

Clan Collections - Feedback
#7101
Posted 25 December 2013 - 07:25 PM
#7102
Posted 25 December 2013 - 07:38 PM
Also, of the topic of P2W, the fact remains that there are items in MWO that give players a clear gameplay advantage that can NOT be earned with ingame currency AT ALL. The closest items are either completely unavailable or are so expensive in CB that you can't realistically use them more than one out of every five to ten matches if you want to be saving any CB. For example, the 40k CB consumables? That is MORE than the minimum 25k reward for a losing match, and around HALF the average 80k reward for a winning match. That simply isn't reasonable, particularly with their CB nerf that ensures we won't be seeing anything close to the 120-150k matches that used to be possible previously.
The point is that MWO offers NOTHING beyond a 12 v 12 sandbox. They promised FAR more than this two years ago and have delivered on NONE of those promises. MWO is also MORE focused on monetized or P2W aspects compared to other MMOs that offer large amounts of actual content.
There is simply no rational way to defend MWO in its current state.
Edited by Devari, 25 December 2013 - 07:54 PM.
#7103
Posted 25 December 2013 - 08:51 PM
Devari, on 25 December 2013 - 07:38 PM, said:
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Consumables? Maybe if you're spectacularly bad, that's an issue, but I know from personal use that while I carry 1 or 2 on every mech I pilot, I don't use them in every battle. Even then, it's absolutely not a problem to fund them. Yes, buying them slows c-bill progress: that's the point. It's a choice whether to use them or not. But the reality is it's trivially easy to use them when it counts in a match, and fund them entirely with cbills. You may not feel the 40k is reasonable, but the fact remains it is possible to afford it. You can easily use one in every single match. Sure, you won't earn c-bills quickly, but you will earn them.
I can't even remember a match where, even in a loss, I made less than 40k. I'm sure it's happened once or twice, but that's a spectacularly bad loss, and not normal. If you're losing badly, either you died right at the start of the match or it's plainly obvious, and popping a consumable isn't going to change the tides of the battle, so don't waste them.
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MWO is a lot of things(good and bad), but it's not P2W. I can't even think of a major F2P title that's LESS P2W than MWO. What, exactly, can I spend money on that will put me ahead of a player who doesn't spend a dime? Hero Mechs? Don't make me laugh. Consumables? Covered. Colors? lol. It must be the cockpit items! The top-hat wearing Urbanmech is undeniably awesome! Hell, the progression curve is very fast here, you can be competition-level competitive with a mech without spending a single dime in a very short amount of time.
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Again, I wasn't. I was arguing against ridiculous arguments used to bolster a rant.
If you want to give good feedback, do so. Critical feedback is indeed necessary. But when you pad your argument with nonsense, you ensure everything you have to say is ignored because it all gets lumped into the "This is just another random angry internet troll" bin.
Edited by Wintersdark, 25 December 2013 - 08:52 PM.
#7104
Posted 25 December 2013 - 09:25 PM
Edited by Devari, 25 December 2013 - 09:32 PM.
#7105
Posted 26 December 2013 - 01:50 AM
Devari, on 25 December 2013 - 09:25 PM, said:
You dont get it. Right?
He doesnt defend the state of mwo he just pointed out that some of your arguments are wrong.
Consumables are upgradeable to a state of the mc only ones.
So now say me where is the p2w in mwo?
And dont just say again "there IS p2w in mwo".. or that 40k is not affordable. If the 40k are not affordable then my friend, is sto a much bigger p2w because of the mega dilithium minigame grindwall.
But hey you are right with a point. Sto saved his A. with dilitium to justify thier old p2w content.
So i dont call sto p2w anymore because of the ability to farm cash and you should stop calling mwo p2w because here is nothing you can buy that gives you a gameplay advantage over the C-bill ones.
Edited by Degalus, 26 December 2013 - 02:46 AM.
