#301
Posted 25 December 2016 - 09:58 AM
A Phoenix Hawk in a pear tree
#302
Posted 25 December 2016 - 09:15 PM
Two Clan Vipers
And a Phoenix Hawk in a pear tree
#303
Posted 26 December 2016 - 09:02 PM
Three chrome Maulers
Two Clan Vipers
And a Phoenix Hawk in a pear tree
Edited by Alistair Winter, 26 December 2016 - 09:04 PM.
#304
Posted 27 December 2016 - 07:30 PM
Four buffed Warhammers
Three chrome Maulers
Two Clan Vipers
And a Phoenix Hawk in a pear tree
Edited by Alistair Winter, 27 December 2016 - 07:31 PM.
#305
Posted 28 December 2016 - 12:38 PM
#306
Posted 28 December 2016 - 06:28 PM
That's right, it is now finally playable!
https://github.com/h.../tag/v0.1-alpha
#307
Posted 28 December 2016 - 07:06 PM
CapperDeluxe, on 28 December 2016 - 06:28 PM, said:
That's right, it is now finally playable!
https://github.com/h.../tag/v0.1-alpha
Man, that was so cool and nostalgic! I wish the map had the same kind of crisp graphics of HD pixel art, but man it was cool to see my pixel mechs come to life. I love how the attacks match the stock weapons and I love all the little explosions and stuff. Cool animations. And the terrifying sound of a Nova alpha-striking!
I won my first match with 5 surviving mechs! Too bad there was no endgame!
#308
Posted 28 December 2016 - 07:48 PM
CapperDeluxe, on 28 December 2016 - 06:28 PM, said:
That's right, it is now finally playable!
https://github.com/h.../tag/v0.1-alpha
Oh, this is very good!
I took a beating with the standard IS vs Clan match.
(I blame that dang Atlas who missed almost all shots)
#309
Posted 29 December 2016 - 12:34 AM
FIIIVE SWEET IIC's...!!
Four buffed Warhammers
Three chrome Maulers
Two Clan Vipers
And a Phoenix Hawk in a pear tree
Edited by Alistair Winter, 29 December 2016 - 12:41 AM.
#310
Posted 29 December 2016 - 04:15 AM
CapperDeluxe, on 28 December 2016 - 06:28 PM, said:
That's right, it is now finally playable!
https://github.com/h.../tag/v0.1-alpha
BTW, can I dream with the future features?
1- Team Battle Value counter (that's quite easy to add).
2- More mechs (preferably, all mechs and variants in MWO) - lot's of work, but I can help.
3- Game modes: a] Custom Battle (basically what we have); b] Gauntlet (levels of increasing difficulty); c] Campaign (with story - yes, what's a wild dream).
4- Multiplayer.
Edited by Odanan, 29 December 2016 - 04:15 AM.
#311
Posted 29 December 2016 - 01:42 PM
Odanan, on 29 December 2016 - 04:15 AM, said:
1- Team Battle Value counter (that's quite easy to add).
2- More mechs (preferably, all mechs and variants in MWO) - lot's of work, but I can help.
3- Game modes: a] Custom Battle (basically what we have); b] Gauntlet (levels of increasing difficulty); c] Campaign (with story - yes, what's a wild dream).
4- Multiplayer.
1. Yes, it would be easy, I'll see if I can get it in sooner
2. Yes, it is a lot, and well, read on...
3. Yes, would be nice, but...
4. This will not happen in this iteration of the game, because I'm using Python and a game API for it that does not already have multiplayer stuff built in.
As such, I am most likely to only do a limited set of new features to this game as it is now before potentially moving the whole project over to the Unity engine. There's a lot of limitations in the current python based game that could be overcome by such a move so it almost certainly will happen. So since that would take time to shift over to new engine and code I want to be sure that what I leave everyone with for the interim is a fun game worth playing in the meantime
Edited by CapperDeluxe, 29 December 2016 - 01:43 PM.
#312
Posted 29 December 2016 - 02:09 PM
CapperDeluxe, on 29 December 2016 - 01:42 PM, said:
1. Yes, it would be easy, I'll see if I can get it in sooner
2. Yes, it is a lot, and well, read on...
3. Yes, would be nice, but...
4. This will not happen in this iteration of the game, because I'm using Python and a game API for it that does not already have multiplayer stuff built in.
As such, I am most likely to only do a limited set of new features to this game as it is now before potentially moving the whole project over to the Unity engine. There's a lot of limitations in the current python based game that could be overcome by such a move so it almost certainly will happen. So since that would take time to shift over to new engine and code I want to be sure that what I leave everyone with for the interim is a fun game worth playing in the meantime
Let me know if you need some very simple textures for the ground, buildings, etc. I'm not talking about 10 different planets with volcanoes and jungles and crystal deserts, but I could probably help you put together a simple urban setting, if you're really planning to take this game further.
#313
Posted 29 December 2016 - 02:27 PM
CapperDeluxe, on 29 December 2016 - 01:42 PM, said:
1. Yes, it would be easy, I'll see if I can get it in sooner
2. Yes, it is a lot, and well, read on...
3. Yes, would be nice, but...
4. This will not happen in this iteration of the game, because I'm using Python and a game API for it that does not already have multiplayer stuff built in.
As such, I am most likely to only do a limited set of new features to this game as it is now before potentially moving the whole project over to the Unity engine. There's a lot of limitations in the current python based game that could be overcome by such a move so it almost certainly will happen. So since that would take time to shift over to new engine and code I want to be sure that what I leave everyone with for the interim is a fun game worth playing in the meantime
Cool!
BTW, will you add the ECM (makes units harder to hit?), AMS (less missile damage), Artemis IV (more missile damage), Beagle/Command Console/Targeting Computer (easier to aim?) and Jump Jets (when selected, ignore cover but harder to aim)?
#314
Posted 29 December 2016 - 02:33 PM
#315
Posted 29 December 2016 - 02:59 PM
#316
Posted 30 December 2016 - 11:20 AM
Six Wolfhounds baying
FIIIVE SWEET IIC's...!!
Four buffed Warhammers
Three chrome Maulers
Two Clan Vipers
And a Phoenix Hawk in a pear tree
#317
Posted 30 December 2016 - 12:52 PM
#318
Posted 30 December 2016 - 04:36 PM
Odanan, on 29 December 2016 - 02:27 PM, said:
BTW, will you add the ECM (makes units harder to hit?), AMS (less missile damage), Artemis IV (more missile damage), Beagle/Command Console/Targeting Computer (easier to aim?) and Jump Jets (when selected, ignore cover but harder to aim)?
I'm thinking that'll have to wait until the rewrite, it's not worth the effort putting in the python version.
Odanan, on 29 December 2016 - 02:33 PM, said:
Close, YAML files. You can see them here:
https://github.com/h...ster/data/mechs
#319
Posted 30 December 2016 - 08:57 PM
On the seventh day of Christmas, Alistair Winter gave to me
seven Crabs crawling
six Wolfhounds baying
FIIIVE SWEET IIC's...!!
four buffed Warhammers
three chrome Maulers
two Clan Vipers
and a Phoenix Hawk in a pear tree
#320
Posted 01 January 2017 - 07:58 PM
On the eighth day of Christmas, Alistair Winter gave to me
eight Black Knights fighting
seven Crabs crawling
six Wolfhounds baying
FIIIVE SWEET IIC's...!!
four buffed Warhammers
three chrome Maulers
two Clan Vipers
and a Phoenix Hawk in a pear tree
4 user(s) are reading this topic
0 members, 4 guests, 0 anonymous users