Clan Collections - Feedback
#1001
Posted 13 December 2013 - 09:49 PM
My face upon viewing the main page today.
#1002
Posted 13 December 2013 - 09:49 PM
dymlos2003, on 13 December 2013 - 09:43 PM, said:
You forgot about people spreading misinformation EVERYWHERE. Do people even read? There are people who actually think that the 240 package only comes with the Masakari. Dammit people if you want to whine atleast whine about things that are actually true.
The initial storm will settle down a little once everyone realizes the Mechs cost $10 each and they'll also be available for C-Bills. The only thing the "Package Deal" gets you is some 30% earning boosts and extraneous items.
Seeing how they did the Phoenix Mech releases, you can soundly expect the same, usual P2W/Money Grab arguments being thrown about: "Having early access to it makes it P2W;" and "Selling content we can't get yet/before CW is just a money grab for a sinking ship." In reality, though, it just meant a staggered release of publicly available content after the PREorder customers got their content.
The top-tier uber Clan Package is just a way for people to spend $40 a month
on MW:O for 6 months in exchange for the entire Clan arsenal + extras.
#1003
Posted 13 December 2013 - 09:49 PM
Gihzmo, on 13 December 2013 - 09:47 PM, said:
Why do people call MW:LL their savior? It was laggy, you couldn't hit power armor or aerotech, and once a team got a couple of assaults the game became spawn camp city.
#1004
Posted 13 December 2013 - 09:50 PM
I will never buy anything you offer for this kind of money. And honestly, I don't think I'm buying anything else until CW comes out and works properly. And maybe not until we get all the other stuff that was promised "at launch".
(And let me clarify by "this kind of money": I want the Thor. I get that you're basically spending $10 per mech with the packages, but I DON'T want an Uller or whatever the medium is. Maybe they're great mechs, whatever, I don't care and they're just dead weight basically. Effectively, I'd have to spend thirty bucks EACH for the three Thor models. NO. I'll buy them with C-bills when that's available in August/September. I'd be willing to pay $45 for the Thors themselves, 50% more than they cost as part of the package, but you somehow refuse to consider this option. So, instead of 100% of $45, you got ZERO percent of $90. YOU GET NOTHING SIR)
I'm not going to insult you or rage at you. I'm mostly just disappointed. And I feel a little bit like you're trying to take advantage of the same people who have carried you this far. Sales metrics will tell the tale over time, but from where I'm standing this is just too much. I've lost a lot of faith here.
Edited by Fenris Krinkovich, 13 December 2013 - 10:07 PM.
#1005
Posted 13 December 2013 - 09:50 PM
Ryvucz, on 13 December 2013 - 09:45 PM, said:
I was content with assault, albeit I would like it changed a bit, but hey!
it does get boring over time.
MW4 had:
Mission play
Team Destruction
Destruction
Team Attrition
Attrition
Team Battle
Battle
Capture The Flag
King Of the Hill
Team Aggression
Goliaths
I'm sure theres a bit more, but thats what kept it fun.
#1006
Posted 13 December 2013 - 09:50 PM
- Form Dev 12 man drops into public games with the Dev's only fielding Clan Mechs that are over powered to what they will be balanced to.
- Over the course of a month, starting with 1 or 2 drops a day to then move 20 to 30 games.
- Each time a player kills a Dev in a Clan Mech that person will be given a unique redeem code to then get the Mech they killed for free in their Mech bay.
- The Dev's have the ability to do this with the Scalp a Dev competition they have ran previously. It will start a ground swelling rumor in the community witch will work far batter than this. And will also use the BattleTech lore by having strange Mechs on the battlefield with no one knowing what the ..... is going on and clearly being out gunned. After a month of this you then reduce the Clan Mechs back to the pseudo balanced state that you will be aiming for.
#1009
Posted 13 December 2013 - 09:51 PM
dymlos2003, on 13 December 2013 - 09:48 PM, said:
Why does that matter? If you are willing to spend 500 for a gold mech then more power to you. Nah I'll just whine for the 240 for 24 mechs still.
