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Want My Money? I Want Concrete, Clear, Concise Information


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#121 Umbra8

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Posted 16 December 2013 - 08:56 PM



from: http://www.youtube.c...ser/Mackscorner

Edited by Umbra8, 16 December 2013 - 09:09 PM.


#122 Degrath

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Posted 16 December 2013 - 10:30 PM

View PostNiko Snow, on 16 December 2013 - 01:06 PM, said:


Well it's still in General Discussions, under Upcoming Features! :P
(Gameplay Balance is for Present and Playable Balance)


The saddest thing about this whole thread is this is as close as you will get to an "Official" response on the matter. And I know he is only doing his Job and is very correct on where it should have been posted in the first place.

They get no more of my hard earned cash

#123 Sandpit

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Posted 16 December 2013 - 10:38 PM

View PostDegrath, on 16 December 2013 - 10:30 PM, said:


The saddest thing about this whole thread is this is as close as you will get to an "Official" response on the matter. And I know he is only doing his Job and is very correct on where it should have been posted in the first place.

They get no more of my hard earned cash

Well we got an official response from Russ but it wasn't what most were hoping for

#124 RexMaximus

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Posted 17 December 2013 - 03:10 AM

I really do like this game, and I just broke 2k matches so I have logged my fair share of time. I think I have dumped almost 300 bucks into the game because I loved MW2 as a kid. I took about a 3 month break and just came back last week. The game itself seems to play better, and overall its more fun. With that said, WTF is going on with the cost of the clan mechs? How can that even be sold with a straight face? In the big picture so little has changed from closed beta, yet there is always something new to buy in the store. That has slowly just been ******* me off, that's why I walked away. I come back and now the gold mechs? I will continue to play this game as I really do like it, but I would much rather dump my money into something like Star Citizen, Hell, it will be out before this game even gets to where it was support to be at launch.

#125 Chemie

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Posted 17 December 2013 - 05:30 AM

concrete plan is release clan mech package in June...then release a second clan pack in the fall and hype up CW yet again to drives sales. PGI will never release CW because then they could not use its promise to hype sales.

#126 Serevn

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Posted 17 December 2013 - 06:31 AM

Why can't we buy a single or couple mechs of choice without having to pay over $200 to get what we want? The founder packs let us choose which mech we wanted if we didn't want to. I don't see why it can't be the same here. It really seems like their now just exploiting the already existing mechwarrior fans.

Heck I'll just wait and buy the completely free versions of the mechs I want, but I would like to spend some money on this game, but it needs to be reasonable. They received support when I bought the founders on promise of a good game alone.

Edited by Serevn, 17 December 2013 - 06:33 AM.


#127 Ahja

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Posted 17 December 2013 - 11:11 AM

This is about so much more than just the ridiculous cash grab and pay to win concept. Its about them rewriting and reinventing something that did not need either done to it. Then asking us to buy into their vision of a franchise that is greatly loved. In addition to all that produce little more than a Beta game with an endless rebalancing act being played out in it (were also none was needed).

#128 Captain Stiffy

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Posted 17 December 2013 - 11:16 AM

O. M. G.

One of two things are possible.

1) They think we are complete idiots and are also willing to take advantage of that.
2) They are absolutely crackers. Lost it completely.

Five hundred for a paint job? I can picture the internal discussion that led to this in my head and I immediately picture Boss Tweed and a bunch of 20's looking guys sitting around a smoky table.

#129 Axeman1

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Posted 17 December 2013 - 11:31 AM

Too funny, people who have spent +$200 already on this game thinking PGI gives a damn about them.

1. THEY ALREADY HAVE YOUR MONEY!

2. YOU PEOPLE BUYING THESE ONLINE VIRTUAL GOODS FOR RIDICULOUS PRICES HAVE DIRECTLY DRIVEN THE PACKAGE PRICES UP THIS HIGH!

