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Why Large Laser Cap For Ghost Heat Should Be 4
#1
Posted 11 December 2013 - 07:04 AM
#2
Posted 11 December 2013 - 07:06 AM
#3
Posted 11 December 2013 - 07:08 AM
Ok this solution would be typical for PGI - why to choose the simple direct way - when you can choose multiple alternative paths....
why not to increase the forward trust of JJs and reduce the upward trust....when you want to climb 6m in height your mech must have moved 15m in direction of thoes guys that are eager to clutch your Mechs ankle and drag you down to place a fist into your cockpit, while there Defiance Killer spills the guts of your mechs
Edited by Karl Streiger, 11 December 2013 - 07:10 AM.
#4
Posted 11 December 2013 - 07:15 AM
Joseph Mallan, on 11 December 2013 - 07:06 AM, said:
Agreed. Additionally i think mediums should be capped at 8 but hey... NEW mech next patch...
#dumb
#5
Posted 11 December 2013 - 07:26 AM
#6
Posted 11 December 2013 - 07:27 AM
#7
Posted 11 December 2013 - 07:32 AM
Kaeb Odellas, on 11 December 2013 - 07:26 AM, said:
What a novel idea.
Somebody give this guy a Gold Star.
MWO needs a proper Heat Scale, with actual penalties to Mech performance as the heat climbs. It would solve quite a few of the ******** problems with this game.
#8
Posted 11 December 2013 - 07:34 AM
#9
Posted 11 December 2013 - 07:40 AM
Damocles69, on 11 December 2013 - 07:04 AM, said:
As someone who regularly does 500+ damage with only 4 LL's (two are ERLL's!) you have seriously no idea what you're asking for.
Bottom line? Lasers are harder to use than ballistics, so you think they need buffed. Handled correctly, they're perfectly fine.
I do agree the cap could be 3 without breaking anything, but making it 4 would be pointless: that's as many as you can ever use in the first place.
Edited by divinedisclaimer, 11 December 2013 - 07:41 AM.
#10
Posted 11 December 2013 - 07:49 AM
#11
Posted 11 December 2013 - 07:55 AM
divinedisclaimer, on 11 December 2013 - 07:40 AM, said:
As someone who regularly does 500+ damage with only 4 LL's (two are ERLL's!) you have seriously no idea what you're asking for.
Bottom line? Lasers are harder to use than ballistics, so you think they need buffed. Handled correctly, they're perfectly fine.
I do agree the cap could be 3 without breaking anything, but making it 4 would be pointless: that's as many as you can ever use in the first place.
Gasp! I've discovered! I am well aware that 4 is the most one can realistically use. The reason I suggest this number is because GHOST HEAT SHOULD NOT EXIST IN THEE FIRST PLACE. However, I honestly don't think it is going anywhere for a long time because the devs are, for the lack of a better word, well dumb. As such I suggested a number that basically males ghost heat a non-factor
#12
Posted 11 December 2013 - 07:57 AM
Quote
This.
#13
Posted 11 December 2013 - 08:02 AM
As an aside, I'm not against bumping the Lrg Laser limit up to 3. But 4 is too many and this is why:
Md Laser - 5 damage, 4 heat
Lrg Laser - 9 damage, 7 heat
Now, working in a vaccum and assuming that you have the tonnage available, 4 Lrg Lasers (36 damage, 28 heat) is essentially the same as 8 Md Lasers (40 damage, 32 heat). As such, you'd be going above the predetermined GH level on Mediums at 6. So, bumping the GH level for Large Lasers up to 3 would be the same while allowing builds to expand. They could, then, up the amount of additional heat gained beyond 3 to being something a bit stronger to deter the craziness. Works out in the end and that is a good thing.
#14
Posted 11 December 2013 - 08:09 AM
Also, divinedisclamer is so modest as to not mention his own vid from Barracks section. This is how you use 4LLs (and unless you're a
All GH really did was prevent people from firing many big weapons at once, encouraging them to chainfire, which, I hear, was the name of the game in all MW games with set heat limit of 30.
#15
Posted 11 December 2013 - 08:13 AM
Damocles69, on 11 December 2013 - 07:15 AM, said:
Agreed. Additionally i think mediums should be capped at 8 but hey... NEW mech next patch...
#dumb
Azargo, on 11 December 2013 - 08:09 AM, said:
Also, divinedisclamer is so modest as to not mention his own vid from Barracks section. This is how you use 4LLs (and unless you're a
All GH really did was prevent people from firing many big weapons at once, encouraging them to chainfire, which, I hear, was the name of the game in all MW games with set heat limit of 30.
Or we could just have a rational heat scale... just a thought
#16
Posted 11 December 2013 - 08:16 AM
Damocles69, on 11 December 2013 - 07:15 AM, said:
#dumb
And this is supposed to mean what? There are several heavy Mechs that come stock with 3 Large Lasers. Ghost Heat was a response to pin point Alpha damage. So instead of fixing the Pin Point they screwed with Canon design to stop a customizing problem
![:ph34r:](https://static.mwomercs.com/forums/public/style_emoticons/default/rolleyes.gif)
How fast would this explode due to Ghost heat?
That is
#dumb.
Edited by Joseph Mallan, 11 December 2013 - 08:17 AM.
#17
Posted 11 December 2013 - 08:18 AM
#18
Posted 11 December 2013 - 08:22 AM
Joseph Mallan, on 11 December 2013 - 08:16 AM, said:
![:ph34r:](https://static.mwomercs.com/forums/public/style_emoticons/default/rolleyes.gif)
How fast would this explode due to Ghost heat?
That is
#dumb.
I agree with you. I am simply suggesting an option that will work with the abortion that is ghost heat in game. I honesrlt don't see it ever leaving because creating a better heat scale would require work. We have all seen how much PGI loves to work instead of coming up with band-aid solutions
#19
Posted 11 December 2013 - 08:28 AM
They probably have only one copy of XML Spy and are not allowed to install their own text editors.
Edited by MustrumRidcully, 11 December 2013 - 08:29 AM.
#20
Posted 11 December 2013 - 08:35 AM
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