#7106
Posted 26 December 2013 - 03:48 AM
Consumables AFTER upgrades (a massive GXP cost to begin with) will still cost on average HALF of your earnings per match. Whereas you can P2W with cash to use them EVERY SINGLE MATCH without cutting into CB earnings. Sorry but if you don't think 40k CB is a problem when the average match gives you maybe 80K with their CB nerf then there's no point even trying to discuss this with you.
When you can BUY something to use every single match that would otherwise cost HALF your CB earnings, how is that not P2W? Coolant flush is a MASSIVE advantage with the current heat-based meta that PGI has been using as their only method of "balancing" anything. It shows up everywhere even when it makes no sense (ghost heat, hot maps, etc). They have clearly based their pricing strategy on giving you a HUGE advantage with P2W consumables that you can't even afford to use once per match if you try to grind them with CB.
My point was never actually about the P2W aspects of their pricing model in the first place, but if you really want to get into that topic there is really no way to defend that aspect of their pricing unless you are OK with an fps where you can buy power that you aren't able to grind for. And if you're someone who is OK with this then there will be no way to convince you otherwise. Same as how if you are OK getting a mech sandbox after hundreds of dollars investment and 2 years development time there will be no way to convince you otherwise. You are just going to agree with anything PGI does because you will take any criticism of the game as some personal affront to your toy robot obsession. That does not make a good game and is the root cause of why we have the massive problems with content, pricing and exploitive practices from PGI in the first place.
#7107
Posted 26 December 2013 - 05:20 AM
Devari, on 26 December 2013 - 03:48 AM, said:
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You're really failing at logic here.
You ARE ABLE to grind for that "power". You clearly state above that you can. Say it's half your earnings... That's half. Yes, it reduces your c-bill grind speed, but because you still earn c-bills you could continue to use them in every single match and still earn money. Not as much, of course, but this is no different than say Premium Time - you have it, you earn more c-bills per match.
There are two aspects here that come into play. First, c-bills are not power. Unless you're brand spanking new, cbills only allow you to get New Shinies to play with, and are not required for competitive play aside from consumables, because there is no other cbill sink. Thus, speed of c-bill generation is purely a matter of gating speed of access to fun new content (new mechs), but does not affect your ability to win.
Now, the second is, you can grind in random pug matches to earn money. Don't use those consumables in random senseless matches, and save them for competitive matches where you care about winning. I do this personally quite often: I'll run a whole bunch of matches just using static non-consumable modules (hint: they're not bad, and not worse than consumables. Seismic, target decay, advanced zoom, these can have substantial impact on your play) and rake in the earnings when I want to buy a new shiny.
In short: Electing to not purchase consumables to build up a store of cash to buy new toys is hardly an unusual or unreasonable gameplay mechanic, particularly when you can elect to always play as competitively as possible and still earn c-bills (albeit slowly).
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I didn't say I'm ok with what we have. I never have, and I've been very clear about that. I do think it's a travesty that we still don't have UI2.0/CW, and won't have the full CW promised years ago for a year more.
I certainly don't agree with everything PGI does. I've been quite vocal about some of it, and haven't bothered complaining about other things (because it'd be pointless). I think ghost heat is arguably the worst thing they've done to date - an absolutely terrible, crude "solution" to a problem that doesn't actually solve the problem except at lower Elo levels.... but manages to break so many other things. The 3PV debacle was terrible, too, though it admittedly has little impact on the game, there's still the principle of the matter. I could go on and on, but won't as they're not relevant to the thread. Just because they've done some stupid things, some crappy things, and some stupid crappy things, doesn't mean everything they do is stupid/crappy/stupid+crappy/evil.
What I'm trying to say here - and I'll say this just this once more, then give up, is this:
It's great to share negative feedback. If you don't like something they're doing, tell them, and tell them why.
BUT!
Do so clearly and calmly. Don't post angry and rant. When you do that, when you start rattling off factually incorrect issues to pad your post, you cause others to just disregard what you say. You can rest assured when you post like that, nothing you say is going to be heard by anyone who matters - you'll just be disregarded as another random troll.
