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Mwo Is The Only Game I've Ever Played Where Winning Is A Bad Thing.


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#81 Whatzituyah

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Posted 12 December 2013 - 07:52 PM

View PostShredhead, on 12 December 2013 - 07:29 PM, said:

"ERMAHGERD MWO is DOOMED, NERF CAPS NAO!!!one!11!"


I present to you a gold medal and you get one to sandpit if I could I would put a troll face on it.Posted Image

#82 Ghogiel

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Posted 12 December 2013 - 11:30 PM

View PostShredhead, on 12 December 2013 - 06:20 PM, said:



You don't get it, do you? It's a {Richard Cameron} move toward your own teammates,

No it isn't.

#83 Navy Sixes

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Posted 12 December 2013 - 11:39 PM

View PostRichAC, on 12 December 2013 - 12:39 PM, said:

Why dumb down the game so everyone only uses assaults and heavies?

Good point. Who do you think it is complaining about caps?

There is only one good time for a cap win. That's every time the enemy let's you get away with it.

#84 CDLord HHGD

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Posted 13 December 2013 - 05:30 AM

View PostTycho von Gagern, on 12 December 2013 - 11:39 PM, said:

There is only one good time for a cap win. That's every time the enemy let's you get away with it.

Damn right!

#85 RichAC

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Posted 13 December 2013 - 10:49 PM

View PostShredhead, on 12 December 2013 - 05:34 PM, said:


I meant the team of the cappers.


...



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We don't have that problem as well. Obviously there are some Elo brackets where people do this kind of stuff to grief their team. Seeing a successful tactical cap play out, or a successful counter to that, is always nice. I even don't really care if I'm in the middle of a brawl and an enemy lance decided to avoid all contact and cap through within 30 seconds. I'll have made more CBills with a loss, and had a way more satisfying game than those "winners". And my W/L is still around 70%.


I'm not worried about my cbills. I'm playing to win and only like to play with people who wanna try even if we lose. You have a high win/loss? Apparently thats thanks to all the "cappers" and "winners" you've played with. Trust me nothing is more satisfying then teamwork and winning.



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True. But it's the same problem here as in BF2 then. Most of the time nobody even bothers to listen to the commander. The games where they do, are mostly really satisfying.


yep, thats why i joined a unit to get 4 man groups, and hopefully more 12 mans in the future.





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I absolutely love what they made out of the communication system in BF2: Project Reality. Don't give up hope yet. People that want to better themselves will learn to listen to the commander. Those that don't; well, you can't fix stupid.


As long as the commander is not stupid haha.



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I don't just know what you mean by "sync-dropping", as having two or more lances of your unit on the same side is nigh on impossible. If they play against each other, there is not a single problem.


Well thats what they try to do so they can team with each other, instead of doing a 12 man. The smaller the playerbase the more possible it is. I guess it won't be as huge as a problem as it was in GW1, because what happens is people start to immediately disconnect when they don't like their drop. Eventually in GW1, the random mode matches would almost never start...because whole teams just disconnect cause everyone is trying to Sync or only play with certain team builds, certain player names, etc.... It ends up encouraging quitting, besides the other things I said in my previous post that i won't get into because its a sore subject. But I don't think this is a huge problem in the game...yet. The guys in my unit don't disconnect on purpose.

I was playing 12 mans for the first time thursday, and this is weird, but I seen A davion 12 man team twice that night. then when the 12 man disbanded and was down to 4 man, we seen the same 12 man Davion team going against our 4 man and 2 other random lances of pugs in 4 man qeue.. How was that possible?

I'm thinking maybe it was late and not enough people so they put the 12 man against a pug which is understandable....but I'm told the matchmaker is never supposed to do that? weird.

I just wish i wasn't messing with my teamspeak volume during that match. :)

Edited by RichAC, 13 December 2013 - 11:17 PM.


#86 Shredhead

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Posted 15 December 2013 - 01:03 PM

View PostRichAC, on 13 December 2013 - 10:49 PM, said:


...

I'm not worried about my cbills. I'm playing to win and only like to play with people who wanna try even if we lose. You have a high win/loss? Apparently thats thanks to all the "cappers" and "winners" you've played with. Trust me nothing is more satisfying then teamwork and winning.


No, I think it's a combination of experience, coordinating the Pubbies via chat and a good mix of mechs. I talked about it earlier. If we have someone from our team in their cap, and we're winning the fight, we ask them to get out and come get a share of the cake. If we lose, we won't bother to tell them to come out. But again, as I said, it's rare that we have such a situation.

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yep, thats why i joined a unit to get 4 man groups, and hopefully more 12 mans in the future.


Dito, a week after getting into CB, after getting the hang of the game, I fired up TS and joined Helmers unofficial TS server, and never looked back. So many fine guys and gals I met, I don't know why there are people out there who simply refuse to communicate.

