire. The Stalker can easily roll damage to a side torso (unless your foe is good enough to know to aim for the nose now). Even if both side torsos are gone, the Stalker can still roll damage to a side (though it still doesn't sound right) to reduce damage to the CT when it gets redirected there. (What is the rate? 25% less damage per section it has to transfer too?)

The Battlemaster does have an advantage over my Stalker in speed, as it can get a much larger engine. But to use that engine it really needs to be XL, giving it the added weakness of weaker side torsos, which means it can drop easier. If you go standard 400 engine, that's a lot of weight, but will increase your survivability. It also has the advantage (for the moment till the Stalker tubes get the upgrade, and then it will be unknown till/if/when it happens) of being able to shoot up to 15 missiles each arm in one pass, where as (at least my Stalker 3F) can only shoot 10 in a pass. However, this is also a strength as well. My Stalker shoots in bursts of 20 and 10 with two LRM15 launchers. I find that AMS chews the first wave up much more than the second wave. This means that, most times, at least 10 LRMs will normally hit it's mark.


For a medium vs my Stalker, I don't know which would be better. I think that would depend upon situation. If you are within 270m to me, you'll be getting my full force of weapons, not just LRMs. If you are outside that range, then it's anyone's game, possibly in your favor. (Don't forget the Stalker can roll damage to a side easily enough.) It will also depend upon teamwork too, as there are more than just us two on the field. (I'm also not one who will likely stand still and let you just hit me. That is why walking sideways to a target is so important to me. Maintain distance while still being on the move.)

The advantages my Stalker does have over your proposed medium LRM boat, a light isn't about to "keep up with me and kill me and I can't do anything about it". Sure, a light can keep up with me, but he isn't going to like me for very long. I can very easily defend myself. If we get surprised by an opponent that managed to somehow sneak behind us, you will be forced to run away, if they didn't punch through your thinner armor. That is a bonus to you. You can escape. My Stalker though can still fight it out, and survive the surprise longer. Maybe even reverse the "surprise" and possibly kill my target with my close in weapons. Maybe.


So far, even on bad matches, I've been dealing at least 300 damage a match, with a larger average of 400-600 damage. In the ten matches I've played, I even got a match with 3 kills, 7 assists, 876 damage. I'm not saying that these numbers are exact proof of anything really, but they make me feel better about my new Stalker build working so well.


My final note would be, this Stalker works well for my style of play (among other similar LRM designs on other mechs I have). Is it for you? Is it for everyone else? Maybe not. Same goes for your perspective on LRM designs. I'm just saying that there are lots of ways to play LRMs and still remain very effective in a match. This Stalker works very well for me, and it works just fine as an LRM platform, with it's own strengths and weaknesses on the field. Just like the Battlemaster, as the same tonnage, has it's own strengths and weaknesses, even with the same exact build as my Stalker (besides engine size and a bit of ammo here or there).

#358 Victor Morson

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Posted 15 January 2014 - 01:44 PM

View PostTesunie, on 15 January 2014 - 08:54 AM, said:

Although this is mostly up to preference, I find that with my Battlemaster (true I only have completed Basics and is half way through Elites) can't seem to turn far enough and have the arms rotate enough to be able to walk sideways and maintain a lock on a target. And if I need to get my Med Lasers to work? Those are chest mounted, so they become harder to track targets with.


Yeah, if you don't have Double Basics, that's pretty much your entire problem right there, and probably why you have such a bum opinion of the angles.

View PostTesunie, on 15 January 2014 - 08:54 AM, said:

The Battlemaster also seems to gain and loose speed much slower than my Stalker does. Twisting side to side also appears (I can't overly tell) a little faster with the Stalker, but that might be because it has a larger twist rate. The twist rate of the Stalker is enough to make it about the same as (or at least feels this way to me when I'm playing) the Battlemasters twist plus arm rotation. (The Stalker 3F has a larger twist rate than a lot of other Stalkers.)


