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Mwo Is The Only Game I've Ever Played Where Winning Is A Bad Thing.


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#21 Sephlock

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Posted 11 December 2013 - 01:37 PM

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View PostRichAC, on 10 December 2013 - 09:23 PM, said:

Mwo Is The Only Game I've Ever Played Where Winning Is A Bad Thing.

FWIW there are plenty of other games with objective modes where ppl try to prolong rounds indefinitely and farm kills.

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I feel so bad for PGI, they make gamemodes, the most common and popular in fps pc gaming....and noone wants to play them. No wonder the game is dying.


That's nothing.

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#22 Sug

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Posted 11 December 2013 - 01:48 PM

View PostRichAC, on 11 December 2013 - 12:35 PM, said:

I'll be running around capping, probably only one base if I'm in an assault but still doing my job, PLUS getting kills and damage. Its a bonus. Thats what you don't understand. The reason most of you dont' play conquest is cause you lose all the time period....admit it lmao.


lmao I dunno what to tell you lmao. On average lmao I make about lmao 60k less per match in conquest lmao. That coupled with the fact lmao that I lmao don't really lmao have fun in lmao conquest is the lmao reason lmao I lmao don't lmao play lmao conquest lmao.

Edit: I actually have a higher win ratio in conquest. go figure. lmao.

Edited by Sug, 11 December 2013 - 01:51 PM.


#23 RichAC

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Posted 11 December 2013 - 01:57 PM

View PostSug, on 11 December 2013 - 01:48 PM, said:


lmao I dunno what to tell you lmao. On average lmao I make about lmao 60k less per match in conquest lmao.  That coupled with the fact lmao that I lmao don't really lmao have fun in lmao conquest is the lmao reason lmao I lmao don't lmao play lmao conquest lmao.

Edit: I actually have a higher win ratio in conquest.  go figure.  lmao.
I have a higher win ratio in conquest too....   cause it usually means brains over aim...lmao  Thats is more gratifying for me then getting cbills....    I don't really care about cbills or xp in this game.....   maybe when community warfare comes out or when people start playign 12 man clan matches.   i'm fine just playing trials for now...

Edited by RichAC, 11 December 2013 - 02:03 PM.


#24 RichAC

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Posted 11 December 2013 - 02:00 PM

View PostSephlock, on 11 December 2013 - 01:37 PM, said:

http://guidesmedia.ign.com/guides/479931/images/i_fedcom.gif

FWIW there are plenty of other games with objective modes where ppl try to prolong rounds indefinitely and farm kills.
That's nothing.

http://i.imgur.com/q7y3yRx.jpg
wow thats alot of game modes hahah. in UT i Only play team deathmatch. In quakelive, I only play clan arena, in bf3 I only play large conquest....IN MWO I do like assault and conquest equally, have to see what happens when CW comes out.

#25 Sephlock

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Posted 11 December 2013 - 02:07 PM

View PostRichAC, on 11 December 2013 - 02:00 PM, said:

wow thats alot of game modes hahah. in UT i Only play team deathmatch. In quakelive, I only play clan arena, in bf3 I only play large conquest....IN MWO I do like assault and conquest equally, have to see what happens when CW comes out.
psst take a look in the bottom right corner of that bottomost pic.

#26 B E E L Z E B U B

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Posted 11 December 2013 - 02:14 PM

View PostRichAC, on 10 December 2013 - 09:23 PM, said:

Playing only assault mode is for lamers!




what kind of a moronic statement is that? you had my sympathy for a second there, but your just another enraged douche.

#27 RichAC

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Posted 11 December 2013 - 02:30 PM

View PostSephlock, on 11 December 2013 - 02:07 PM, said:

psst take a look in the bottom right corner of that bottomost pic.
ya i caught that, its a gamemode that noone plays?    Even in bf3 there are whole expansions noone plays lol.    I wonder if thats why PGI is taking a while to release CW.....It might kill this game...

