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As to the general pricing of the Clan packages I think we tried pretty hard to make these packages of very similar value to both the founders and Phoenix packages. In particular I think the Phoenix packages were perceived to be of high value and if we compare directly to them the summary would look something like this:
What was that I said earlier? You all brought this on yourselves by payin PGI over and over and showin them that they could get away with ridiculous business practices like chargin 240 dollars for mechs.
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Feb 4th – UI 2.0 released
Might as well tack on an extra 3 months to that.
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Outright statin the feature has basically been complete since the test, what, a month ago? Yet withheld it for reasons.
Other fun facts. Earliest approximation for Community Warfare is 6-9 months from now. Again we've been told Community Warfare is just 6 months away! How excitin! This only marks the fourth time we've been told that.
They're tryin to play off the higher prices as stickin with the lore of Clan tech bein more expensive when they're outright changin it so its not more powerful. Why are they more expensive if they're not more powerful? Because reasons.
Here's a fun one. PGI will actually deliver on a target date! Achievements are set to come out in March. Guess when they said they'd launch? In March. They just got the year wrong.
Edit - Why does PGI have more people workin on maps, mech models, skins, cockpit items, and champion mechs compared than engineers when they outright state that those engineers are spendin their time between keepin the game runnin and feature development? Oh right, feature development doesn't give them those fat checks that hero mech sales give them.
Edited by shintakie, 16 December 2013 - 08:41 PM.