24 mechs... 24 OMNI mechs. Wait, Omni mechs don't have variants, why are there separate chassis? There should just be EIGHT! amirite?
#1010
Posted 13 December 2013 - 09:51 PM
#1011
Posted 13 December 2013 - 09:51 PM
Ryvucz, on 13 December 2013 - 09:24 PM, said:
Show me exactly what they promised you.
Okay sure:
How about this little gem from December 9th, 2011:
http://www.pcgamer.c...e-inner-sphere/
There will be three types of world in MechWarrior Online. Core Worlds will belong to the devs. Major story events will happen on these worlds, and they can't be claimed by players. Faction Worlds can be taken, though. "Rewards for controlling these planets are directly linked to global bonuses and abilities associated with a player’s Faction," write Piranha. They've also posted a huge map of the Inner Sphere. Here it is:
This hasn't even BEGUN TO BE CODED YET!
And then there is this little interview with Bryan Erkman from October 2011:
http://www.pcgamer.c...ves-the-series/
A key part of this interview:
So the minute this game goes live, every day that passes in our world, it passes live in the Inner Sphere world. So August 1st 2012 is August 1st, 3049. And so we had a live content stream with a live, evolving universe going on as time progresses. We wanted to set it during that period of time because there's a lot of change. The Clans come down, they invade, there's the introduction of new technology. There's lots of story pieces that are happening, and lots of territory change.
Please explain to me where this "evolving universe" is exactly?
And thirdly the Offical Developer Update before the game went into OPEN BETA:
http://mwomercs.com/...eveloper-update
The one exception is the Community Warfare pillar which is a complex system but extremely important. In not wanting to delay the game, logic dictates it be added post-launch. Once fans are completely familiar with creating their 'Mech and pilot trees, the depth of Community Warfare will be added, with the core of the community experience projected to be in-game within 90 days of open beta.
The open beta commenced on October 29, 2012 and here we are now 410 days since the open beta commenced and 87 days past the game "release" I think it is again worth reiterating COMMUNITY WARFARE STILL HASN'T EVEN STARTED DEVELOPMENT.
If you need some more examples I will be happy to provide them.
Edited by Lord de Seis, 13 December 2013 - 10:19 PM.
#1012
Posted 13 December 2013 - 09:51 PM
#1013
Posted 13 December 2013 - 09:52 PM
3. THINGS:
1). TO SOON we should see that package AFTER CW and UI 2.0 when this will be launched for good , we should see that like 2 montchs before clan invasion
2). TO SOON we just spended money on phoenix package ! its to soon big pack after big pack
3). TO EXpensive phoenix package gived us 4 hero, 12 total mechs with 4 medalions with 3 montchs (+1extra if u bought early) premium time package for 90$ give us 3 hero , 9 total with 1 badge with 1 montch of premium , and best value package is 150$ u get 5hero ,15total mechs with 5 badge , 3 montchs premium and 5 horns whatewer they are , so its compared to phoenix for almost 2x more cost in money!
and ofc evryone wants mad cat / timber wolf for 210$
i dont even mention that 500$ mechs because this si crazy idea and guy on that mech is number 1 target even for friendly team
#1014
Posted 13 December 2013 - 09:52 PM
The problem is what you're getting is the EXACT SAME THING as it was 1.5 years ago.
#1016
Posted 13 December 2013 - 09:53 PM
Lord de Seis, on 13 December 2013 - 09:51 PM, said:
Okay sure:
How about this little gem from December 9th, 2011:
http://www.pcgamer.c...e-inner-sphere/
There will be three types of world in MechWarrior Online. Core Worlds will belong to the devs. Major story events will happen on these worlds, and they can't be claimed by players. Faction Worlds can be taken, though. "Rewards for controlling these planets are directly linked to global bonuses and abilities associated with a player’s Faction," write Piranha. They've also posted a huge map of the Inner Sphere. Here it is:"
This hasn't even BEGUN TO BE CODED YET!
