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Want My Money? I Want Concrete, Clear, Concise Information


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#101 Sandpit

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Posted 16 December 2013 - 12:23 PM

View PostDread Naught, on 16 December 2013 - 11:54 AM, said:

"I think by being constructive with your ideas, thoughts, opinions, and words here has a much greater effect."

I hear what you're saying but consider this:

"I didn’t even bring up the open contempt that PGI’s displayed towards players; Russ Bullock (@russ_bullock) tweeted that any dissatisfied players are “on an island there bud” because “the game is in the best state to date” and often argues or mocks players who bring up real problems; he even publicly agreed with a supporter (@SideSt3p) who recently tweeted “ the haters on the forums. They’re the 2%. Do your thing and don’t apologize”
Capturing the failure to recognize the value in early community feedback on design decisions and the frustration of those participating in the “Ask the Devs” forum sessions, Lead Designer Paul Inouye posted “I just want to let you all know that we will release information when it’s ready and not before then (no matter how it’s asked for)”

As posted at: http://www.gamefront...m-ragesplosion/

Sorry, but I don't think constructive criticisim is going to change a thing. Not when the CEO tells fans that they are "On an island" with their feedback.

Now here I'll agree and I've stated as such. The dev team typically does not act like the heads of a multi-million dollar company. They're very unprofessional in most aspects when it comes to communicating with their customers. I've called them out on that many times in the past.

#102 Lokust Davion

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Posted 16 December 2013 - 01:01 PM

View PostNiko Snow, on 13 December 2013 - 08:00 PM, said:

Appreciate the feedback but this isn't Game Play Balance so....away we go!


This is actually a legit "General Discussion" thread.... too bad you took "General Discussion" away.

#103 Sandpit

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Posted 16 December 2013 - 01:22 PM

View PostNiko Snow, on 16 December 2013 - 01:06 PM, said:


Well it's still in General Discussions, under Upcoming Features! :)
(Gameplay Balance is for Present and Playable Balance)

Whatever PGI is paying you Niko, it isn't enough

#104 Belorion

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Posted 16 December 2013 - 01:25 PM

View PostSandpit, on 16 December 2013 - 01:22 PM, said:

Whatever PGI is paying you Niko, it isn't enough


I bet IGP is the one paying Niko...

#105 Lokust Davion

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Posted 16 December 2013 - 01:29 PM

View PostNiko Snow, on 16 December 2013 - 01:06 PM, said:


Well it's still in General Discussions, under Upcoming Features! :)
(Gameplay Balance is for Present and Playable Balance)


True, but we all know Gameplay Balance is the most popular subforum... akin to the old "General Discussion." Not saying that what you did is wrong but I'm just saying that you wouldn't have to be doing this if the "old" General Discussion was here. I still miss the old GD.

#106 Sandpit

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Posted 16 December 2013 - 01:44 PM

View PostLokust Davion, on 16 December 2013 - 01:29 PM, said:


True, but we all know Gameplay Balance is the most popular subforum... akin to the old "General Discussion." Not saying that what you did is wrong but I'm just saying that you wouldn't have to be doing this if the "old" General Discussion was here. I still miss the old GD.

Eh, I know why they did it. I remember having to scroll through 10-15 pages on a regular basis just so I could get past the 4-5 hot topics that had 80 million duplicate threads. The intention was good but I think they should have kept a section for GD. I was one of the ones begging them to reset the forums because it was just so convoluted and hard to navigate, especially for newer players

#107 RG Notch

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Posted 16 December 2013 - 01:48 PM

View PostSandpit, on 16 December 2013 - 01:44 PM, said:

Eh, I know why they did it. I remember having to scroll through 10-15 pages on a regular basis just so I could get past the 4-5 hot topics that had 80 million duplicate threads. The intention was good but I think they should have kept a section for GD. I was one of the ones begging them to reset the forums because it was just so convoluted and hard to navigate, especially for newer players

How so ever do any other game ever manage to have a GD forum? Oh virtually all of them do. Those other games must be doing it wrong. Same like the ones that have Player Counters.

#108 Lokust Davion

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Posted 16 December 2013 - 02:08 PM

View PostSandpit, on 16 December 2013 - 01:44 PM, said:

Eh, I know why they did it. I remember having to scroll through 10-15 pages on a regular basis just so I could get past the 4-5 hot topics that had 80 million duplicate threads. The intention was good but I think they should have kept a section for GD. I was one of the ones begging them to reset the forums because it was just so convoluted and hard to navigate, especially for newer players


You see, having no GD is a big problem. Where can we make a proper thread to discuss legit topics such as: "We want GD back", "MWO's pricing is pushing it", "This game is awesome!", "This game sucks!", "We want more content", "Comparing MWO to other games", as it doesn't belong to any of the current GD Subforum.

#109 CanAm

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Posted 16 December 2013 - 02:12 PM

I spent 120 bucks on this game in good faith to help get it off the ground. I don't really have anything to show for it but a long list of delays and an overpriced cash shop.

PGI, are you going to credit my 120 bucks towards the clan packages, seeing as there isn't much to show for Founders?