View PostKarma Police, on 11 December 2013 - 02:14 PM, said:



what kind of a moronic statement is that? you had my sympathy for a second there, but your just another enraged douche.
The real reason most people are playing assault,  is not because they want more action.  Its cause they lose most of their conquest matches....which is not surprising to me.I can understand lowering the xp for capping in assault, but they definitely need to raise it for capping a conquest base.

Edited by RichAC, 11 December 2013 - 02:30 PM.


#28 Sug

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Posted 11 December 2013 - 02:58 PM

View PostRichAC, on 11 December 2013 - 02:30 PM, said:

.
The real reason most people are playing assault, is not because they want more action. Its cause they lose most of their conquest matches....


What do you base that on?

#29 RichAC

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Posted 11 December 2013 - 03:45 PM

View PostSug, on 11 December 2013 - 02:58 PM, said:


What do you base that on?
what the people on teamspeak tell me.  Same reason most people would rather sync then 12 man. Its unfortunate but understandable.

Edited by RichAC, 11 December 2013 - 03:48 PM.


#30 Kageru Ikazuchi

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Posted 11 December 2013 - 03:51 PM

You just want to have a big stompy 'mech slug-fest? I recommend Assault in the 4-man/PUG queue. If you want to guarantee a battle, just camp your base.

Until Community Warfare (hopefully) rewards winning with more than a pittance of XP and , the only place where winning means anything right now is in community-generated 12-man leagues.

#31 Ransack

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Posted 11 December 2013 - 04:11 PM

View PostRichAC, on 11 December 2013 - 01:27 PM, said:



Sounds good to me if the differnet mechs actually had a purpose.

Why would anyone play anything but assault or heavies in assault mode now?

unless its a spider of course haha, might as well just take the mediums especially out of the game.


This is the argument floating around these days, and I agree that they need to work on role warfare. As it is now there is still little use for mediums. Most are too tall, some are too slow, and others feel like they have paper armor. There are heavies that can do the same job but carry more weapons.

In the cap war days, it was Assaults that had the disadvantage due to speed. You would only get the bonus if you were in the box. Plenty of times the fatboys didn't make it because the cap time was much shorter.

#32 RichAC

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Posted 11 December 2013 - 05:56 PM

View PostRansack, on 11 December 2013 - 04:11 PM, said:


This is the argument floating around these days, and I agree that they need to work on role warfare. As it is now there is still little use for mediums. Most are too tall, some are too slow, and others feel like they have paper armor. There are heavies that can do the same job but carry more weapons.

In the cap war days, it was Assaults that had the disadvantage due to speed. You would only get the bonus if you were in the box. Plenty of times the fatboys didn't make it because the cap time was much shorter.
well i can see not wanting a team of lights to end the match in 2 minutes in assault mode. I agree i couldn't take much of that either. But then again, in a clan match i'm sure they would have people on defense, on have lights to send back if their smart. I can see pugs not giving a **** though. Maybe they should make like a x2 xp gain or something when capping in assault mode or something in the pugs so it still relates to your dmg and kills, and alos points for defending.

But at least give more xp in conquest. Even a month ago, i remember xp flashing on the screen when i capped a base as long as i was on there when it changed from yellow to blue. It still wasn't enough, but now I don't even see that anymore at all?

Edited by RichAC, 11 December 2013 - 07:43 PM.


#33 Psydotek

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Posted 11 December 2013 - 07:55 PM

View PostRichAC, on 10 December 2013 - 09:23 PM, said:

...I"m not supposed to cap in assault or i get called names? NO wonder they all suck!...


This. So much.

#34 Davoke

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Posted 11 December 2013 - 07:57 PM

I can't speak for others, but within my unit we typically find that 11 kills, ripping the arms off and a leg off the last guy and then capping is a gloooooorious win.

#35 MischiefSC

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Posted 11 December 2013 - 08:17 PM

If capping took intellect, skill or tactics it would be one thing. It doesn't. Map design on most maps means that if either team actually goes out to fight then they're unlikely to make it back to defend against a cap. You swing left or right, plenty or room and cover on just about any map, and you stand on the square.

