 ravenkk, on 18 December 2013 - 05:54 AM, said:
ravenkk, on 18 December 2013 - 05:54 AM, said:
and you know that beacuse of?
Ok - look at the state of teamwork in game now - not a lot of planning, not a lot of strategy, people running around, chasing the kills, flinging epeens around etc. If it wasn't so, most of the playerbase would be already playing 12-mans or at least use TS. 
 
That's typical player behavior there - people like to attribute their success to their individual skill, not to others.
 
Currenly, teamwork is somewhat deterimental to victory - usually, team that is better at it, wins. And that's because, baring matchmaker failures, skill & teamwork are at the forefront - as tech is mostly the same.
 
Now, if we try to introduce into this enviroment an altarnative in form of the Clans, whose success, because of lower numbers & better tech will be less dependant on teamwork (than IS - because numbers would be only thing going for them) and more on individual skill, 
what do you think those players would do?
 
 gnommer, on 18 December 2013 - 06:00 AM, said:
gnommer, on 18 December 2013 - 06:00 AM, said:
We (all real fans) want the game made by the canons, these canons are fine-tuned over the years, and you want to offer us a game similar to mechwarrior, rules invented for 10 minutes, and then a long time to refine them. Do you think if we fans of the series mechwarrior whether we want to play your game or do we want to play mechwarrior? Maybe you reconsider your attitude to the canons?
I am a real fan of canon & lore, but I'm certain adhering to it would simply kill this game.
					
					
					
							Edited by ssm, 18 December 2013 - 06:10 AM.