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As long as the commander is not stupid haha.


Yeah, but even then you can balance dumb decisions a little with better communication.

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Well thats what they try to do so they can team with each other, instead of doing a 12 man. The smaller the playerbase the more possible it is. I guess it won't be as huge as a problem as it was in GW1, because what happens is people start to immediately disconnect when they don't like their drop. Eventually in GW1, the random mode matches would almost never start...because whole teams just disconnect cause everyone is trying to Sync or only play with certain team builds, certain player names, etc.... It ends up encouraging quitting, besides the other things I said in my previous post that i won't get into because its a sore subject. But I don't think this is a huge problem in the game...yet. The guys in my unit don't disconnect on purpose.

I was playing 12 mans for the first time thursday, and this is weird, but I seen A davion 12 man team twice that night. then when the 12 man disbanded and was down to 4 man, we seen the same 12 man Davion team going against our 4 man and 2 other random lances of pugs in 4 man qeue.. How was that possible?

I'm thinking maybe it was late and not enough people so they put the 12 man against a pug which is understandable....but I'm told the matchmaker is never supposed to do that? weird.

I just wish i wasn't messing with my teamspeak volume during that match. ;)

Uhm, no, they don't mix the queues, maybe the Davions gave up on 12 men that night because they couldn't find enemies. Some teams then all go solo, but sync drop at the same time. In rare cases you can then see a team full of Davs, Mariks, Steiners w/e. You should have also had some of them on your side.
Drops like these are mostly just hilarious, imagine 10+ guys in one channel, in the same or even different matches, all fighting against each others. Only alcohol can help you through stuff like this :ph34r:
You can try NGNG Teamspeak Tuesday once Impy is back online to get a taste of it.

#87 Jman5

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Posted 15 December 2013 - 02:46 PM

I can't wait until Tuesday when all the QQers have a legitimate Deathmatch mode to play.

#88 RichAC

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Posted 15 December 2013 - 02:56 PM

View PostShredhead, on 15 December 2013 - 01:03 PM, said:


No, I think it's a combination of experience, coordinating the Pubbies via chat and a good mix of mechs. I talked about it earlier. If we have someone from our team in their cap, and we're winning the fight, we ask them to get out and come get a share of the cake. If we lose, we won't bother to tell them to come out. But again, as I said, it's rare that we have such a situation.


They're not getting a share of the cake when your across the map trying to get the last kill for yourself no matter if you win or lose.     What also happens, is you lose more games then you should, because most people are already avoiding the cap from the getgo because of that mentality.    I can't count how many games i see my team rush to touch their base,   to turn the enemy around so everyone can then jump off the base to go fight and get wiped and take a loss.  Its baffling.   The only time i really see a team rush to the base for a cap win in assault with no engagements is on Alpine Peak sometimes, especially with the new spawn points.    But smart teams will have a couple assaults waiting on base that lights can run back to assist.


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Dito, a week after getting into CB, after getting the hang of the game, I fired up TS and joined Helmers unofficial TS server, and never looked back. So many fine guys and gals I met, I don't know why there are people out there who simply refuse to communicate.


I agree and consider it suspect.



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Yeah, but even then you can balance dumb decisions a little with better communication


True,  then its still the commanders job to reiterate the final decision with a waypoint lol.  I for one have a hard time reading chat in a pub and fighting.    I'm stupid myself cause I can't even figure out how to use the waypoints.   I know i is the info button,  but what button do I set a waypoint for my lance or company?  A player the other day was upset noone was listening to his commands,  but he refused to give waypoints cause he said it blocked the radar on the map lol.


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Uhm, no, they don't mix the queues, maybe the Davions gave up on 12 men that night because they couldn't find enemies. Some teams then all go solo, but sync drop at the same time. In rare cases you can then see a team full of Davs, Mariks, Steiners w/e. You should have also had some of them on your side.
Drops like these are mostly just hilarious, imagine 10+ guys in one channel, in the same or even different matches, all fighting against each others. Only alcohol can help you through stuff like this ;)
You can try NGNG Teamspeak Tuesday once Impy is back online to get a taste of it.


I still dont' see how they were able to pull that off so well,  as you can guess we got smashed lol.

and Ya we have drunk drop fridays in my company.   Its very very hard for them to even get two lances on the same team.      I did it once,  but haven't Sync Drop'd since  for all the reasons I've stated.  I hate to be so uptight,  but  People are already complaining about a declining server pop, and I don't want to add to the problems.  I'll stick with 4 mans until PGI releases a private or unranked match option.

Edited by RichAC, 15 December 2013 - 03:18 PM.