And then there is this little interview with Bryan Erkman from October 2011:
http://www.pcgamer.c...ves-the-series/
A key part of this interview:
"[color=#000000]So the minute this game goes live, every day that passes in our world, it passes live in the Inner Sphere world. So August 1st 2012 is August 1st, 3049. And so we had a live content stream with a live, evolving universe going on as time progresses. We wanted to set it during that period of time because there's a lot of change. The Clans come down, they invade, there's the introduction of new technology. There's lots of story pieces that are happening, and lots of territory change."[/color]
Please explain to me where this "evolving universe" is exactly?
And thirdly the Offical Developer Update before the game went into OPEN BETA:
http://mwomercs.com/...eveloper-update
"The one exception is the Community Warfare pillar which is a complex system but extremely important. In not wanting to delay the game, logic dictates it be added post-launch. Once fans are completely familiar with creating their 'Mech and pilot trees, the depth of Community Warfare will be added, with the core of the community experience projected to be in-game within 90 days of open beta."
The open beta commenced on October 29, 2012 and here we are now 410 days past and I think it is again worth reiterating COMMUNITY WARFARE STILL HASN'T EVEN STARTED DEVELOPMENT
If you need some more examples I will be happy to provide them.
So much truth!
#1017
Posted 13 December 2013 - 09:53 PM
#1019
Posted 13 December 2013 - 09:53 PM
Prosperity Park, on 13 December 2013 - 09:49 PM, said:
The initial storm will settle down a little once everyone realizes the Mechs cost $10 each and they'll also be available for C-Bills. The only thing the "Package Deal" gets you is some 30% earning boosts and extraneous items.
Seeing how they did the Phoenix Mech releases, you can soundly expect the same, usual P2W/Money Grab arguments being thrown about: "Having early access to it makes it P2W;" and "Selling content we can't get yet/before CW is just a money grab for a sinking ship." In reality, though, it just meant a staggered release of publicly available content after the PREorder customers got their content.
The top-tier uber Clan Package is just a way for people to spend $40 a month
on MW:O for 6 months in exchange for the entire Clan arsenal + extras.
Why then on the Founders pack and the Project Phoenix package did they put them by weight class? On these packs they put them in order of popularity = cash grab. If not then the Dashi would be at the top and not the Masakari.
#1020
Posted 13 December 2013 - 09:53 PM
Lord de Seis, on 13 December 2013 - 09:51 PM, said:
Okay sure:
How about this little gem from December 9th, 2011:
http://www.pcgamer.c...e-inner-sphere/
There will be three types of world in MechWarrior Online. Core Worlds will belong to the devs. Major story events will happen on these worlds, and they can't be claimed by players. Faction Worlds can be taken, though. "Rewards for controlling these planets are directly linked to global bonuses and abilities associated with a player’s Faction," write Piranha. They've also posted a huge map of the Inner Sphere. Here it is:"
This hasn't even BEGUN TO BE CODED YET!
And then there is this little interview with Bryan Erkman from October 2011:
http://www.pcgamer.c...ves-the-series/
A key part of this interview:
"[color=#000000]So the minute this game goes live, every day that passes in our world, it passes live in the Inner Sphere world. So August 1st 2012 is August 1st, 3049. And so we had a live content stream with a live, evolving universe going on as time progresses. We wanted to set it during that period of time because there's a lot of change. The Clans come down, they invade, there's the introduction of new technology. There's lots of story pieces that are happening, and lots of territory change."[/color]
Please explain to me where this "evolving universe" is exactly?
And thirdly the Offical Developer Update before the game went into OPEN BETA:
http://mwomercs.com/...eveloper-update
"The one exception is the Community Warfare pillar which is a complex system but extremely important. In not wanting to delay the game, logic dictates it be added post-launch. Once fans are completely familiar with creating their 'Mech and pilot trees, the depth of Community Warfare will be added, with the core of the community experience projected to be in-game within 90 days of open beta."
The open beta commenced on October 29, 2012 and here we are now 410 days past and I think it is again worth reiterating COMMUNITY WARFARE STILL HASN'T EVEN STARTED DEVELOPMENT
If you need some more examples I will be happy to provide them.
Quick answer
there is no CW..... its a carrot being dangled before our eyes.
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