Joseph Mallan, on 04 January 2014 - 09:59 AM, said:
With the exception that we cannot have an increase in cyclic rate without a increase in heat disipation. By the time the "average" weapon recycles heat should be almost vented.
Very true. I forgot to include that. Basically, if they change one thing, all related systems should be adjusted to compensate.
Artgathan, on 04 January 2014 - 10:22 AM, said:
What if we implemented Burst-Fire ACs with a "Clip"?
What I mean by this is that we'd essentially change ACs in automatic rifles found in any modern FPS - you can unload the entire clip in one burst by holding down the trigger, or only fire off part of the clip. Give the AC shots a high ROF and decent damage per pellet and we've got ourselves a game mechanic!
The "reload" time between clips would be the ACs cooldown. We'd also need a reload mechanic (for if you wanted to load a new clip before you'd exhausted your current one).
This would make the AC mechanic significantly different from the Laser mechanic.
I am all for that. Very good idea for differentiation. While an energy weapon is waiting to recharge, the AC is reloading. They could even make a similar system for lasers where you could hotcycle them at exponentially worse heat buildup.
Mcgral18, on 04 January 2014 - 10:26 AM, said:
Although had PGI cut the damage and heat by the recycle rate, we wouldn't have needed doubled armor, and SHS heatsinks wouldn't be horrible, since they would be producing the same heat over the 10 second period, not 2.5-20 times the intended heat.
This would lead to useless AC2s, but they could have played around with those weapons.
AC2s should be extreme range MGs, so their worth should be equivalent - you trade size for range. The heat system definitely should be fixed, I agree.