#130 Sandpit

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Posted 17 December 2013 - 12:17 PM

View PostAxeman1, on 17 December 2013 - 11:31 AM, said:

Too funny, people who have spent +$200 already on this game thinking PGI gives a damn about them.

1. THEY ALREADY HAVE YOUR MONEY!

2. YOU PEOPLE BUYING THESE ONLINE VIRTUAL GOODS FOR RIDICULOUS PRICES HAVE DIRECTLY DRIVEN THE PACKAGE PRICES UP THIS HIGH!

oddly enough, if it weren't for players buying packages in the first place I wouldn't have had to read this post because there wouldn't be a forum to post it on

#131 Accursed Richards

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Posted 22 December 2013 - 04:34 PM

I've backed quite a few Kickstarters this last year and a lot of them have had delays. And I noticed a stark difference between the KS runners who have an apparent media blackout once the funding is in, and those that communicate with their fanbase, let them know what's happening, and why the delays occurred. The backers of the former are sullen, annoyed and unhappy. Many pull their pledges or stink up the comments with their disappointment. The backers of the former are overwhelmingly positive and thankful for the information. They recommend it to their friends, generate good publicity, or up their pledges.

The fanbase could have been a boundless mine of good information, and parts of it still are. But roundabout the time of ECM, a lot of people started realising that feedback just wasn't getting listened to, and started (rightly or wrongly) getting a vibe that they were only valued for milking money from. And this was in beta, the stage of the game that should have been all about soliciting feedback from players and changing the game based on that. So the community has festered and rotted, the bunker mentality from PGI only seems to have increased as a result, and it's all gone kind of wrong.

(edit) I like the Clans conceptually, and I like the designs for Clan mechs. But I can't justify shelling out money when I don't know where the game will be by then, or if the nice-looking mechs will be any good under whatever state the mechanics will be by then--if the whimsy of designers will make the Blackhawk and Masikari the same size, or which mechs will recieve favour from the CT hitbox gods because apparently nobody has yet realised that these things should not be based on aesthetics alone, they hugely affect the viability of the mech aaarg. :P

Edited by Accursed Richards, 22 December 2013 - 04:41 PM.


#132 Jake Grafton

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Posted 05 January 2014 - 09:43 AM

I agree totally here. We all need to take breath and remember it was just a short time ago when we were digging out our old copies of MechWarrior because we were dying for a fix of mech combat. While I agree that that price points are too high I am willing to keep an open mind on the new UI. I was an early participant in the game specifically because I was willing to pony up cash to play in giant mechs again. Honestly, I will continue to pump cash into the system even with its flaws, grated not on the $500.00 scale but modest purchases during the course of the year to support the game I love to play. Overtime I believe that the game will continue to evolve into something that we can all enjoy fully.

#133 Sandpit

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Posted 05 January 2014 - 11:25 AM

View PostJake Grafton, on 05 January 2014 - 09:43 AM, said:

I agree totally here. We all need to take breath and remember it was just a short time ago when we were digging out our old copies of MechWarrior because we were dying for a fix of mech combat. While I agree that that price points are too high I am willing to keep an open mind on the new UI. I was an early participant in the game specifically because I was willing to pony up cash to play in giant mechs again. Honestly, I will continue to pump cash into the system even with its flaws, grated not on the $500.00 scale but modest purchases during the course of the year to support the game I love to play. Overtime I believe that the game will continue to evolve into something that we can all enjoy fully.

I agree with you but my point is, PGI is asking me to pony up hundreds of dollars on a product that isn't (in my opinion because that's what determines where I spend my money) a full release after two years of development and missed deadlines. I just can't justify that much money on what is currently (again in my opinion) a half-finished product given the company's previous track record in this regard.
I need more information and some deadlines met before I'm comfortable handing them that much money

#134 Kyrie

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Posted 05 January 2014 - 11:26 AM

View Posthealybob, on 16 December 2013 - 07:17 PM, said:

I will preface this with the fact that I am a former game developer, worked at EA and Telltale. Shipped BF:BC2 and MoH reboot, and everything that TTG shipped from Sam and Max S3 through Walking Dead S1. Most where {Scrap} games. I wouldn't have bought them.

