Clan Collections - Feedback
#7701
Posted 02 June 2014 - 03:57 PM
#7702
Posted 03 June 2014 - 06:38 AM
I'm happy to grind away until they're all released for c-bills, but it'll make me a little sadder that they've taken to that strategy.
#7703
Posted 03 June 2014 - 05:36 PM
andrewkhlim, on 03 June 2014 - 06:38 AM, said:
I'm happy to grind away until they're all released for c-bills, but it'll make me a little sadder that they've taken to that strategy.
no.
free 2 play games balance pay versus time. As long a reasonable amount of time equals reasonable amount of money for reasonable power then its balanced and not pay 2 win.
#7704
Posted 03 June 2014 - 11:52 PM
CapperDeluxe, on 03 June 2014 - 05:36 PM, said:
no.
free 2 play games balance pay versus time. As long a reasonable amount of time equals reasonable amount of money for reasonable power then its balanced and not pay 2 win.
Lol, relax, I still love and play the game.
I did say on the cusp, since I know paying for it won't guarantee a win. But since real money (not time) is the only way you can gain an lower fall damage or better ams etc, surely that balance aspect is payment dependant.
Is there another way to purchase those modules with c-bills?
#7705
Posted 04 June 2014 - 07:48 AM
Lightfoot, on 02 June 2014 - 10:12 AM, said:
Is this your intent or a bug?
No response so I am going to assume it is intended to work that way and charge you the full price every time you purchase additional a la carte packages. So I will just pay C-Bills later for them. The Mad Cat and Thor are plenty to do and I have banked all my premium time for them anyway.
#7706
Posted 04 June 2014 - 09:58 AM
andrewkhlim, on 03 June 2014 - 11:52 PM, said:
Is there another way to purchase those modules with c-bills?
They've said the modules will also be available for cbills, so the inference is incorrect.
#7707
Posted 04 June 2014 - 10:07 AM
andrewkhlim, on 03 June 2014 - 11:52 PM, said:
Lol, relax, I still love and play the game.
I did say on the cusp, since I know paying for it won't guarantee a win. But since real money (not time) is the only way you can gain an lower fall damage or better ams etc, surely that balance aspect is payment dependant.
Is there another way to purchase those modules with c-bills?
Yes the modules will be available for cbills and will be equipable on IS mechs as well, the only thing you get for paying real money will be unique Visual and Audio with those modules as a preorder customer.
#7708
Posted 04 June 2014 - 07:38 PM
Thanks for clearing that up.
#7709
Posted 05 June 2014 - 07:25 AM
works for me i bought a Timber, but later i could think to buy another one, but this time with MC or CBills
Now i just want to know how the matches will be arranged with those mech and IS counterparts
#7711
Posted 08 June 2014 - 10:32 AM
MWO doesn't excite me. I'm sad that the Clans are coming and I just can't see how it's going to be interesting enough to make me want to play more. That is a total failure somewhere along the way, as it's essentially the most dramatic event in the entire mechwarrior setting, and it's being squandered to sell another mech package.
#7712
Posted 09 June 2014 - 01:39 PM
#7713
Posted 10 June 2014 - 01:11 PM
Canadian Attack Beaver, on 09 June 2014 - 01:39 PM, said:
I would also add that during this last weeks the numbers are being inflated automatically. That's what it feels.
#7715
Posted 10 June 2014 - 01:15 PM
sabujo, on 10 June 2014 - 01:11 PM, said:
I would also add that during this last weeks the numbers are being inflated automatically. That's what it feels.
Actually, some friends of mine have waited to have more info about the packages before purchasing. So they bought their mechs in the last week.
#7716
Posted 11 June 2014 - 11:41 AM
red devil2, on 10 June 2014 - 01:15 PM, said:
Right; I'm sure your buddies account for the 10% jump in 2 days. Does anyone actually believe this counter? I believed it when it said it took 5 months to get to Social Reward 3, but all a sudden people are purchasing at triple the rate 6 days prior to launch? PGI is desperate to make it look like people are still putting money into this game.
#7717
Posted 11 June 2014 - 12:51 PM
Canadian Attack Beaver, on 11 June 2014 - 11:41 AM, said:
Right; I'm sure your buddies account for the 10% jump in 2 days. Does anyone actually believe this counter? I believed it when it said it took 5 months to get to Social Reward 3, but all a sudden people are purchasing at triple the rate 6 days prior to launch? PGI is desperate to make it look like people are still putting money into this game.
Now that the details for the package content have been released, I'm really glad they stayed so horribly overpriced. Otherwise I might have bought one and be really mad right now.
#7718
Posted 12 June 2014 - 08:59 PM
It took 5 months go get to social reward 3, yet over the past two days social rewards went up 32x faster than the previous 5 months averaged... good grief, PGI; if you're going to be lying, manipulative pieces of dog excrement at least make it believable.
#7719
Posted 13 June 2014 - 02:14 AM
#7720
Posted 13 June 2014 - 05:40 AM
I don't know where else to put this, but: Warhorns. No.
Just No.
I won't complain about free value adds, but the sounds aren't really evocative of being a badass mechwarrior. There are plenty of suggestions on what sounds could be more immersive, so I won't reiterate. Just please allow us to mute the warhorns!
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users
























