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Clan Technology - A Design Perspective - Feedback


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#1661 SoHxPaladin

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Posted 04 January 2014 - 01:07 PM

View PostHelmer, on 14 December 2013 - 02:18 PM, said:

Just a reminder, this is feedback on the Clan Technology - a design Perspective post. Let's please use this thread on feedback regarding the design ideas contained there and use the other Feedback posts for their intended purposes ( I.E. Clan Collections - Feedback )

No need to cross the streams.... you never want to cross the streams Egon.



Cheers.

how about this, take your pgi "oh they are just...BLah" ******** hero worship and shove it! their implementation will be like everything else so far, over priced **** that doesnt work anywhere close to intended and they wont give 2 cents because they dont enjoy their own damn game....wonder why, cuz its ****!

this whole idea fo clan mechs when they still have their balancing issues, lack of unit formations and loyalty point rewards, lack of ui2.0 and its content that follows (which they dont need but are so damned stubborn to make the simple fixes that would appease the MOB) is utterly ******* absurd! quit being the ostrich in your own *** pgi and see what you have done, and maybe get a mcdonalds happy meal idea that keeps the kiddies quiet!

Edited by SoHxPaladin, 04 January 2014 - 01:08 PM.


#1662 Wolfways

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Posted 04 January 2014 - 01:14 PM

I like to keep the stock weapons on my mechs and in order to make them work with the current heat system i have to install Endo to allow for weight for more DHS.
If i can't use a weight saver in clan mechs how exactly am i supposed to make them useable? Champion mechs were introduced because stock mechs are so bad in MWO and that is exactly how stock clan mechs will be.
Ghost heat exists because IS mechs are fully customizable yet clan mechs won't be?

#1663 Heritor Asphodel

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Posted 04 January 2014 - 01:37 PM

I feel it is needed to be said that clan tech is not needed, as a person with no real interest in the lore i find it irritating that you spend energy on trying to balance something that is clearly imbalanced from the start. By mistake in some forgotten time in the era of table-top battle-tech. All i am trying to say is dump the clan-tech, and if you feel that something like that is needed invent something designed for that purpose. But keep the Mechs even though the prices are ridicules, they are still pretty cool and brings back nostalgia.

P.S Fire you pr-staff the amount of anti-goodwill is getting absurdly high if not them then the imbecile who thought of the bill gates mechs that is just rude to your customers when you clearly have not completed promised tasks: balance UIp2, CW etc..

#1664 Gremlich Johns

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Posted 04 January 2014 - 02:24 PM

View PostAlienfreak, on 04 January 2014 - 12:24 PM, said:

And yet you have to ask yourself why they didn't make it 3025 (or even pre that). Most problematic weapon systems are not even in there... Clans decades away...

Only stompy mechs killing each other in epic battles.

which is what I wish they had done in the first place (A Succession war!)

#1665 NRP

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Posted 04 January 2014 - 02:57 PM

As I said before, if you don't like Clan mechs or you don't own any, then don't play the "Clan Invasion" game mode. Either that, or PGI could provide "Trial" Clan mechs for you to use.

Anyway, these are minor implementation details which can be worked out in the coming months. The main goal of my idea is to keep Clan tech pretty much as it exists in lore, preserve the usability and desirability of IS tech, increase immersion, and generally just mix things up a bit with a game mode that is a significant departure from what we currently have.

IMO, people are too fixated on numbers and other minutiae. Longer range for this weapon, higher heat for that weapon. Screw that! The Clan Invasion provides the perfect opportunity to make a huge change in the game play direction. Let's not miss the forest because of the trees.

#1666 The Zipper

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Posted 04 January 2014 - 04:22 PM

I believe Clan technology should be overpowered. First release of Clan Tech should be stock...and the only modifications to clan mechs should be inner sphere modifications...but the same technology on said stock Clan Mech should be available to the inner sphere...and DAMN expensive...in c-bills only (to encourage more game play). Early Release mechs should be available for MC (as usual). There should be a seperate page on the UI for new clan tech available. Here's the kicker...limit the Clan Tech that is compatable to certain IS mech chassis (or charge more c-bills for a "converter kit").

#1667 Taemien

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Posted 04 January 2014 - 05:57 PM

View PostNRP, on 04 January 2014 - 02:57 PM, said:

As I said before, if you don't like Clan mechs or you don't own any, then don't play the "Clan Invasion" game mode. Either that, or PGI could provide "Trial" Clan mechs for you to use.