Engine size = impacts twist speed. A proper LRM Battlemaster will have a huge engine and very responsive torso movement.

View PostTesunie, on 15 January 2014 - 08:54 AM, said:

The Stalker has more defensive weapons that can be located in better locations. The Battlemaster has most of it's weapons in the right side, the Stalker it's evenly spread out. The Stalker has it's lasers in it's arms, unlike the Battlemaster which has it's LRMs in it's arms. LRMs don't need to be in the arms. I want my lasers there. This makes it so I can shoot high up targets (jumpers, people on a cliff above me, or bellow me, etc) easier.


A recurring theme in this guide is that the most important things are speed and dedication. While granted an assault is big enough to carry a few backup weapons (unlike skirmisher mediums) the Stalker fails in the speed department. In short, a fast moving BattleMaster would utterly decimate your Stalker build.

View PostTesunie, on 15 January 2014 - 08:54 AM, said:

Speed isn't everything for an LRM mech. And neither is distance control. My Stalker and Battlemaster will LRM targets, or get in their grill and go for the close range. Light mechs don't want to mess with me and tend to want to play with someone else, or I end up breaking my little toys. (This one here is how I have my Stalker set up.) One does not need to make an LRM design pure LRMs.


Speed is everything, as is range control. You need to maintain that optimal sub 750, above 180 range to get effective damage, and also, it's a huge part of how you evade incoming LRMs yourself.

You might be going "Well I have both, so I can do whatever" which a lot of people do, but all it means is you fail either at both, or at one of those things. A dedicated brawler will destroy you up close. A dedicated boat will destroy you at range.

Instead of being superior at two ranges, you are being inferior at all of them this way.

View PostTesunie, on 15 January 2014 - 08:54 AM, said:

Stalker also has a nice spot to hide ammo in, called the arms. I rarely loose the arms in combat, and the arms also get that 10% reduction because of the missile doors. (weather that is to the arm "component" themselves or the weapon "components" inside the arm, I haven't figured out yet. I keep hearing it's the arm itself that gets the 10% damage reduction, but that doesn't seem right...)


This seems... unwise. LRM ammo is very very explosive and those arms get hit all the time on accident. If you're running XL it'll kill you all the same from damage transfer, too.

View PostTesunie, on 15 January 2014 - 08:54 AM, said:

The Battlemaster does have an advantage over my Stalker in speed, as it can get a much larger engine. But to use that engine it really needs to be XL, giving it the added weakness of weaker side torsos, which means it can drop easier. If you go standard 400 engine, that's a lot of weight, but will increase your survivability. It also has the advantage (for the moment till the Stalker tubes get the upgrade, and then it will be unknown till/if/when it happens) of being able to shoot up to 15 missiles each arm in one pass, where as (at least my Stalker 3F) can only shoot 10 in a pass. However, this is also a strength as well. My Stalker shoots in bursts of 20 and 10 with two LRM15 launchers. I find that AMS chews the first wave up much more than the second wave. This means that, most times, at least 10 LRMs will normally hit it's mark.


LRMs are heavy enough you pretty much always need to go XL.

Those missile tubing issues are a huge deal, since the BattleMaster can deliver similar firepower all in one cluster. Also, your missile weapon layout is pretty bad and forces you to split it.

You are using:
20+10+15+15 = 60 missiles [forced split fire to avoid Ghost Heat]

You could be using:
20+20+5+5 = 50 missiles [Can fire the full salvo every single shot with no Ghost Heat.]

Yeah it's 10 less missiles, but given they all come in at once (and swam AMS to pieces in the process) you'll get far, far, far more damage out of it.

View PostTesunie, on 15 January 2014 - 08:54 AM, said:

For a medium vs my Stalker, I don't know which would be better. I think that would depend upon situation. If you are within 270m to me, you'll be getting my full force of weapons, not just LRMs. If you are outside that range, then it's anyone's game, possibly in your favor.


