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Which pilot talent tree are you picking first and why?


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Poll: Which Pilot talent tree are you going first? (774 member(s) have cast votes)

Which Pilot talent tree are you going first?

  1. Scout (245 votes [31.69%] - View)

    Percentage of vote: 31.69%

  2. Atk/Def (388 votes [50.19%] - View)

    Percentage of vote: 50.19%

  3. Command (140 votes [18.11%] - View)

    Percentage of vote: 18.11%

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#61 Birddog FAC

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Posted 17 June 2012 - 07:51 PM

I think i will go command as my favorite mechs in this game are the /commando/centurion/dragon/ and as none of them are that fast but fast enoghf i would like to be able to call in support strikes and such with the commando and i see it being a good addition to meds as well. but when i see the tree and implementation i will make my final decision

#62 Ninjawolf

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Posted 17 June 2012 - 07:54 PM

I will be in either the scout or atk/def tree. I am not a lance leader or unit leader and have no intention to be one. Nor do I have the patience in battle to be one.

for those of you saying you think the command tree will be under utlized, you also need to consider what type of game mode you are playing in. In a clan drop where you know orders will be followed and info can be passed quickly and easily a commander will be an important role. but in pickups it will not be as usefull because you cannot depend on those who fight with you to follow you or make the best use of the info you can provide.

#63 Blaze32

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Posted 17 June 2012 - 08:09 PM

i think of the vison ones i will pick heat becasue heat is exspelled in enormous amounts from the heat sinks and it would be like a giant pillar coming from the mech whitch would make it very easy to see i thnk i will use...
-Thermal vision
-Zoom vision
-hope you can have both activated at once!
-Null system
-who doesn't want to be invisible for 5 secs after powering down expecially if you have faster turn on and shut down times on your mech? It whould help let you sneek away, and with a cicada you can get quite far in 5 seconds.

EDIT: so by this i mean first Scout then Attack/Defence

But if you can add modules when you go up a teir like said in one of the dev questions i might get more than 3 to pick from and he said different amout for each chassis remember... maybe lights get the most modules than assults?

Edited by Blaze32, 17 June 2012 - 08:15 PM.


#64 Jadel Blade

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Posted 17 June 2012 - 08:19 PM

This is all just for fun right? It says right at the top of that link that its just a concept, and its from Feb. Also I thought someone said that had either changed or wasnt going in game .. or something along those lines.

Anyway, theres no harm in getting excited I guess :)

#65 Shadowscythe

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Posted 17 June 2012 - 09:43 PM

View PostKenshar, on 17 June 2012 - 07:50 PM, said:

I know I am going commander first..... but I will definitely max out scout second. The utility is so good. Can't wait!!!


Yeah, commander then scout second for me.

#66 Pvt Dancer

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Posted 17 June 2012 - 09:58 PM

View PostShadowscythe, on 17 June 2012 - 12:29 PM, said:


at one point they were... but at some point they combined them

Posted Image


Ahhh... didn't see them combine them. Thanks for the heads up!

#67 Kenshar

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Posted 17 June 2012 - 10:02 PM

View PostJadel Blade, on 17 June 2012 - 08:19 PM, said:

This is all just for fun right? It says right at the top of that link that its just a concept, and its from Feb. Also I thought someone said that had either changed or wasnt going in game .. or something along those lines.

Anyway, theres no harm in getting excited I guess :)


I haven't seen anything showing that any major changes have been made to the trees thus far..... So I hope that when the game releases they will be pretty similar. The main thing I wanted to do with this pole is get a good idea of what people are thinking. Even if the trees change a little the style of play that is shown through them can give us a good idea about the players and what they want to do when the game first comes out.... So the more people that vote the more accurate knowledge we can gather about the player base :P

#68 Shadowscythe

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Posted 17 June 2012 - 10:20 PM

View PostPvt Dancer, on 17 June 2012 - 09:58 PM, said:


Ahhh... didn't see them combine them. Thanks for the heads up!


You're welcome :)
Thats what we are here for :P

#69 Tsunamisan

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Posted 17 June 2012 - 10:26 PM

ATK/DEF deffinatly i'm mor of a stand up warrior type even if i do occasionally fill other roles.

#70 Full Metal Monte

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Posted 17 June 2012 - 10:31 PM

I think this.