#110 Lokust Davion

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Posted 16 December 2013 - 02:20 PM

View PostCanAm, on 16 December 2013 - 02:12 PM, said:

I spent 120 bucks on this game in good faith to help get it off the ground. I don't really have anything to show for it but a long list of delays and an overpriced cash shop.

PGI, are you going to credit my 120 bucks towards the clan packages, seeing as there isn't much to show for Founders?


lol you want PGI to give you clan mechs so they can restore faith? would be a good PR move as an apology for the wrongs that theyve done to their core players by giving founders a free clan mech. they dont have to give the whole package. just maybe 1 or 2 clan mech with a special paint to show us founders some good will for staying with the game thru its development hell. it might calm down some of the rage we see on the forums.

even world of tanks give out free tanks from time to time. mwo should do the same.

Edited by Lokust Davion, 16 December 2013 - 02:22 PM.


#111 Dalberon

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Posted 16 December 2013 - 02:20 PM

As a long time Battletech Enthusiast (since the 80's), having the clan "invasion" without clan warfare and clan technology is ******* crazy for long term development. The only thing I can imagine is that you found out, like Kesmai in the 90's, that you have a technical issue blocking clan warfare release. If you are ever releasing a meta game, having a clan invasion before that would be utterly insane.

#112 Sandpit

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Posted 16 December 2013 - 02:22 PM

View PostCanAm, on 16 December 2013 - 02:12 PM, said:

I spent 120 bucks on this game in good faith to help get it off the ground. I don't really have anything to show for it but a long list of delays and an overpriced cash shop.

PGI, are you going to credit my 120 bucks towards the clan packages, seeing as there isn't much to show for Founders?

This is something else I take issue with. It seems every time something new gets implemented founders feel like they deserve a piece of it because they're founders. We got everything we paid for as founders. We deserve nor are we entitled to any new stuff.
I will, however, agree that PGI has done a horrible job at delivering core features that many founders expected to be implemented by now. It is also VERY disingenious of PGI to even act like that have delivered everything that was "promised" it's THAT kind stuff that ****** me off.

#113 CanAm

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Posted 16 December 2013 - 02:23 PM

View PostLokust Davion, on 16 December 2013 - 02:20 PM, said:


lol you want PGI to give you clan mechs so they can restore faith? would be a good PR move as an apology for the wrongs that theyve done to their core players by giving founders a free clan mech. they dont have to give the whole package. just maybe 1 or 2 clan mech with a special paint to show us founders some good will for staying with the game thru its development hell. it might calm down some of the rage we see on the forums.


It'd be nice to see PGI deal in good faith. The people who helped the game get this far should be rewarded. It'd help PR, it'd help me get back in the game, and it'd help curtail growing opinions that PGI is only interested in your dollar and their bottom line.


View PostSandpit, on 16 December 2013 - 02:22 PM, said:

This is something else I take issue with. It seems every time something new gets implemented founders feel like they deserve a piece of it because they're founders. We got everything we paid for as founders. We deserve nor are we entitled to any new stuff.
I will, however, agree that PGI has done a horrible job at delivering core features that many founders expected to be implemented by now. It is also VERY disingenious of PGI to even act like that have delivered everything that was "promised" it's THAT kind stuff that ****** me off.


I never got what I was promised as a Founder. I helped fund a game, and with that funding came promises of actually delivering on content. How many months behind is PGI on development?

And yes, Founders should get something. After all, it was PGI's pleas of needing more money to develop. The Founders willingly gave their money in hopes of a game that would be in a better state than it is now, especially 18 months after the fact.

Edited by CanAm, 16 December 2013 - 02:26 PM.


#114 Grunkzzz

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Posted 16 December 2013 - 03:27 PM

I want team play. I dont care if they "share" information with me or not. This game has ZERO end content. I have all the mechs I want and there is nothing to do now. Why would i spend $$$ on a few more mechs? I already have a bunch of mechs and they sit in thier mech bays doing nothing. Why would I spend more money? I want to spend more money on this game... give me a reason to.

#115 Lord Ikka

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Posted 16 December 2013 - 03:34 PM

Sandpit and I don't agree always, but his OP is spot on. We need some concrete info on the timeline for CW and UI 2.0. Mechs and maps are great, but that is not what will keep people in the game- we need CW for this game to truly become great.

#116 Sandpit

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Posted 16 December 2013 - 04:59 PM

View PostCanAm, on 16 December 2013 - 02:23 PM, said:


And yes, Founders should get something. After all, it was PGI's pleas of needing more money to develop. The Founders willingly gave their money in hopes of a game that would be in a better state than it is now, especially 18 months after the fact.

We will just have to agree to disagree on this one. There are other players that have been here just as long and paid out just as much money (and in some cases more) than founders, they just don't have a badge to show for it.

#117 Oni74

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Posted 16 December 2013 - 06:19 PM

I've said it recently during the MC sale, and I'm going to say it again. I'm not putting in any more cash into this game until major improvements are made. Once delivered, then I'll consider anything and everything including a clan pack. Until then, I'm going to play, but with growing skepticism, and occasional resentment.