I know you think I'm just standing up for PGI here, but I'm not. This is a feedback thread to discuss the Clan Collections. There are all kinds of great arguments to be made about how extremely expensive they are. But P2W, at this point, is absolutely not one of them, and when you start stretching to that you just make your whole argument look weak.
I'd like to see more people make good arguments about how expensive they are. I'm sure PGI won't drop the price, but they did add the A La Carte options, so who knows, maybe they'll add some incentives or something. Arguments like yours, however, aren't helpful at all.
#7108
Posted 26 December 2013 - 06:24 AM
Devari, on 26 December 2013 - 03:48 AM, said:
Consumables AFTER upgrades (a massive GXP cost to begin with) will still cost on average HALF of your earnings per match. Whereas you can P2W with cash to use them EVERY SINGLE MATCH without cutting into CB earnings. Sorry but if you don't think 40k CB is a problem when the average match gives you maybe 80K with their CB nerf then there's no point even trying to discuss this with you.
When you can BUY something to use every single match that would otherwise cost HALF your CB earnings, how is that not P2W? Coolant flush is a MASSIVE advantage with the current heat-based meta that PGI has been using as their only method of "balancing" anything. It shows up everywhere even when it makes no sense (ghost heat, hot maps, etc). They have clearly based their pricing strategy on giving you a HUGE advantage with P2W consumables that you can't even afford to use once per match if you try to grind them with CB.
My point was never actually about the P2W aspects of their pricing model in the first place, but if you really want to get into that topic there is really no way to defend that aspect of their pricing unless you are OK with an fps where you can buy power that you aren't able to grind for. And if you're someone who is OK with this then there will be no way to convince you otherwise. Same as how if you are OK getting a mech sandbox after hundreds of dollars investment and 2 years development time there will be no way to convince you otherwise. You are just going to agree with anything PGI does because you will take any criticism of the game as some personal affront to your toy robot obsession. That does not make a good game and is the root cause of why we have the massive problems with content, pricing and exploitive practices from PGI in the first place.
What realy grind my gears is that you realy think mwo is p2w.
P2w is gameplay advantage that you cant buy with ingame currency.
You can buy it in mwo also if you need to grind. In Sto you need much more grind for the gameplay advantage zen only content.
All in all if you call the gxp and c-bill grind p2w then sto is more p2w then mwo.
(Ps.: i dont need any consumables because if you use a balanced build you dont need something like that)
Maybe im a little sensetiv here because of sto. I played Sto before f2p and im also a lifetimemember with nearly all ships (also the new romulans) but to say "they did a good job" after the flamewars in thier forums and the long time where they said "we cant put more work for content in klingons because not enough of the playerbase play them" I dont see many "good" work from cryptic. Beside of milking players with new singleuse Lockbox "p2w" ships.
Sure you get some missions (content) from thier missioneditor in some month but that is also the only thing you can do for a week beside of grind every day the same missions for dilithium.
Okok sry i get off topic.
The missing Content and slow progress in mwo have many reasons and not just because they want just money.
I dont understand the Rage about something noone need to buy to get...
Just wait until they come for C-Bills.. whats the problem?
And CW and UI2.0 yea ... they are waaaay behind their first deadline but now we get a patchday date.
Maybe wait to rage until they miss the new deadline (they know they are f.ed if they miss it this time)
Oh and the pricing model.... i dont see the problem there.
If i dont count the moduls items and mechbays its 240$ for 24 mech = 10$ per mech. Not bad at all. (this 24 clanmechs cost 420 mil c-bills)
Just dont say you cant afford them with ingame currency because that is a lie. Just wait and buy them when they come.
#7109
Posted 26 December 2013 - 07:36 AM
I'm not going to spend anymore money on this as I have my doubts this game is going to last another year.
#7110
Posted 26 December 2013 - 08:15 AM
#7111
Posted 26 December 2013 - 10:11 AM
CharlieBoy, on 26 December 2013 - 08:15 AM, said:
Remember, all those players you are telling to just quit?
