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X-Mas Present: Free Pixel Mechs

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#301 Alistair Winter

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Posted 25 December 2016 - 09:58 AM

On the first day of Christmas, Alistair Winter gave to me
A Phoenix Hawk in a pear tree

Posted Image

#302 Alistair Winter

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Posted 25 December 2016 - 09:15 PM

On the second day of Christmas, Alistair Winter gave to me
Two Clan Vipers
And a Phoenix Hawk in a pear tree

Posted Image

#303 Alistair Winter

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Posted 26 December 2016 - 09:02 PM

On the third day of Christmas, Alistair Winter gave to me
Three chrome Maulers
Two Clan Vipers
And a Phoenix Hawk in a pear tree

Posted Image

Posted Image


Edited by Alistair Winter, 26 December 2016 - 09:04 PM.


#304 Alistair Winter

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Posted 27 December 2016 - 07:30 PM

On the fourth day of Christmas, Alistair Winter gave to me
Four buffed Warhammers
Three chrome Maulers
Two Clan Vipers
And a Phoenix Hawk in a pear tree

Posted Image

Edited by Alistair Winter, 27 December 2016 - 07:31 PM.


#305 Luscious Dan

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Posted 28 December 2016 - 12:38 PM

Looking good, keep up the fine work :D

#306 Mechteric

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Posted 28 December 2016 - 06:28 PM

On the fifth day of Christmas, CapperDeluxe turned your mech presents into a computer game :)

That's right, it is now finally playable!
https://github.com/h.../tag/v0.1-alpha

#307 Alistair Winter

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Posted 28 December 2016 - 07:06 PM

View PostCapperDeluxe, on 28 December 2016 - 06:28 PM, said:

On the fifth day of Christmas, CapperDeluxe turned your mech presents into a computer game Posted Image

That's right, it is now finally playable!
https://github.com/h.../tag/v0.1-alpha

Man, that was so cool and nostalgic! I wish the map had the same kind of crisp graphics of HD pixel art, but man it was cool to see my pixel mechs come to life. I love how the attacks match the stock weapons and I love all the little explosions and stuff. Cool animations. And the terrifying sound of a Nova alpha-striking!

I won my first match with 5 surviving mechs! Too bad there was no endgame! Posted Image

#308 Odanan

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Posted 28 December 2016 - 07:48 PM

View PostCapperDeluxe, on 28 December 2016 - 06:28 PM, said:

On the fifth day of Christmas, CapperDeluxe turned your mech presents into a computer game Posted Image

That's right, it is now finally playable!
https://github.com/h.../tag/v0.1-alpha

Oh, this is very good!

I took a beating with the standard IS vs Clan match. :o
(I blame that dang Atlas who missed almost all shots)

#309 Alistair Winter

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Posted 29 December 2016 - 12:34 AM

On the fifth day of Christmas, Alistair Winter gave to me
FIIIVE SWEET IIC's...!!
Four buffed Warhammers
Three chrome Maulers
Two Clan Vipers
And a Phoenix Hawk in a pear tree

Posted Image

Spoiler


Edited by Alistair Winter, 29 December 2016 - 12:41 AM.


#310 Odanan

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Posted 29 December 2016 - 04:15 AM

View PostCapperDeluxe, on 28 December 2016 - 06:28 PM, said:

On the fifth day of Christmas, CapperDeluxe turned your mech presents into a computer game Posted Image

That's right, it is now finally playable!
https://github.com/h.../tag/v0.1-alpha

BTW, can I dream with the future features?

1- Team Battle Value counter (that's quite easy to add).
2- More mechs (preferably, all mechs and variants in MWO) - lot's of work, but I can help.
3- Game modes: a] Custom Battle (basically what we have); b] Gauntlet (levels of increasing difficulty); c] Campaign (with story - yes, what's a wild dream).
4- Multiplayer. Posted Image

Edited by Odanan, 29 December 2016 - 04:15 AM.


#311 Mechteric

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Posted 29 December 2016 - 01:42 PM

View PostOdanan, on 29 December 2016 - 04:15 AM, said:

BTW, can I dream with the future features?

1- Team Battle Value counter (that's quite easy to add).
2- More mechs (preferably, all mechs and variants in MWO) - lot's of work, but I can help.
3- Game modes: a] Custom Battle (basically what we have); b] Gauntlet (levels of increasing difficulty); c] Campaign (with story - yes, what's a wild dream).
4- Multiplayer. Posted Image


1. Yes, it would be easy, I'll see if I can get it in sooner
2. Yes, it is a lot, and well, read on...
3. Yes, would be nice, but...
4. This will not happen in this iteration of the game, because I'm using Python and a game API for it that does not already have multiplayer stuff built in.


