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When Clans arrive, will you change?


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Poll: WIll you join the Clans? (1098 member(s) have cast votes)

Will you join the Clans?

  1. Voted Yes (511 votes [46.54%] - View)

    Percentage of vote: 46.54%

  2. Voted No (396 votes [36.07%] - View)

    Percentage of vote: 36.07%

  3. Voted Depends (please say what it depends on) (191 votes [17.40%] - View)

    Percentage of vote: 17.40%

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#141 CCC Dober

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Posted 23 June 2012 - 01:47 AM

View PostKado, on 22 June 2012 - 03:38 PM, said:

Money as I speak refers to the C Bill as it does to territory, production rights, and other such concepts of items that one person owns in the stead of another. Who you call your comrades or what specific set of societal standards you wish to push in the areas you control aside, it still all comes down the money or rather belongings. Whether those belongings are C-bills, a planet or system, the production know-how for a mech design... it's always a race for controlling the most 'stuff' rather than a push for a system in which all ways of life may be given to those who wish them over another. At the end of the day another house or another clan will want you dead for your money, your planet, territory, or your tech, It isn't about the lofty ideals touted by the heads of any groups, it's about control.


I have a quote for you that refers to a similar mindset displayed by a certain Clan faction, namely the Crusaders. It's from a 40k Space Marine (Dawn of War: Retribution): "There is the Emperor and there is war. Nothing more."

I've picked that quote precisely because the Clan Warrior castes sole purpose is to fight. Their society is divided in castes, which are more or less specialised. Clan Warriors have no need for currency as the Inner Sphere does. They move within their circles and receive whatever they need to fulfill their duty. The same goes for the Emperor's Finest, the Space Marines.

BT and the 40k universe have a lot in common, if you dare to look deeper into this matter. In short: both Clan Warriors and Space Marines are guided by ideals and orders. They have been made incarnations of war and given a duty to fulfill. They can be corrupted by power, no question about it, but not by 'money'.

It is easy to mistake one for another. I give you an example: A rich merchant believes he has power due to his wealth, allowing him to 'hire' warriors to protect him. It doesn't protect him from his own warriors however, the ones that have power over life and death (his life to be precise). It also doesn't protect him, if his warriors fail. In fact it makes him an easier target for those lusting after his riches. If he was able to defend himself properly, he wouldn't need to worry. Alas, few can, if ever. Power through money is just an illusion waiting to dissolve once the bullets start to fly. Money doesn't stop bullets. Power armor and BattleMechs do.

Learn it.
Live it.
Love it.

The Emperor Protects.

#142 Takashi Fuchida

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Posted 23 June 2012 - 02:04 AM

Simply No.

I won't switch because i want the challenge the clans will bring.
~Taka
"Time is the fire in which we burn."

#143 Damion Wolf

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Posted 23 June 2012 - 07:29 AM

Change? Of course I won't change. I have always been Clan and I always will be Clan.

#144 Staradder

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Posted 23 June 2012 - 02:30 PM

likely, if a challenge

#145 Rainrix

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Posted 23 June 2012 - 02:41 PM

I say it depends...

My first taste of this universe was Mechwarrior 2, I fell in love with Clan Jade Falcon. I also caught the Battletech cartoon a few times on tv where the Clan Jade Falcon were big players...

http://en.wikipedia....Animated_Series

So if the Clans arrive and Jade Falcon are amongst them, I shall take my place with them. If the Clans arrive but for some reason I cannot play as a Jade Falcon pilot, I shall stand with House Marik and the FWL.

#146 Devil Fox

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Posted 23 June 2012 - 04:31 PM

Personally the only consideration would be tech, on initial contact with the Clans the IS felt the hurt because the technology that the Clan's had gave them the edge in engagment ranges and damage output. Once the Clans were fought a few times and their methods of fighting, their weaponary and their tatics were noted effective strategies such as close-range fighting (cave or canyon ambushes), booby-traps etc were implemented (typical IS tatics) the Clans were caught off-guard.

Smart IS pilots will be able to engage the more Powerful Clan tech Omni's on the field using terrain as the main advantage, but remember as the Clan's ravaged the IS, Star League Lost-tech caches were being discovered at amazing rates and captured Clan weapon and Omni mech's also gave the IS houses technology to study and replicate. So all the technology that gave the Clan's the inital edge will be soon diluted by IS Industry & Research who want to make a buck.

I won't be jumping to Clan's side though I know their society and systems well, think it'll be a nice spice to the game to have to kill off the Clanner skum!

Edited by Apostal, 23 June 2012 - 04:32 PM.


#147 Anixantheas

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Posted 23 June 2012 - 05:30 PM

Nope, gotta teach all those wanna-be clanners who have no actual sense of Clan RoE the meaning of real fighting.

#148 VAHST

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Posted 23 June 2012 - 09:52 PM

Yup :P. Clan Wolf all the way

#149 thearticulategrunt

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Posted 23 June 2012 - 10:10 PM

No, I shall be staying IS and hoping for salvage. Failing that superior tactics will just have to prevail.
Hopefully the clans will stay overpowered as they were meant to be and we can rebalance things through appropriate use of numbers and salvage. If they are nerf batted for the whiners the fun just wont be as great as neither will the challenge be.

#150 Scav3ng3r

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Posted 23 June 2012 - 10:10 PM

You know what I love more than anything? That there are so many pro-clan people here that talk about how awesome clan mechs are and how they will switch to play them as soon as they come out and yet all these people refer to the clan mechs by their inner-sphere names. Yeah pro-clan my inner-sphere free worlds league butt!!!