They are your content.
Good luck finding a match if even 10% of those you direct this comment towards heed the advice within.
#7112
Posted 26 December 2013 - 11:45 AM
#7113
Posted 26 December 2013 - 11:47 AM
CharlieBoy, on 26 December 2013 - 08:15 AM, said:
Ok, maybe the didn't "pinky swear" but we have been spending money on this game in support of if to help the game move in the direction we were told it was going. Now we find out that they have been too busy making maps and mechs. They even just told us that there was a good chance they were going to lose the Mechwarrior license in 2015. Kind of hard to have the epic game that we were waiting for when they knew that they could just take our money and not deliver the content they talked about. As a Founder they said "this is what we want to do" Founders gave them money to help that plan become a reality and they have yet to deliver only to try to sell us more mechs at crazy prices.
#7114
Posted 26 December 2013 - 12:00 PM
Edited by nemesis271989, 26 December 2013 - 12:01 PM.
#7115
Posted 26 December 2013 - 12:06 PM
CharlieBoy, on 26 December 2013 - 08:15 AM, said:
You think I waited for your advice to do just that? I've done basically 2-3 matches since the clan packages were disclosed.
But here's a thing you might want to consider: For those 2-3 matches, done in prime EU time, the matchmaker struggled for almost 3 minutes before even loading the map. This is pretty telling where active playing population is concerned.
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Things don't go according to plans, sure. But delays are forgivable only when the people giving those delays have encountered a snag. They are NOT forgivable when the delays happen because they didn't even start producing code for it.
When your boss tell you your salary will be two days late because there was a bug in the accounting program, you'll say it's fine and it won't matter.
When you boss tell you your salary will be two days late because of a bug, and tell you two days later that you'll receive it in three days because his asistant is ill, and tell you again later that they have some issue with the bank, and you discover later that your boss was just too lazy to do it in time and made up those excuses, are you still going to say "That fine, I'll wait however long it takes, you have my trust"?
Edited by Shadowsword8, 26 December 2013 - 12:07 PM.
#7116
Posted 26 December 2013 - 12:39 PM
Devari, on 26 December 2013 - 11:45 AM, said:
Half of your income? So you lose every game and die on the first mech you meet? Lol what you think should a consumable cost? 500 c-bills?
#7117
Posted 26 December 2013 - 02:34 PM
#7118
Posted 26 December 2013 - 04:00 PM
MonkeyCheese, on 26 December 2013 - 02:34 PM, said:
And still climbing. Between the Clan packs, pre-nerfed Clan tech, AWOL community warfare and the admission by PGI that they were not even working on CW for the past 2 years it seems that PGI is completely off their rocker.
#7119
Posted 26 December 2013 - 04:33 PM
AntharPrime, on 26 December 2013 - 04:00 PM, said:
And still climbing. Between the Clan packs, pre-nerfed Clan tech, AWOL community warfare and the admission by PGI that they were not even working on CW for the past 2 years it seems that PGI is completely off their rocker.
Don't forget the admission that more than half of their staff is working on the monetizing part of the F2P process and the smaller portion has to maintain the game, fix bugs, fix balance issues, add in clan tech, balance clan tech, work on UI 2.0 , add CW etc. And they feel this balance isn't affecting the speed of delivery on game fixes, UI updates and CW.
This is the mindset of the people who are developing this game. More than half are working on things to sell you and that apparently doesn't detract from feature delivery that isn't immediately monetizable.
It's not so much that they are small, the part that actually works on the game as opposed to the cash grabbing stuff is small. But you keep hoping that this time it will be different.

#7120
Posted 26 December 2013 - 04:56 PM
I better add a disclaimer here.
In view that SC has come out and stated that the reason for the delay of their module is the quality of said module, and the SC community has been by a large % positive to this, PGI does have an option to go that way. But how do they think the MWO community will react to that....
My bet is an inferior quality, buggy release.
Edited by N0MAD, 26 December 2013 - 05:07 PM.
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