I will tell you that the games industry sucks, it is usually a refuge for !@$%ups from other industries, especially in management/production and marketing. For me, it was worse than the military by a damn sight by the end I was wishing I had some AQs to shoot at again. I actually almost went back in, ut got a sweet cushy job in real software.

Personally, I think they are doing a decent job of it from a Battletech fan PoV.
The game is fun, though the content is now overpriced, IGP has jumped the shark on the price of the content and are in a poor place as if they keep jacking up prices the fans are not going to have it, and if the back pedal they have set a precedent that fans throwing fits get things changed. I honestly think that IGP is at a crossroads as far as the game's future.

The things that Burn my *** are:
  • Hit Detection.
  • Hand actuators/No Physical combat. FFS, let me punch people in my atlas/highlander. Give me something for the crit slot, yes it is only one spot, but that often costs a DHS.
  • Pricing - this keeps going up, at 240 for the complete clan pack I can buy a video card or 2/3 of a PS4. For some players, that is half a months rent or a car payment.
  • More Game modes
  • More Maps
As for what I see others complaining about:


Your Blame for the most part is miss-placed. The Developer rarely sets pricing or the actual meta-feature implementation or what gets priority when it comes to the big stuff. That is all the Publisher, IGP there. So if you are like me and blown away and put off by the prices of the Clan stuff, that is IGP. The marketing and production teams.

If you are blown away by the fact that Match making and Hit detection are still buggy at best and broken at worst you should be pissed at the Tech team and Production team.

The fact that match making is still broken is baffling to me. A systems engineer should have had this fixed by now.

The fact is, PGI can promise features, and even be given the OK to promise them, but the green light to actually work on them is all IGP, specifically, the marketing team and the production team.

To be fair or call out PGI/IGP, mechs are cheap to make, an animator, 2d artist, and a content programmer probably spent about 2 weeks on the clan pack once the design and concept art department finished up, plus QA time if they have a dedicated QA team for the mechs. This also means that mechs and variants specifically are the Cash Cow.

Hit detection may take more, as it probably needs someone to collect and review stats and then setup and run sims or just face-grind QA on it. Either way, there is no excuse that this is still twitchy.

UI 2.0 is cheap, that is a UI(2d) artist and content programmer, or one guy who can do scaleform/flash. Cheap and easy. Seriously, there are you-tube tutorials on how to make CryEngine UIs. Maybe a day or two of actual work once you have the Spec approved.

Community combat is much more complex as it is going to require a lot of design, back-end work, and QA. All of which are traditionally bottlenecks in the production pipe. I would not be surprised if this is still a wish list item and we dont see it until late 2014/early 2015.

3rd person, while the community like to hate on it, should have been about 1/2 a day of work, about 8-10 lines of scripting and creating a new Camera + a few days of QA. Low risk, low time.

As for Game Modes and Map modes, these are complex and require a lot of design(Balance), art, and programming time. And even more QA time. I am impressed they can get a new map out every 2-3 months, but diversity in both areas is crucial. The fact that they omitted basic modes like CTF and death-match is asinine.

Other stuff, I don't keep tabs on.

So if you want a person to be pissed at, give credit where it is due. They all have their names in the credits under the publisher or developer and are broken down into departments.


The relationship between PGI and IGP is not the traditional one wherein the publisher holds all the cards. IGP was basically created to finalize the various licensing and contract deals after the basic project was setup. PGI had been pursuing the license for the MW/BT intellectual property well before IGP existed.

It gets even more complicated since the primary source of funding for IGP is actually a company called "7G Divertissement" that got about 6 million in startup funds from the canadian goverment Fonds investment fund. While IGP may be the primary stakeholder in setting prices, I am fairly sure that PGI has creative control over the whole MWO concept.





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