Anyway, these are minor implementation details which can be worked out in the coming months. The main goal of my idea is to keep Clan tech pretty much as it exists in lore, preserve the usability and desirability of IS tech, increase immersion, and generally just mix things up a bit with a game mode that is a significant departure from what we currently have.

IMO, people are too fixated on numbers and other minutiae. Longer range for this weapon, higher heat for that weapon. Screw that! The Clan Invasion provides the perfect opportunity to make a huge change in the game play direction. Let's not miss the forest because of the trees.


You know... the same thing could be said of how they are implementing clans. If you don't like 'nerfed clan tech' or how omnimechs are.. don't buy them. And that should end this thread, right?

A bit of a snarky response I'll admit.. but there is some merit. Why should they change their plans on clan implementation just to omit some players from future game modes? Why can't I prove my mettle against clan simply because I don't want or have clan mechs?

The way they are implementing clans so that they are different, but yet won't make existing mechs obsolete. I think we should welcome that. And again.. I actually like the Omnimech implementation. People can say what they will.. but I know how to think outside the box and make non-fotm configs that do bad things to other players' mothers. Configs that they think suck but I top the charts with. I have no doubt I'll do the same with Omni's. I just wish to see Shadowcats, Cougars, Owens, and Avatars soon too. Templar would tickle my fancy too but thats a ways off.

#1668 NRP

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Posted 04 January 2014 - 07:34 PM

Well, I'm pretty sure I'll be happy with the Clan tech regardless of what PGI does with it. However, it's introduction does provide the perfect opportunity for a paradigm shift in game play design.

Besides, it's too late for me anyway. I already bagged a gold Dire Wolf. :P

Edited by NRP, 04 January 2014 - 07:34 PM.


#1669 ReighnOfDeath

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Posted 04 January 2014 - 11:40 PM

I read through most of the replies to this post and I must say, wow , really ? don't be haters !

Granted I do agree with most of you, but I must ask , instead of pounding PGI why don't you guys and anyone that have ideas put them out there. Constructive criticism people , how about it ?

As from me, I cant say much, because I have been away for a few months, and I'm only really beginning to sink my teeth into this now. But what I can say is this, PGI, please listen to these guys they put a lot of dough into your game, and we did it because we love the Mechworrior franchise, and yes I know people can be harsh, but that's because they care about this.

So I hope things work out for the best, FYI, mechworrior fans are way better than the fans of moba games. :P

#1670 EDMW CSN

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Posted 05 January 2014 - 03:18 AM

Derpina

#1671 Saffor

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Posted 05 January 2014 - 06:58 AM

The only question that bothers me about clan tech:
Will it be possible to install clan tech in old IS mechs or not?
i.e. will I be able to install clan lasers in my Awesome for example? ;)

(I did search the forums but have not found a clear answer to this so far, only wall of text about clans this and that from the past 3 years, so excuse me please if it was already answered elsewhere)

Edited by Saffor, 05 January 2014 - 06:59 AM.


#1672 Mechsniper

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Posted 05 January 2014 - 08:23 AM

PGI I feel you are missing something huge if you nerf bat the clans or their tech. Those players saying "I don't care about lore I just want to play" will have moved on a year from now and not give 2 cents about mwo, because they will be playing something new. Battletech MechWarrior fans will be here BECAUSE they love the lore and will spend real $$$ in good quantity because WE LOVE THE LORE. Remember how you hooked us founders. You had daily IS news releases and followed the time line(lore). The Clan invasion was a huge hook for most of us and we were rearing to mix it up with a Timber Wolf or Mad Dog because of this. New players should be exposed to as much lore as possible, NOT hidden/protected from it. MWO only works as a BattleTech simulator, and should be VERY proud to be MechWarrior, not just another "ROBOT JOX" game. Hook the new guys on lore and they will be with you 20/30 years later like most of the founders I have spoken with, WHO ARE YOUR PAYING CUSTOMERS!!! Notice the number of Founders with Phoenix tags... . PS, 2 clan stars vs 3 lances should be even with clan tech. I have said before, also a weight modifier or battle value for match maker could balance clan tech in a match easily. DON'T nerf the necessarily OP. What fun is a clan mech that's just like the rest of IS tech???? None....

Edited by Mechsniper, 05 January 2014 - 08:28 AM.


