I addressed that in another thread MadcatX, but I might as well summarize again. You literally have to be completely incompetent or corrupt to make a mechwarrior game fail. The basic idea has already worked for four major games (MW1-4), it already has a fully developed setting and a core fanbase spanning several DECADES. All the groundwork was already present, even a basic RULES SET from the tabletop game that has been successfully used for mechwarrior games with ALMOST NO MODIFICIATIONS. The developers could have literally given us MW4 with a great implementation of community warfare and it would still sell.
The only way they could have screwed up the situation would be to literally not give us the game they promised after taking all of our money.
That is LITERALLY what they did. They took the money but did not make the game.
Instead, we get ghost heat, modules, changes to CORE game mechanics and other problems that previous developers have had NO DIFFICULTIES implementing before but somehow have eluded PGI. They couldn't even give us a working standbox mech fps without screwing it up by forcing an artificial game balance with things like ghost heat because they knew the gameplay wasn't actually balanced at all and they could no longer cover it up.
After two and a half fundraising packages, we get ... another money grab and promises of a working game a FULL YEAR from now.
NONE OF THIS could have been predicted six months ago because we were being lied to and TOLD the game we paid for would be almost finished. When I bought my founders pack, and then the phoenix pack, I was betting on the successful history of the mecwarrior franchise and the promises of the developers that would have been EASILY achievable with any competent company. It was a reasonable expectation for a mechwarrior fan. It was not some completely new idea they had to sell us. They just had to come up with a working version of a mechwarrior MMO with the features they promised us. A poorly trained resus monkey could have probably succeeded at this, to be honest.
Blaming founders and phonenix package purchasers for having faith in a well-established brand that PGI has driven into the ground is so full of fail, I really don't know how else to explain this. They TOOK OUR MONEY but did NOT MAKE THE GAME.
And you are actually suggesting that it was somehow partially our fault for GIVING THEM MONEY to do a JOB that any halfway competent game developer could do.
Wow. Just, fail. Pure fail.
Edited by Devari, 21 December 2013 - 01:52 PM.