#151 Nikohki

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Posted 23 June 2012 - 10:14 PM

I didn't choose merc life, merc life chose me. :wub:

and by that, i mean of course: I'm just in it for the salvage. :P

#152 Dagaz

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Posted 23 June 2012 - 10:21 PM

Well since I play MMOs so I can hang out with my buddies and blow **** up together it would depend on what the Company / Guild decides. Long as I'm blowing **** up I don't really care who it's for.

On a separate note how exactly would that work with them letting the Clans be a playable race? I mean from what I understand Clanners don't focus fire on enemy mechs and are extremely honorable to the point that it actually cost them some battles; according to the books I've read. So since we all know that RL people would never play how is Pirahna going to allow people to play Clanners with out breaking established lore? Sorry if for the off topic comment. Just tired / curious / and I'll look for a thread like this when I'm not sleepy and rambling. :P

#153 OfficerTaco

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Posted 23 June 2012 - 10:28 PM

The clans themselves are a paradox.

It would only take one disease that adapts and takes advantage of so many people having the exact same genetics to wipe them all out.
They breed soilders for war, Yet a natural human has much, much, more to fight for, and will do things a geneticly engineered one never would.
They are so advanced yet use such primitive tactics.
They fight to end fighting when their warriors have "war" instincts that would drive them insane in times of peace.

The term clan means a group that fights/lives together, yet they fight one-on-one.

#154 Adrian Carino

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Posted 23 June 2012 - 11:13 PM

No. I will NOT change over. I am a warrior of the Inner Sphere. My will to fight is stronger than ANY strand of DNA that True born warriors have.

#155 CCC Dober

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Posted 24 June 2012 - 01:06 AM

View PostNotoriousForce, on 23 June 2012 - 10:28 PM, said:

The clans themselves are a paradox.

It would only take one disease that adapts and takes advantage of so many people having the exact same genetics to wipe them all out.
They breed soilders for war, Yet a natural human has much, much, more to fight for, and will do things a geneticly engineered one never would.
They are so advanced yet use such primitive tactics.
They fight to end fighting when their warriors have "war" instincts that would drive them insane in times of peace.

The term clan means a group that fights/lives together, yet they fight one-on-one.


It's quite confusing on the outside, but despite their ideals they have a bloody history and as such decided to practice war on a small scale. This has shaped them and allowed them to evolve their society and technology. As for the genetic weakness, that is an assumption because you can not/did not account for original Clan population, caste 'affairs', advanced genetic research/manipulation, crossbreeding of blood names and isorla. All of that comes into play when you attempt to create a virus to take care of them all and unknown, possibly modified genetic strands. You must be trying to outthink a Clan scientist, are you? How amusing :P

#156 Unendingmenace

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Posted 24 June 2012 - 05:22 AM

Yes, and I will be joining Clan Wolf if possible and jumping straight into a Timber Wolf B)

#157 Fl3tcher

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Posted 24 June 2012 - 10:02 AM

H'mm . . Interesting . .

I've read alot of people saying they'll leave their IS factions to join the clans because their superior, nobler, and how the lowbloods are untrustworthyand lack honour . .

Question.
How honourable is dumping your faction to join another?

Just asking.

#158 tracker

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Posted 24 June 2012 - 10:13 AM

Highly depends on how the clans will be comming in and IDK pretty sure 70-80% of the community will prefer clan tech so it'll probably be pretty accurate battlewise but highly unbalanced in the long run. there won't be a stalling of the invasion, the anihilation of smoke jaguar the house infighting it'll be mechwarrior's version of WoW pro's (for the most part) go clan tech (or horde to continue the referrence) while few pros and alot of newbies stay innersphere (alliance). Personally I believe I will stay innersphere but I need to have my shadowcat back in MW4 mercs I made quite a name for myself with that mech.

Edited by tracker, 24 June 2012 - 10:16 AM.


#159 tracker

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Posted 24 June 2012 - 10:21 AM

View PostDagaz, on 23 June 2012 - 10:21 PM, said:

Well since I play MMOs so I can hang out with my buddies and blow **** up together it would depend on what the Company / Guild decides. Long as I'm blowing **** up I don't really care who it's for.

On a separate note how exactly would that work with them letting the Clans be a playable race? I mean from what I understand Clanners don't focus fire on enemy mechs and are extremely honorable to the point that it actually cost them some battles; according to the books I've read. So since we all know that RL people would never play how is Pirahna going to allow people to play Clanners with out breaking established lore? Sorry if for the off topic comment. Just tired / curious / and I'll look for a thread like this when I'm not sleepy and rambling. :)


Actually true Mechwarriors did. In mw4 mercs many clans were built and we had many 1 on 1 mech battles during trials of refusal The clan i was in Wolves of Fenris or WoF participated in battles like this across atleast 16 servers. Were there morons who just fired at anything that moved? sure but those guys never knew how to patch to the updated game we played. Point being old mechwarriors respected eachother and if those involved have to form a defensive ring to protect a duel I truely believe they will.

#160 CaptFrost

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Posted 24 June 2012 - 12:30 PM

I started out in MW being a Clan Wolf fan to the core. Then I wised up and realized fighting for free people in the IS, especially in the FWL, was the only way to go.

You may fight for honor, glory, money... I fight so the young couple and their kids can live normal lives away from the iron grip of the totalitarian IS houses and the eugenic clan monsters.





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