As such, I am most likely to only do a limited set of new features to this game as it is now before potentially moving the whole project over to the Unity engine. There's a lot of limitations in the current python based game that could be overcome by such a move so it almost certainly will happen. So since that would take time to shift over to new engine and code I want to be sure that what I leave everyone with for the interim is a fun game worth playing in the meantime Posted Image

Edited by CapperDeluxe, 29 December 2016 - 01:43 PM.


#312 Alistair Winter

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Posted 29 December 2016 - 02:09 PM

View PostCapperDeluxe, on 29 December 2016 - 01:42 PM, said:


1. Yes, it would be easy, I'll see if I can get it in sooner
2. Yes, it is a lot, and well, read on...
3. Yes, would be nice, but...
4. This will not happen in this iteration of the game, because I'm using Python and a game API for it that does not already have multiplayer stuff built in.


As such, I am most likely to only do a limited set of new features to this game as it is now before potentially moving the whole project over to the Unity engine. There's a lot of limitations in the current python based game that could be overcome by such a move so it almost certainly will happen. So since that would take time to shift over to new engine and code I want to be sure that what I leave everyone with for the interim is a fun game worth playing in the meantime Posted Image

Let me know if you need some very simple textures for the ground, buildings, etc. I'm not talking about 10 different planets with volcanoes and jungles and crystal deserts, but I could probably help you put together a simple urban setting, if you're really planning to take this game further.

#313 Odanan

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Posted 29 December 2016 - 02:27 PM

View PostCapperDeluxe, on 29 December 2016 - 01:42 PM, said:


1. Yes, it would be easy, I'll see if I can get it in sooner
2. Yes, it is a lot, and well, read on...
3. Yes, would be nice, but...
4. This will not happen in this iteration of the game, because I'm using Python and a game API for it that does not already have multiplayer stuff built in.


As such, I am most likely to only do a limited set of new features to this game as it is now before potentially moving the whole project over to the Unity engine. There's a lot of limitations in the current python based game that could be overcome by such a move so it almost certainly will happen. So since that would take time to shift over to new engine and code I want to be sure that what I leave everyone with for the interim is a fun game worth playing in the meantime Posted Image

Cool!
BTW, will you add the ECM (makes units harder to hit?), AMS (less missile damage), Artemis IV (more missile damage), Beagle/Command Console/Targeting Computer (easier to aim?) and Jump Jets (when selected, ignore cover but harder to aim)?

#314 Odanan

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Posted 29 December 2016 - 02:33 PM

Capper, how do you store the mech's database? Is it in a xml file or something?

#315 CDLord HHGD

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Posted 29 December 2016 - 02:59 PM

Nice to see Odanan still around, CapperDeluxe.... Who else? Been away for a while (life decided to kick me in the nuts good) but I'm coming back! :)

#316 Alistair Winter

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Posted 30 December 2016 - 11:20 AM

On the sixth day of Christmas, Alistair Winter gave to me
Six Wolfhounds baying
FIIIVE SWEET IIC's...!!
Four buffed Warhammers
Three chrome Maulers
Two Clan Vipers
And a Phoenix Hawk in a pear tree

Posted Image



#317 Luscious Dan

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Posted 30 December 2016 - 12:52 PM

That escalated quickly with the IICs! Nice :D

#318 Mechteric

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Posted 30 December 2016 - 04:36 PM

View PostOdanan, on 29 December 2016 - 02:27 PM, said:

Cool!
BTW, will you add the ECM (makes units harder to hit?), AMS (less missile damage), Artemis IV (more missile damage), Beagle/Command Console/Targeting Computer (easier to aim?) and Jump Jets (when selected, ignore cover but harder to aim)?

I'm thinking that'll have to wait until the rewrite, it's not worth the effort putting in the python version.


View PostOdanan, on 29 December 2016 - 02:33 PM, said:

Capper, how do you store the mech's database? Is it in a xml file or something?


Close, YAML files. You can see them here:
https://github.com/h...ster/data/mechs

#319 Alistair Winter

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Posted 30 December 2016 - 08:57 PM

Posted Image

On the seventh day of Christmas, Alistair Winter gave to me
seven Crabs crawling
six Wolfhounds baying
FIIIVE SWEET IIC's...!!
four buffed Warhammers
three chrome Maulers
two Clan Vipers
and a Phoenix Hawk in a pear tree

#320 Alistair Winter

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Posted 01 January 2017 - 07:58 PM

Posted Image



On the eighth day of Christmas, Alistair Winter gave to me
eight Black Knights fighting
seven Crabs crawling
six Wolfhounds baying
FIIIVE SWEET IIC's...!!
four buffed Warhammers
three chrome Maulers
two Clan Vipers
and a Phoenix Hawk in a pear tree





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