#89 DeadlyFred

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Posted 15 December 2013 - 03:34 PM

It isn't entirely hard to understand the frustration. In a game where you have to grind so much for XP and C-bills and in which doing so many things that AREN'T winning the match gets you the most of said XP and C-bills, you can't really blame people. Blame PGI for making an objective-based system which gives higher rewards for doing anything but playing the objectives. It's always funny that it seems the better a match goes where I'm like "damn we stomped them!" you get nothing... yet at the end of a protracted war of attrition where you LOSE, you end up getting 10x more reward. There's your problem.

#90 Sandpit

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Posted 15 December 2013 - 05:44 PM

View PostDeadlyFred, on 15 December 2013 - 03:34 PM, said:

It isn't entirely hard to understand the frustration. In a game where you have to grind so much for XP and C-bills and in which doing so many things that AREN'T winning the match gets you the most of said XP and C-bills, you can't really blame people. Blame PGI for making an objective-based system which gives higher rewards for doing anything but playing the objectives. It's always funny that it seems the better a match goes where I'm like "damn we stomped them!" you get nothing... yet at the end of a protracted war of attrition where you LOSE, you end up getting 10x more reward. There's your problem.

How about blame dbags who grief players about a win condition that only comes into play 15% of the time in all games played. that means 15 out of 100 or 150 out of 1000. It's not that big of a deal.

We won't even go into the strategies involved by tapping on the enemy base in order to force them to split their forces. We also won't go into how it's a great strategy to use if you have 3-4 heavier mechs flank and draw in 1-2 lighter mechs thinking it's a light on base for a couple of quick and easy kills. Nor will we discuss the strategy that involves touching on the base in order to make them think you're capping so that the defending mechs get tied up for several minutes trying to take down that pesky spider instead of beinging that firepower to the main battle.

Just stop already. Play DM or skirmish when it comes out. Play conquest instead for now. Stop giving players who do more than run straight at your team and shoot as strategy

#91 RichAC

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Posted 15 December 2013 - 10:36 PM

View PostDeadlyFred, on 15 December 2013 - 03:34 PM, said:

It isn't entirely hard to understand the frustration. In a game where you have to grind so much for XP and C-bills and in which doing so many things that AREN'T winning the match gets you the most of said XP and C-bills, you can't really blame people. Blame PGI for making an objective-based system which gives higher rewards for doing anything but playing the objectives. It's always funny that it seems the better a match goes where I'm like "damn we stomped them!" you get nothing... yet at the end of a protracted war of attrition where you LOSE, you end up getting 10x more reward. There's your problem.
You really have to look at the numbers over a longer time period. not match by match. I still believe you get more xp for winning in general, over time, rather then losing and just going for kills and dmg, which usually come naturally regardless.

It is really not that easy to just rush straight to someones base and cap it without a fight, and its not always the first choice. I don't know what game you guys are playing.....You might get lucky on Alpine Peaks with alot of fast mechs, but if a team is smart they will play some defense. And Like the above poster said, sometimes you send that light mech to touch their base just to break up forces, etc...

IMO, no bases means no offense or defense. No purpose for diff size mechs. Nothing to fight for besides imaginary money is boring to me, Which is anothe reason to look forward to CW. But Have fun chasing that last light mech all over the map for the last 5 mins in TDM. I can hear the constant cries from his teamates calling for him to suicide... I'll stick to conquest and assault hopefully the new release gives people what they want and makes those game modes more dynamic and interesting.

Edited by RichAC, 15 December 2013 - 11:14 PM.


#92 Kotzi

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Posted 15 December 2013 - 11:53 PM

200 xp difference, neglectable when you actually do something else.

Edited by Kotzi, 15 December 2013 - 11:54 PM.


#93 Corvus Antaka

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Posted 15 December 2013 - 11:57 PM

View PostOneEyed Jack, on 11 December 2013 - 02:41 AM, said:

Can you imagine if some random player walking up the goal right at the kick-off meant the game was over?

Wouldn't sell much ad space, would they?

Can you imagine if the players were payed based on specific individual actions they took during the game (passes, TDs, tackles, blocks, etc...)?

Might have some torqued-off players, no?

Most people don't give a {Scrap} if the game ends in a cap. They just want the chance to play a bit, first. Although, when your team is clearly winning and some ***** goes and caps instead of finishing them off, well.... there's just some times when TK'ing should be allowed. :D



If you want to kill stuff and not lose your base, just stay on the base and defend it. The only thing the new gamemode is going to do is change the QQ from base whining to "we gotta chase the last mech down" whining.

#94 OneEyed Jack

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Posted 16 December 2013 - 04:06 AM

View PostColonel Pada Vinson, on 15 December 2013 - 11:57 PM, said:

If you want to kill stuff and not lose your base, just stay on the base and defend it.

