Vercinaigh, on 26 January 2014 - 09:34 PM, said:
Thanks for having me Mav, know my broad and odd views were probably amusing to listen to! Can't wait to do it again!
Thank you Verc - I had a ton of fun and that was the longest tier list video ever! Views that are different / divergent / odd are the foundations of innovation.
RS, the issue with the Boar's Head is due to the 1 ballistic slot which limits it to a AC20 or Gauss Rifle -- neither of which are ideal at the moment -- the AC20 is too slow, too heavy if you consider its ammunition requirements, and the Gauss lacks the DPS of the AC20 and also subjects the side torso a risk of Gauss explosion. Plus, the gauss's charge mechanic interferes with the use of laser's 1 sec beam mechanics mainly when brawling (when every ounce of DPS counts!)....
So you really don't have great DPS options for the 1 ballistic slot.. no dual UAC5s.. no dual LBX10s.. etc etc..
(To get into more specifics and details arguing against the Boar's Head's effectiveness, I would have to talk about relative and specific ballistic weapon ranges, effective range, and other details but I'm going to stop at this point...ok? Most arguments against this mech would be dealt with using these details but it's even more complex and nuanced.)
The next important point though is that 6 energy slots are difficult to manage in terms of the heat generation... if you mix energy weapons you can't use them all at once.. in fact, if you use 6 medium lasers, it's hard to use them all as well!! Remember, heat is a form of renewable ammunition and a hard limit to the use of energy weapons - limiting the DPS capable by this form of weapon system which includes short - medium - large lasers, ppcs, flamers, etc.. To quote Verc's post above - consider this in light of 6 energy hard points:
Quote
ghost heat is a problem for sustained DPS
So... as you can see now, the role of your ballistic and missile slots are to provide for / required for high damage, low heat weapons that don't generate heat / need the extra heatsinks so this mech can have the sustained DPS needed to be a great (tier 1-2) mech choice. The Boar's Head lacks both types of slots!
The Boar's Head exemplifies why I have been arguing for changes to (1) Gauss Rifle so that it could be a suitable brawling weapon, (2) increasing ammunition per ton for the AC20 (essentially reducing the weight of the AC20 system all together so you can have 1 - 2 extra heatsinks in a brawler) and, (3) most recently been arguing
against the recent nerfs to the AC20 projectile speed.
(Yes, SRM hit registration is a consideration
but Verc and JagerXII testing showed there is NO SRM HIT REGISTRATION ISSUE - there is only ALL WEAPON SYSTEM HIT REGISTRATION ISSUE when certain servers act up.)
Brawlers have been
NERFED TO THE GROUND BABY! for the past year - please PGI listen and help us bring back brawling and end the PPC sniper meta! (Petition?)
Great question RS - thanks!
I hope I have just showed how complex answers to the tier list really are and that I do a considerable amount of analysis, research, collaboration, consultation and work behind the scenes to provide you, the players of MWO, with a concise, clear mech tier list. The modules and suggestions for use of modules helps rounds out my recommendations and I hope this is a valuable service to the community.
People's concerns about roles, weapons, etc have / are / always are / being / dreamed / analyzed / considered and I adjust and explain the tier list accordingly.
(This response has taken nearly 50 minutes and 7-8 revisions / additions -- it's hard to answer everyone in depth, but when possible or when I think the answer is valuable, I do so.)
Edited by MavRCK, 27 January 2014 - 08:50 AM.