1) there will be a lot of bad commanders to start with. And a lot of good brawlers to start with.
2) many bad commanders will migrate to brawlers.
2) many scouts who realize they can't run around assault mechs and kill them will migrate to brawlers.
3) many good brawlers will migrate to scouts and commanders.

The lure to be the baddest dude on the field is too tempting for good players to not start there initially. The lure to be the "leader" of the battlefield or the fastest mech is too tempting for many who will soon realize they aren't cut out for or more importantly, don't enjoy those jobs.

But I could be totally wrong.

#71 latdheretic

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Posted 17 June 2012 - 11:07 PM

I want the charging bonus, cause I am a sucker for physical attacks in battletech. Once I have that I would gravitate to command upgrades, but I really can't say for certain what I will do until I actually see the skill trees in the game.

#72 Ramien

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Posted 17 June 2012 - 11:11 PM

I'm gonna hold off on declaring until I actually see the pilot talent trees in final format, not just a 'here's what we're considering, half of this is placeholder'.

Chances are I'll be focusing on scout and dipping here and there into att/def, but that's just a hunch.

#73 Kanatta Jing

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Posted 17 June 2012 - 11:11 PM

Commander, not because I'm good at Commanding but because I"m used to it.

Try to be in an unexpected place, attack at an odd time and focus fire on the Hunchback. What's to know?

#74 Outrider01

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Posted 17 June 2012 - 11:45 PM

View PostNinjawolf, on 17 June 2012 - 07:54 PM, said:

but in pickups it will not be as usefull because you cannot depend on those who fight with you to follow you or make the best use of the info you can provide.

HAHA! A man of my own opinion. Wasn't it just an enlightening experience when you suddenly relized the truth in video games, that random dudes on your "team" are not reliable in public matches and in fact have the mentality of a herd of cows with no direction. And people say I am a bad player (cause I gave up trying to act like a team, few weeks back had a dude in WoT keep driving around me to take shots with a type-59 at a corner instead of pushing around it so we both could charge the other tank) or fail teams...take step back and just watch everyone play like an individual, then relize it wasn't a team to begin with so there is no need to worry about other dudes that are only going to raise your blood pressure through their stupid actions.

#75 Kanatta Jing

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Posted 17 June 2012 - 11:50 PM

Yes, but we can put down Nav points and they'll get candy for going to them. We can mark a Mech for focus fire and they'll get candy for shooting them.

With candy and a windowless van we shall rule the herd of cows!

#76 Easy 8

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Posted 17 June 2012 - 11:50 PM

Scout, I like the zoom feature and I think being able to detect enemy units farther out will be helpful to the team...after all, this is a game based on teamwork, not one where you can just go off by yourself and play the hero. I actually like the idea that our mechs and skills will be needed to support one another.

#77 Pvt Dancer

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Posted 18 June 2012 - 12:32 AM

I think one of the bigger problems will be people who take the commander role and feel that it entitles them to boss people around. I really hope that people catch on quick that a role is just a role and that they should just do their best to play it, not role play it.

I honestly would like to see Offence and Defence split up, because campers are going to camp and attackers will attack. Having additional sensors or extended visual range if the mech is not moving would make for a nice perk for Defence. Offence minded mechs could have perks like +5% additional missiles hit, retical snaps back to smaller size faster after shooting or doesn't get as big than other mechs when moving. Pretty much give Offensive mechs bonuses for moving and Defensive for not moving and kinda keep them opposites.

Really, if your going to have them, they need to be balanced... and I see two good perks right now for Offence and Defence... power sequencer recharges faster and Coginzance (going to assume the ability to spot or be aware of mechs... but you know what assume means). I honestly see the Command and Scout trees to be better. I guess I will find out if I ever get a chance to play with them.

#78 h0UNd

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Posted 18 June 2012 - 12:47 AM

All of them? I will play the **** out of this game.

But first - attack/defence - a good commander must first understand the capacities of his/her troops.

#79 Oswin Aurelius

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Posted 18 June 2012 - 12:58 AM

Attack/Defense so I can maximize my silly loadouts and still deal a decent amount of damage while still having fun with the mech I actually want to pilot.

#80 ArchSight

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Posted 18 June 2012 - 01:05 AM

I'm never going to be sure on what tree I'll go until I see exactly what I'm dealing with.

Edited by ArchSight, 18 June 2012 - 02:53 AM.






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