I love battletech and contributed significant amount of hard earned money into MWO to keep the dream alive. I do not feel i got my money's worth, and I feel the development delays point to larger problems within IGP/PGI. I used to post supportive comments, with hope that my trust in the publisher and developer would ultimately pay off. Recently, I'm starting to doubt.

If you ignore non-paying customers shame on you - a F2P business model is all about conversion to paying customers with quality (interesting) content. I see very little improvements since closed beta. All I've seen in the last year is focus on churning out large quantity of uninteresting content. This needs to change asap if MWO is to be around for a few more years.

If you ignore paying customers, you might as well close up shop and look for new jobs. This statement applies to all businesses, including MWO.

#118 MechWarrior071507

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Posted 16 December 2013 - 06:29 PM

View PostAirmanator, on 13 December 2013 - 07:59 PM, said:

I already got a refund on my Overlord,and I only wish I could refund my Legendary Founders package because the kickstarter/closed beta promises haven't been fulfilled and are way behind schedule. I'm certainly not going to buy these packages OR spend another cent due to this shameful display with the way the game is now. At least the hardliners can't claim "it's a beta!" anymore.

And I would also seriously doubt these 'mechs would be completed on time.


someone sensible?! say it ain't so.

#119 healybob

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Posted 16 December 2013 - 07:17 PM

I will preface this with the fact that I am a former game developer, worked at EA and Telltale. Shipped BF:BC2 and MoH reboot, and everything that TTG shipped from Sam and Max S3 through Walking Dead S1. Most where {Scrap} games. I wouldn't have bought them.

I will tell you that the games industry sucks, it is usually a refuge for !@$%ups from other industries, especially in management/production and marketing. For me, it was worse than the military by a damn sight by the end I was wishing I had some AQs to shoot at again. I actually almost went back in, ut got a sweet cushy job in real software.

Personally, I think they are doing a decent job of it from a Battletech fan PoV.
The game is fun, though the content is now overpriced, IGP has jumped the shark on the price of the content and are in a poor place as if they keep jacking up prices the fans are not going to have it, and if the back pedal they have set a precedent that fans throwing fits get things changed. I honestly think that IGP is at a crossroads as far as the game's future.

The things that Burn my *** are:
  • Hit Detection.
  • Hand actuators/No Physical combat. FFS, let me punch people in my atlas/highlander. Give me something for the crit slot, yes it is only one spot, but that often costs a DHS.
  • Pricing - this keeps going up, at 240 for the complete clan pack I can buy a video card or 2/3 of a PS4. For some players, that is half a months rent or a car payment.
  • More Game modes
  • More Maps
As for what I see others complaining about:

Your Blame for the most part is miss-placed. The Developer rarely sets pricing or the actual meta-feature implementation or what gets priority when it comes to the big stuff. That is all the Publisher, IGP there. So if you are like me and blown away and put off by the prices of the Clan stuff, that is IGP. The marketing and production teams.

If you are blown away by the fact that Match making and Hit detection are still buggy at best and broken at worst you should be pissed at the Tech team and Production team.

The fact that match making is still broken is baffling to me. A systems engineer should have had this fixed by now.

The fact is, PGI can promise features, and even be given the OK to promise them, but the green light to actually work on them is all IGP, specifically, the marketing team and the production team.

To be fair or call out PGI/IGP, mechs are cheap to make, an animator, 2d artist, and a content programmer probably spent about 2 weeks on the clan pack once the design and concept art department finished up, plus QA time if they have a dedicated QA team for the mechs. This also means that mechs and variants specifically are the Cash Cow.

Hit detection may take more, as it probably needs someone to collect and review stats and then setup and run sims or just face-grind QA on it. Either way, there is no excuse that this is still twitchy.

UI 2.0 is cheap, that is a UI(2d) artist and content programmer, or one guy who can do scaleform/flash. Cheap and easy. Seriously, there are you-tube tutorials on how to make CryEngine UIs. Maybe a day or two of actual work once you have the Spec approved.

Community combat is much more complex as it is going to require a lot of design, back-end work, and QA. All of which are traditionally bottlenecks in the production pipe. I would not be surprised if this is still a wish list item and we dont see it until late 2014/early 2015.

3rd person, while the community like to hate on it, should have been about 1/2 a day of work, about 8-10 lines of scripting and creating a new Camera + a few days of QA. Low risk, low time.

As for Game Modes and Map modes, these are complex and require a lot of design(Balance), art, and programming time. And even more QA time. I am impressed they can get a new map out every 2-3 months, but diversity in both areas is crucial. The fact that they omitted basic modes like CTF and death-match is asinine.

Other stuff, I don't keep tabs on.

So if you want a person to be pissed at, give credit where it is due. They all have their names in the credits under the publisher or developer and are broken down into departments.

#120 MechWarrior071507

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Posted 16 December 2013 - 08:09 PM

you worked at EA? Quick, where's my torch and pitchfork mob lynch toolkit!





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