Help, I've Fallen Down The Elo Ladder And I Can't Get Back Up!
#1
Posted 13 December 2013 - 11:33 PM
Game 1: Jiggly damage: 703, next 2, 383 and 354, next 9 players combined combined: 672
Game 2: Jiggly damage: 857. Alpha lance damage: 886. Rest of Bravo + Charlie: 887.
Game 3: Jiggly damage: 468. Rest of the team combined: 829. A total of 7 players had <100 damage. 4 players had less than 20.
Game 4: Jiggly damage: 1057. Top 4 players did 2458 damage. Next 8 combined did 656. 2 DCs.
Game 5: Top player on each lance outscored rest of lance combined.
Game 6: Jiggly damage: 736. Rest of Bravo + Charlie: 718.
Matchmaker, what have I done to deserve this??? XD
#2
Posted 14 December 2013 - 12:35 AM
Just playing at a different time.
#3
Posted 14 December 2013 - 12:55 AM
#4
Posted 14 December 2013 - 02:00 AM
If you haven't got one already, the target info gathering module lets you see the weak spots on mechs quickly.
You may also wanna spend some time in the mech lab so you can figure out if your target is running an xl or std engine. It helps with deciding between the side and center torso.
#5
Posted 14 December 2013 - 02:21 AM
Hauser, on 14 December 2013 - 02:00 AM, said:
If you haven't got one already, the target info gathering module lets you see the weak spots on mechs quickly.
You may also wanna spend some time in the mech lab so you can figure out if your target is running an xl or std engine. It helps with deciding between the side and center torso.
I'm pretty good at hitting components consistently. In most of these matches I'm running a dual gauss jager. With that mech I can consistently hit a targeted spot (eg the left or right leg) on larger mechs or some general area on light mechs while they are on the move. A couple of days ago, for example, I legged at Locust from 850 m while he was running down a hill at full speed.
Also I have a pretty good idea of which mechs are running what, and use target info when I can.
In the games where I won last couple of days, I actually had much lower damage but more kills.
Also, notice that in every one of the six games I posted, I had or tied for the most kills on the team.
The problem here is when the team gets bad enough you are always fighting multiple people at the same time. There was so much incoming fire in some of these games that I did not even have time to get locks before needing to get back to cover (and nobody was providing locks either). So often in these situations I just send a shot to front cockpit area or rear CT to any mech I can shoot safely and hope for the best. Unfortunately, with a bad team, everybody on the other side is really healthy.
With the dual gauss jager, the Adv Zoom is absolutely necessary. So I have one remaining slot for either the module or an improved arty strike. I almost always choose the arty strike because of the ability to hold back an assault temporarily.
With other mechs (eg my brawler Atlai), I some times chose to take the module.
But, I have to emphasize, it doesn't help much to take a module to identify enemy weak spots, when your team is so bad that most enemies aren't weak anywhere. Eventually, there's just no beating back the tide.
Edited by JigglyMoobs, 14 December 2013 - 02:38 AM.
#6
Posted 14 December 2013 - 02:41 AM
iv actualy been told to **** and grow some balls for asking or reminding for or to lock.
go figure ?
I even explained you get cbills and xp if you lock and I kill
#7
Posted 14 December 2013 - 02:48 AM
sneeking killed
sneeking killed
sneeking killed
its nice to see
but it can end in an instant once you've been discovered.
#8
Posted 14 December 2013 - 03:06 AM
come join us for a few rounds.
Seyla
Edited by zudukai, 14 December 2013 - 03:06 AM.
#9
Posted 14 December 2013 - 03:52 AM
Accept it, drop with a group or improve.
Accepting it means you have to start playing for a different reason then winning. Don't look at your damage and think you could have won, but look at it and see that you've done a {Scrap} load of damage. Play around with different builds, see what else you like, ect.
You can find groups for pickup games on any one of the various Team Speak servers. There is a list somewhere. Or maybe find a permanent unit to play with.
Improving will be hard but its the one you can do alone. Again you have to ignore the performance your team. They're a given you can't change. You can improve your own performance. Even so I would recommend shouting at your team, it helps your mood and if you shout useful things you may also win more often.
Edited by Hauser, 14 December 2013 - 03:53 AM.
#10
Posted 14 December 2013 - 06:06 AM
no team ever in reality has no idea where they will drop or what gear they should pack, mwo match making is ludicrous because no pilot ever gets put in such a position.
#11
Posted 14 December 2013 - 06:12 AM
this side of the so called game is an absolute joke.
Edited by sneeking, 14 December 2013 - 06:13 AM.
#12
Posted 14 December 2013 - 06:19 AM
#13
Posted 14 December 2013 - 03:43 PM
D04S02B04, on 14 December 2013 - 12:35 AM, said:
Just playing at a different time.
The funny thing is that I was playing at what I thought was the NA prime time. On Thursday I was watching JagerXII's stream and tryin to sync drop with his premade. The MM would not let me do it. Actually scratch that, the one time it did, it inexplicably put EVERYONE who was good on the winning team. 2 premade lances from the looks of it. I looked at that and my jaw dropped. They apologized ahead of the time.
On the second night I could tell from my friends list that some good people were playing, but I wasn't seeing them.
I think I better start dropping in premades. Even without team speak at least you know there are some competent people on your side.
Edited by JigglyMoobs, 14 December 2013 - 03:47 PM.
#14
Posted 14 December 2013 - 04:50 PM
you can still use ts to hear your pre made, there is also ts for android.
#15
Posted 14 December 2013 - 06:25 PM
sneeking, on 14 December 2013 - 04:50 PM, said:
you can still use ts to hear your pre made, there is also ts for android.
Yeah, I'm going to set that up. Some times it's just more convenient to convene a group of 4 friends without everybody jumping on TS, which still has benefits.
#16
Posted 14 December 2013 - 06:35 PM
no need for players to fork out $200 or more on games headsets.
#17
Posted 14 December 2013 - 06:59 PM
A dual Gauss Jaeger only works well when supported and not really good at solo pugging. You could go AC40 and that tears up noobs who don't torso twist really easily. Another alternative is go CTF-3D and just pop tart which should push you up pretty fast as well.
You will never be placed on the team with good premades because the premades will push up the team elo significantly. They'll shove in weak players to make the numbers and then put average or slightly better than average players on the opposing team. Usually that would mean you actually since you don't have bad elo so to speak.
#18
Posted 15 December 2013 - 12:42 AM
http://mwomercs.com/...8-carry-harder/
carry harder
#19
Posted 15 December 2013 - 01:21 AM
King Arthur IV, on 15 December 2013 - 12:42 AM, said:
http://mwomercs.com/...8-carry-harder/
carry harder
Yeah, hehe, you said it...
#20
Posted 15 December 2013 - 07:31 AM
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