If that's complex tactics for you then this is certainly the right game for you to play. Successfully outmaneuvering and out-fighting the other team is far, far, far more difficult however and it's what most people enjoy for the challenge. If hide and go seek capture the flag is more your thing though I think there's some Hello Kitty game that lets you do that or comparable challenge.

The ironic thing was the part in the OP about 'screw everyone elses XP and cbills' while complaining that nobody cared about what the OP wanted or how the OP wanted to play.

OP, your post and position comes across as utterly selfish. What possible reason should any have there for to care about your opinions and how you enjoy playing easy mode and want respected for it?

#36 tucsonspeed6

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Posted 11 December 2013 - 08:38 PM

View PostRichAC, on 10 December 2013 - 09:23 PM, said:

WTF is wrong with this community?


Well, judging by the forums, I'd say they're mostly a bunch of burnt out cynics. And then there are the sycophants who have been playing the game since October trying to impress the burnt out cynics by acting all melodramatic about how terrible the game that they have virtually no experience with is.

#37 Golfin Man

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Posted 11 December 2013 - 09:01 PM

People seem to be incapable of understanding that the drive to win is what makes the game fun for some people. I like trying to win and having fun, and believe it or not I do both simultaneously quite often. They just drop the "big stompy robots" line while stomping right into the middle of 12 big robots.

#38 Sandpit

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Posted 11 December 2013 - 09:01 PM

I enjoy jumping in a locust and racing for a cap ;)

#39 GRiPSViGiL

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Posted 11 December 2013 - 09:21 PM

@OP

If your lance wants to cap and win do so bro. Don't let anyone dictate how you play. Capping is a win condition and is just as valid and eliminating all enemy mechs. The crazy thing is people that want to fight and whine if you cap them don't try to defend their own base, Derp!

I love when the last mech gets heckled by idiots who "want their mech back"! They expect you to charge into insurmountable 6 vs 1 odds or will give your position away while you lumber around either trying to cap or come up on a more favorable encounter. Whether it is Assault or Conquest the timer is 15 mins. if you are not willing to be in game that long then that is your bad. If I die early....I exit game and drop in another mech. Wow, amazing concept isn't it. Or go to the *******, make a sammich, there is no need to heckle the last man standing. The people that try to dictate gameplay to others are worse than any other aspect we have to deal with pertaining this game and that includes PGIs set backs during development.

Edited by GRiPSViGiL, 11 December 2013 - 09:27 PM.


#40 GalaxyBluestar

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Posted 11 December 2013 - 09:36 PM

i can sympathise with these kinda problems i've had them myself.

so far though PGI needs to build up a lot of infastructure to make objective play work but they know they couldn't so to bide time to finally get on to things like turrets {said to be apart of the game back in 2012 we're only now seeing pictures of first trial turrets} they dicided to to make spotting kill assest salvage and componants more cbill worthy than objectives so fighting is more worthwhile for levelingand building mechs, that's why assault is more popular better oppotunities for rewards at any elo.

until UI.20 and some AI andor lobbies is available the game will be stuck in arena funk for a while yet ;)

having said that i agree with this

View PostMischiefSC, on 11 December 2013 - 08:17 PM, said:


The ironic thing was the part in the OP about 'screw everyone elses XP and cbills' while complaining that nobody cared about what the OP wanted or how the OP wanted to play.

OP, your post and position comes across as utterly selfish. What possible reason should any have there for to care about your opinions and how you enjoy playing easy mode and want respected for it?


people want to W/L or K/D their stats up, others want more moneys and some want to win by capture only, in a PVP there's all sorts of players and saddly there's no free for all so you have to think of the majority of players and your teamates too. if they can prove they can get that kill to win the match then i do get off cap but if it's not likely and could cost me my mech or W/L i cap, just try and go for the best outcome, sometimes you have to make concessions to do so, you're not the only one playing this game.

Edited by GalaxyBluestar, 11 December 2013 - 09:40 PM.






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