#1673 Russhuster

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Posted 05 January 2014 - 08:51 AM

Mechsniper, WORD !

i for myself would pay eventually for clan tech thats worth the name but will give certainly no cent for nerfed dory lookalikes

R

#1674 Whatzituyah

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Posted 05 January 2014 - 10:48 AM

View PostRusshuster, on 05 January 2014 - 08:51 AM, said:

Mechsniper, WORD !

i for myself would pay eventually for clan tech thats worth the name but will give certainly no cent for nerfed dory lookalikes

R


If you think about it they don't want to make it look like a rush for clan tech because that is what happens in games some is always trying to get something that gives them an advantage.

Edited by Whatzituyah, 06 January 2014 - 12:33 AM.


#1675 Serpentbane

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Posted 05 January 2014 - 10:51 AM

In my opinion they come to early. Both because the current games has loads of flaws, and because clan Tech will not fit without great nerfing.

Why not make a timeline. A------B------C------D------E------F------G------>

Let's say a mech is introduced at time C. Now, this would make it better than older mechs, A and B, but not as good as mechs released at D and later. But mechs from time D would be slightly better, and mechs from time G would be a lot better.

This way the game could be balanced for each point on the time line. How ever, even if you could not deploy a time D mech in time A, you could deploy a time A mech in time D, or any other. Perhaps to a certain extent.

So, this way great pilots can play early mechs against clan mechs, if they want, With greater rewards if they do well. But players liking the early mechs are not forced to play against clan mechs.


I really dislike the ghost heatand heavy weapons nerfing so far, an this plans looks to make things even worse.

Dont nerf weapons, make larger maps, use mech roles more, to even out the ods. We dont need to drop on top of each other. Let scouts scout, spotters spot, and so on. Make certain elements of the map favourabl to lighter mech, and so on.

Dont make the Atlases worst enemy the Spider...

#1676 Russhuster

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Posted 05 January 2014 - 11:15 AM

@ Whatzituyah
certainly not it doesnt refere to that what makes you think so? in the name generation there is no ß so i had to chose ss
its german translatet the name should be like Sootcougher or Smokecougher

@ Serpentbane

i think youre right in the time aspect ist is, like statet in a former posting, way to early to introduce clans
better it would have been to manifest the warfare first let establish houses and mercenaries, maybe even run a conquer
game round to split up the inner sphere star map to the houses and then the time is ripe for the clans, but well it s like it is
a messed up timeline,

#1677 Russhuster

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Posted 05 January 2014 - 11:24 AM

@ Whatzituyah

no what makes you think so?
its german meaning translatet something like Smokecougher, but in the names generation there is no ß so i took ss

@ Serpentbane

i give you right there the timeline is abit way to compressed first teh warfare should have been brought up then the factions established,.. even let the houses fight for the iinner sphere star map might ve been a good idea and THEN the clans but well it is like it is a kinda messed up timeline

#1678 Lettuce Prey

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Posted 05 January 2014 - 12:49 PM

Clan Tech!

i knew this would be a tough one when it was time for it to arrive.
i could never think of a way to get clan tech into a multiplayer game without requireing people to adhere to the clan rules of honer.
and of course we all know that would never fly.

your proposal for how to do this looks like a place to start, and you have clearly stated that this is "A PLACE TO START".

thank you for taking this seriously and being willing to be careful.

the only advice i have to offer is a request;
please don't try to satisfy everyone, even me.
find something you, as developers can live with, and i truly belive that the rest of us will adapt.
some of us will be loud and noisey with objections, but i for one will be very hard to chase away.

by the way, i ordered a graphics card on friday, a couple of days ago.
i am hoping that 4gigs of ram and over a thousand cuda cores on that bad boy will run this game.
i've been away for a while , and i intend to be back.
but i still don't have a joystick.
the keyboard will have to do till next month.

#1679 WolfDrache

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Posted 05 January 2014 - 11:13 PM

I think they should just scrap this whole game because it is not never going to be like the real thing of Mech Warriors 4 had. That game had everything that Battletech was made of. This MWO is one big joke and us Fans of Battletech everywhere is very upset about this too. I am really glad I did not put any money into this game I feel sorry for those who did.

#1680 Taemien

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Posted 06 January 2014 - 12:19 AM

Funny.. this was said back then too:

Some random dude in 99 said:

I think they should just scrap this whole game because it is not never going to be like the real thing of Mech Warriors 3 had. That game had everything that Battletech was made of. This MW4 is one big joke and us Fans of Battletech everywhere is very upset about this too. I am really glad I did not put any money into this game I feel sorry for those who did.






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