

Which pilot talent tree are you picking first and why?
#41
Posted 17 June 2012 - 12:56 PM
And I can't wait to see how that tree meshes with the Summoner (Thor), if we ever get this awesome piece of clan tech.
#42
Posted 17 June 2012 - 01:21 PM
#43
Posted 17 June 2012 - 01:51 PM
Shadowscythe, on 17 June 2012 - 12:11 PM, said:

yea scouts need to evade and spot.
(to im a little tea pot)
I'm a little jenner
short and stout
there is my target
let's take it out
When i have you locked in
hear me shout
artys on the way
to core you out
#44
Posted 17 June 2012 - 02:04 PM
#45
Posted 17 June 2012 - 02:04 PM

#46
Posted 17 June 2012 - 02:09 PM
#47
Posted 17 June 2012 - 02:10 PM
Phelan P Kell, on 17 June 2012 - 01:51 PM, said:
yea scouts need to evade and spot.
(to im a little tea pot)
I'm a little jenner
short and stout
there is my target
let's take it out
When i have you locked in
hear me shout
artys on the way
to core you out
Now we need a good commander one

#48
Posted 17 June 2012 - 03:48 PM
#49
Posted 17 June 2012 - 06:11 PM
#50
Posted 17 June 2012 - 06:15 PM
#51
Posted 17 June 2012 - 06:17 PM
#52
Posted 17 June 2012 - 06:28 PM
If Call of Duty and Battlefield have taught me anything it's that staying off the minimap is an extremely powerful buff, so a Null Sig heavy will be right up my alley. The extra HUD info also sounds very useful.
#53
Posted 17 June 2012 - 06:43 PM
From the way it looks, it might be fairly beneficial for all roles to be in play as opposed to merely 'Assault' classes, which was the old adage. The 'off-board' bombardment options that the commander tree will hopefully bring the extra damage that a support platform might not have available up front in a face-to-face scenario.
The scout is going to have to be a crafty devil too, picking the right time to assist or ghost out as well....not to mention how much help that is going to bring on the 'Commander' level with the intel.
*Sidebar*
Something that may need to be put on the 'Suggestions' forum is whether or not matches will have players grouped by the role they want to play, as opposed to clumping 12 people together who all play Scout/Assault/Commander. Maybe give an option for their preferred role before matchmaking.
Edited by tweeder, 17 June 2012 - 06:48 PM.
#54
Posted 17 June 2012 - 07:30 PM
atk/def=people will stay back or rush off and die and generally fail you
commander=you get to play your own little game of whack a mole and people's failures won't affect you.
#55
Posted 17 June 2012 - 07:41 PM
Edited by PoKeHybrid Trainer Jim, 17 June 2012 - 07:51 PM.
#56
Posted 17 June 2012 - 07:43 PM
#57
Posted 17 June 2012 - 07:45 PM
Since I'll be a noob in this game I want to test "safe mod" first, and not being part of any organisation, I don't see myself commanding anything...Plus I like to blow stuff up a lot so it suits me

#58
Posted 17 June 2012 - 07:48 PM
#59
Posted 17 June 2012 - 07:50 PM
#60
Posted 17 June 2012 - 07:51 PM
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