Taemien, on 20 January 2014 - 07:18 AM, said:
But it comes down to one thing. All these little balance suggestions (Zellbrigen, uneven teams, ect) just won't work. And here's why. Most players have 10-20 IS mechs sitting in their mechbay. If they choose clan... and lets say they are part of a unit that requires them to be clan, so they can't play both sides. You're going to tell them that their millions of cbills or thousands of MC spent, time spent on exp is wasted?
Nope.. thats not what PGI wants. Which is why we'll see more than likely... both sides using both types of mechs. This keeps customers happy. This keeps customers buying more mechs. And makes things a little easier to balance.. while at the same time they can bring us 28 new fresh weapons. And not simply copy and pasted weapons that take less crits and tons and have more range.
no body's telling any customers they can't use what they brought, hell i wouldn't have brought a phoenix pack if i thought it would deny me of playing as a clanner and it's a very poor falicy if you truely believed that and/or knew anything about well designed games. and don't make me laugh about 28 fresh weapons, they'll be tweaked exsisting weapons and everyone knows it. did the playerbase retain and grew because SSrms had their trajection mechanics changed from turn on a dime into the CT to the bones aiming structure we have now? i don't think so. the novelty just wears off, weapon changes don't carry games.
but please go through this in detail why it’s not possible to, not be able to play both sides? You can only play one match at a time anyways…
So for an newbie account to login, you would be taken to a screen that says
IS – CLAN
when I select IS I’m taken to my IS mechbay with my IS store and inventory and when I set stuff up and press launch… no no sorry lets have playtime fun button I’m taken into the cue and see my team filling up with IS mechs and the enemy fills up with the same number {because there’s more IS online so MM finds IS vs IS easier to pool from} and then I have a match IS vs IS.
Then I start the second match, my team fills with 16 IS and I see 10 names on the other team, right different gameplay altogether the MM has found some clanners! Exciting, to the lore competition to beat another side a real enemy, something more involving than just mumbo jumbo randoms of a beta game.
Enjoying the totally different playstyle and my IS team focus fire to just win before they could leg and xl engine blow out enough us “oh boo woo I was the second taken out like it’s a new and horrible experience that never happened in MWO befor. better QQ on the forums that life isn’t fair and teams are horribly unbalanced” I then log out and find the faction screen again
IS – CLAN
I log into clan because even though the skills of a greater number of players beat the OP equipment in the last match I’m a delusional newb and have migrated to the awesome team. oh I didn’t by a clan pack… no matter there’ll be 4 trial mechs just like it is for every other newbie logging in. {will proberbly be the kitfox, nova, summoner and direwolf} theres also an clan mechlab and a clan currency and store. When I press the play button I’ll first have a match and watch as ten vs ten comes up and everything is balanced but a little fast for everyone to be killed, I read in all chat it’s no worse than a lords vs lords match of very quick kills, so it’s no different than the balance the game’s had for a year or more now. Cool it’s like being with the top players so I launch again, all cocky that I’m in a superior mech watch 16 vs our 10 because there are enough IS mechs online to have this style of match. then 2 and a half mins in I’m destroyed in a single blast by 10 mechs. How is it my fault that I ran out to where 10 mechs are!? More QQ on the forums to add which is totally not like the 12vs12 newb whinning like MWO is stuck with now. then i switch back to IS which gives me more body gaurds and longer survivability with lesser tech. an eassier pace of gaming but i have a choice to stay and max my mechs or play as something else and level their, at least 2 as more intrest in choices and investments so i'll be staying for a long time without the need of make my mech magic module leveling systems.
Additional; yeah you’re wondering about premades and private lobbies right? Well there’s this thing called chat… you tell people you’re logging out to play as the other faction, you could open another lobby to do it or just long into your other faction and send invites to premade up. Chat would also have your faction banner on the side of your name telling everyone whom you belong to which would include what house-clan you’d be in. these names would disappear and re-appear as different factions to swap over to become eligible to play as a team. Just like how people belong to 2 or more merc units and switch in and out of TS3 channels. It’s not that hard for the players to do it, nobody whinged I can’t play with my friends and nobody wouldn’t have access to everything they brought.