That's a great steaming pile of oversimplified BS. Even in a coordinated group, where everyone is working together, there's more to it than that.

It also doesn't address stopping your own "team" from rushing the base with 4 scouts and Cap Accelerators. Since you quoted my post, please point out where I said anything about losing.

#95 RichAC

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Posted 16 December 2013 - 02:40 PM

View PostOneEyed Jack, on 16 December 2013 - 04:06 AM, said:

That's a great steaming pile of oversimplified BS.  Even in a coordinated group, where everyone is working together, there's more to it than that.  

It also doesn't address stopping your own "team" from rushing the base with 4 scouts and Cap Accelerators.  Since you quoted my post, please point out where I said anything about losing.
why would you want to stop them from doing that?

#96 RichAC

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Posted 16 December 2013 - 02:48 PM

View PostKotzi, on 15 December 2013 - 11:53 PM, said:

200 xp difference, neglectable when you actually do something else.
your always doing something else thats the point. 9 times out of 10 you going to have to fight for and earn that base cap.... stop believing myths. Even in pugs some guys are playing defense. (for example my lance yesterday on Alpine peaks stopped 4 lights from capping our base....we happened to see them coming from a distance) And what the above poster is true, the most epic battles happen near the bases if you want action.

Forefeiting matches for imaginary money is insane to me. Especially when all you guys buy cbills with real money anyways. That group of light cappers most likely will have to abandon the base if their team doesn't help them, but at least they still broke up some of the enemy forces.

Edited by RichAC, 16 December 2013 - 03:00 PM.


#97 OneEyed Jack

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Posted 16 December 2013 - 03:20 PM

View PostRichAC, on 16 December 2013 - 02:40 PM, said:

why would you want to stop them from doing that?

Herp, derp, because when I sat down and loaded the game it was to play. Not to spend all the time loading, searching, loading some more and walking, just to have the game end before I get a chance to shoot stuff. If I wanted to play a racing game, I would have installed a racing game.

View PostRichAC, on 16 December 2013 - 02:48 PM, said:

Forefeiting matches for imaginary money is insane to me. Especially when all you guys buy cbills with real money anyways.

Who said anything about forfeiting? Do you even read what you respond to? But the real point is how much more important those W's are. Don't forfeit W's for the sake of playing an actual enjoyable game. That would be insane! I mean, I mean.... what would you pad your e-peen with?!?!?!

(Hint: Hey, Hodor, you can't buy c-bills for cash. But don't let the facts ruin a perfectly nonsense argument!)

#98 RichAC

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Posted 16 December 2013 - 03:35 PM

View PostOneEyed Jack, on 16 December 2013 - 03:20 PM, said:

Herp, derp, because when I sat down and loaded the game it was to play. Not to spend all the time loading, searching, loading some more and walking, just to have the game end before I get a chance to shoot stuff. If I wanted to play a racing game, I would have installed a racing game.


ya you must herp a derp alot. I'm already past baby talk and baby games with peope who are All brawn and no brains. Its no wonder LoL, a strategy game, is the first e-sport on tv, as depressing as that is....and fps games, the first e-sports to exist and more sportlike in general, are the least popular. I always do dmg and get a kill, even in a short match. I don't see the problem. What world are you living in?

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Who said anything about forfeiting? Do you even read what you respond to? But the real point is how much more important those W's are. Don't forfeit W's for the sake of playing an actual enjoyable game. That would be insane! I mean, I mean.... what would you pad your e-peen with?!?!?!


I guess what we consider enjoyable is different. I like to try to win. I'm not worried about bragging about my damage or playing for imaginary money to buy another mech or loadout with caring about winning. That to me might as well be forfeiting. The fun for me is teamwork that pays off with a win.

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(Hint: Hey, Hodor, you can't buy c-bills for cash. But don't let the facts ruin a perfectly nonsense argument!)


hahah i think your the one who needs to read what he posts... Herp a derp? goo goo ga ga?

Edited by RichAC, 16 December 2013 - 03:40 PM.


#99 OneEyed Jack

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Posted 16 December 2013 - 03:54 PM

You were dropped on your head a lot as a child, weren't you?

You're " not worried about bragging about my damage or playing for imaginary money" but worried about bragging about W's.

#100 RichAC

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Posted 16 December 2013 - 04:02 PM

View PostOneEyed Jack, on 16 December 2013 - 03:54 PM, said:

You were dropped on your head a lot as a child, weren't you?

You're " not worried about bragging about my damage or playing for imaginary money" but worried about bragging about W's.


Do you still think you can't use real money to get cbills? Herp a derp goo goo ga ga? Playing in any way except to win, is dishonorable and unsportlike imo. and Yes you get more bragging rights for w/l and k/d with me then dmg and losses. ;)

Edited by RichAC, 16 December 2013 - 04:13 PM.






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