Except I'm moving almost 90 and am not forced to stay inside of your minimum range, and at a distance, it's decidedly in the medium's favor every single time. Why? Because the medium can run at 90 degree angles to you and your missiles will hit about 80% dirt, where the slower, larger Stalker will take almost every single missile fired from the medium straight to the chest. It's a night & day difference.

View PostTesunie, on 15 January 2014 - 08:54 AM, said:

(Don't forget the Stalker can roll damage to a side easily enough.) It will also depend upon teamwork too, as there are more than just us two on the field. (I'm also not one who will likely stand still and let you just hit me. That is why walking sideways to a target is so important to me. Maintain distance while still being on the move.)

The advantages my Stalker does have over your proposed medium LRM boat, a light isn't about to "keep up with me and kill me and I can't do anything about it". Sure, a light can keep up with me, but he isn't going to like me for very long. I can very easily defend myself. If we get surprised by an opponent that managed to somehow sneak behind us, you will be forced to run away, if they didn't punch through your thinner armor. That is a bonus to you. You can escape. My Stalker though can still fight it out, and survive the surprise longer. Maybe even reverse the "surprise" and possibly kill my target with my close in weapons. Maybe.


The problem is you're expecting the light to be directly engaging you.

If 90% of your firepower is LRMs and you are engaging heavy, serious threat targets, some ECM lights can literally shut your whole 'mech down. Hopefully you are using BAP to counter at least one though. Still, a few medium lasers isn't enough to deter a skilled light pilot, in particular from such a slow turning 'mech.

View PostTesunie, on 15 January 2014 - 08:54 AM, said:

So far, even on bad matches, I've been dealing at least 300 damage a match, with a larger average of 400-600 damage. In the ten matches I've played, I even got a match with 3 kills, 7 assists, 876 damage. I'm not saying that these numbers are exact proof of anything really, but they make me feel better about my new Stalker build working so well.

My final note would be, this Stalker works well for my style of play (among other similar LRM designs on other mechs I have). Is it for you? Is it for everyone else? Maybe not. Same goes for your perspective on LRM designs. I'm just saying that there are lots of ways to play LRMs and still remain very effective in a match. This Stalker works very well for me, and it works just fine as an LRM platform, with it's own strengths and weaknesses on the field. Just like the Battlemaster, as the same tonnage, has it's own strengths and weaknesses, even with the same exact build as my Stalker (besides engine size and a bit of ammo here or there).


As I've always said, everyone should feel free to run what they want, but I can say that this style is objectively inferior for LRM usage. It's easy to gain huge amounts of damage in pug games with just about any LRM boat, but I've blown away enough LRM Stalkers/Awesomes/Highlanders to know they aren't even remotely threatening to a proper Shadow Hawk or Griffin.

I have killed more Stalkers with a similar setup to yours without even taking a scratch (in a pretty much stand up fight) that the flaws in the design are really apparent. It's just hard to do much when all your shots are JUST missing, and all the incoming shots are landing into single-locations, center-mass.

#359 Lord Letto

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Posted 15 January 2014 - 02:43 PM

i'm not going through all 18 Pages, but here is a battlemaster i made:
http://mwo.smurfy-ne...e9eeb54d29331b5

Also, Minimum 1 Ton ammo Per LRM 5
LRM5=1Ton
LRM10=2 Tons
LRM15=3 Tons
LRM20=4 Tons

In the case of the Battlemaster I Posted, 2xLRM15 and 2xLRM5 = 3+3+1+1 Ton = Minimum 8 Tons LRM Ammo

Also, Having AMS Youself may put yourself at a advantage in a LRM War where you can shoot down missiles incoming for you but they get full brunt of it unless they or someone near them have AMS..

#360 Victor Morson

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Posted 15 January 2014 - 03:52 PM

That's not too bad at all. Except the lowered leg armor. That's way too low given you have them jam-packed full of ammo, so I'd consider upping it if possible.

Also, if you could swap those lasers into a single ER PPC, you'd be better off I think. 2 MPL and a ML is only going to scare a Locust. An ER PPC can chime in at quite a few ranges.





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