In otherwords the game wouldn’t stay mediocre except for a cooldown variation here and an missile stagger fire there. and that's your lot for a year whilst we lie about CW coming out again. MWO would evolve to have so much more meaning and purpose to play without CW {which won’t be started on for at least another year according to Russ} and people will be getting what was advertised and paid for, something alluring to faction play and an “invasion.” the company gets respect back for treating it’s IP with respect and shows signs of using it in more than name only. not just going for the money and at the very least give an impression that CW is in the making and prolongs the life of the game. you'd have two factions to master if you're hardcore and that's all the staying power needed, not more damn modules and mechs for little/no changes in gameplay. it would shut up haters that MWO will be nothing but a derp shooting arena game. Win-win for everyone in the long run which is supposed to be the priority right? Or do we not care that the servers close because everyone got bored with random derping for years and nothing happening as well as the list of lies and back peddling growing?
Seriously this migration and split cue scare mongering at most means people might complain, “I’m bored with being teamed against one side and haven’t played against people of my own faction for ages” the quality of matches wouldn’t be any worse than what it is now and people still play on. if the cue only has 12 of XX faction players on at any one time it’s time to close servers down. As much as haters would love it MWO isn’t that starved… yet.
You know this system works like how so many conventional popular FPS games have done it for decades? IT CAN’T MAKE MWO ANY WORSE! Why is MWO the special exception for integrating everything into one giant mess of failed promises? Under the current scheme 2 things could happen;
Over nerf
break stock mechs with over nerfs {like changing crits + tonnage or double cooldowns with more GH on top} and possibly render hopeless the best possible builds for some chassis {low armoured and low speed mechs DOA} would mean the ultimate IP betrayal clan purchasers up in arms for all the junk they got suckered into. Clans will be in but name only like coca cola and will earn as much respect. a few chassis join the meta lordz and the mediocrity of the sinking game. MM wouldn’t be able to keep tech bases separate even if it wanted too and A few clans being fielded either side amongst all the IS would create a farce. Lobbies would have a use but with nothing more to interest players as the new mech intake offered less evolution then intreast would wain and pugz would get bored and leave, the game would be on overgold clan life support and CW wouldn’t have enough of a playerbase to warrant it. The game would drain and die.
Under nerf
screw up the nerf process {inevitable with paul} and clans will still be OP under 12vs12. Mixed teams would create a farce. although trying to sell “the invasion” like it’s one side vs another… even though it looks like the game’s not going in that direction at all and not for years yet. A total {scrap} contradiction between 2 years of marketing and the actual product for a year so at least by what the devs say. Clans will be in but name only like coca cola and will earn as much respect . people will use clans and others will have a point when it’s P2W or more like clan 2 win. Teams made of all clan tech will end matches too fast and it will be the only choice, run clan or none at all, it will be literally pot luck to have an all IS session just to get in a decent game. Lobbies will be mandatory and the newbies-pugz will dry up. Game will drain last players and die.
The only reason this is being discussed at all is because the devs can’t build this game good enough to warrant it’s existence in the future clan implementation or otherwise. Their rep and resume explains as much that they don’t know what they’re doing. They haven’t a clue how to expand and incorporate such features to give the game meaning and a life long enough to retain enough interest to prove CW can be worthwhile and functional. We all hoped UI.2 would allow them this development flexibility but the current plans suggest otherwise. They can’t even build a cohesive mechlab with it, wasted real estate, terrible mapping and shrunken info if any at all. {click fest to understand what your mech’s made of hardpoint wise}.
It’s poor game designers on a shoestring budget because the heads don’t use profits to invest back into the game but instead build other projects and let this one wilt and die, minimal effort for most pre order profit. I wanted to believe differently but this whole cornerstone “clans” being rushed out like this, 5 months now and ticking, proves there’s no care or quality to be found here at all but they still expect top prices for addons… which they don’t know what it will even be. If all the system I’ve just gone over were proven to be functioning and in the game i wouldn’t have any such concerns and no problem spending the money. However they’ve rushed without a clue what they’re selling and their track record for plans and delivering is a mess. So I know it won’t happen and I know where my money is staying… safe. If only PGI could prove otherwise…
Edited by GalaxyBluestar, 20 January 2014 - 10:41 PM.