Taemien, on 21 January 2014 - 08:51 AM, said:
Assuming we have the one pilot system and going by how they said factions would sort of work. Here's the issue:
You choose a faction. Which isn't IS or Clan. Its actually 6 Houses and However amount of clans they want to put in might be 1, 4, or 6 or whatever. When you fight for that faction you earn loyalty. You don't earn loyalty with other factions while with that particular faction. They've even hinted at losing loyalty with factions you fight against. So if you're playing IS and Clan, and you like to switch between the two (and if I'm not mistaken, I believe that costs MC to do, but that could be older news and obsolete.. so don't quote me on it), you have to hope that your opponents aren't Clan if you're playing IS, or IS if you're playing Clan.. or rather specifically the faction you're playing on both sides.
That's assuming a one pilot system. If they allow for us to have more than one. Then great you can have a Spheroid and a Clanner. Problem is.. are they going to allow purchased mechs on both? Nope I doubt it. Thats entirely my point. See.. I have this issue on Planetside 2. I'd love to play another faction. But purchased weapons do NOT transfer. So I have to repurchase them with SC (like MC), or Cert into them (like cbills, but takes a long time). But of course I've already made that point.
Having more than one account. I don't think I need to go into this. Obviously you can't use mechs bought on one account on another.
Thank you, you’ve totally CONFIRMED that a game which adheres to factions is a successful game. I can understand not forcing people into kurita mechs if that’s their alliance because there’s no where near enough players and content to organise this but even sandbox shooters can establish an enemy and a friendly side. MWO is randoms and can’t carry on being as such if it intends to expand and grow in player retention. Good example with PS2 you don’t like how it locked a weapon to one faction, well that game’s dead in the water isn’t it… oh wait. seriously when i buy IS gear i use them with IS houses units etc. Clans had IIc mechs for a reason, to keep them clanside. if i brought the clan mechs i don't expect to drop with a stiener banner surrounded by stalkers and atlas. i've already written the kind of game i was expecting considering PGI have touted 3050 clan invasion {scrap} since 2011.
Every good game has a side to choose and doesn’t mix it up, MWO by contrast has so little purpose it’s no wonder people don’t hang around except for the most diehard. The forums are full of them when they should be full of new players excited about becoming loyalists to either innersphere or clan, stiener or jadefalcon. Shame PGI can’t even make the medallions we spent real money on to work in any capacity 4 months after issuing them.
Taemien, on 21 January 2014 - 08:51 AM, said:
Let me ask you this one. Why should I not be able to use a Catapult without gimping my team if I decide to play with my Clan buddies? Why shouldn't I be able to use a Thor when playing with my IS side? Thats the dillemma PGI wants to solve. And you know what? I support them on it. Why shouldn't a clanner who decides he just wants to use his AS7-DDC he's been playing with for the last year be allowed to do so? Why shouldn't I be able to use a Daishi to send the Dracs running when playing for House Davion?
Think about it from a business standpoint. You have hardcore BT fans which make up a very small minority of the playerbase. Then its split between people supporting it and people who are not, and there's a very good chance they'll just be disgruntled and keep playing (those who say are quitting are bluffing, some of them said they'd quit over ECM and then appear a month later with an overlord tag lol). While the majority of other players have dozens of more mechs to add to their collections.
So you tell me what they are likely to do? Say what you will about big business and all that occupy BS. But they do have to keep the lights on.
Because the game reflects so little of what was advertised. people with no investment into the franchise the i don't care people are open to learning the fun that the IP's concepts could bring them. that's how we all started i'm proposing that there's give and take for your choices, something that might bring back the thinking into this shooter. every weapon has a sacrifice and draw back compared to something else, why should factions be any different, you want a clan mech you join clans but you sacrifice your IS credentials for that perioid until you swap over. however with these current plans now theres a huge chance it won’t even let clanners be clanners and everyone’s a IS merc with the same old hanger grinding for the same pointless grind, the i don't care people will get bored of shooting bots because there's nothing else to tie them to the game. that's what immersive universes are for and it's what has kept this franchise alive for 30 years and it's why MWO exsists today. if you can't respect that power and how influenciall it can be to prospecting customers then what buisness are you in? This clan balancing scheme and everything it encompasses is strangling the game to death. You want commercially viable than stop being a lemonade stand and writing lots of different brand names on the same cup of juice. actually offer an different experience and people will hang around longer.
And that’s the problem I have with PGI, they won’t or can’t do clan factions and the IP justice because they’re trying to shoehorn everything into the Alpha system. It sounds like it’ll never happen because it’s not BT or TT it’s MWO. What a waste of an IP. I was hoping UI.2 would cater for this but so far there’s no sign of it. All we have is clans will be pointlessly “balanced” {read nerfed} for the game. This indicates that they will put 12vs12 and mix groups together so that they don’t have to develop factions properly {I fail to see a valid CW with these plans} everyone will arms race to clans anyhow because they’re not sacrificing anything for them {you see why sgerigation’s good because it means diversity and real enemies not oh look it’s the same firearms and that guy again he just changed a uniform so much fun they can field whatever they like how they like so only the best is used. when one tech proves to be better than another everything else will be forgotten about {read narc MG LBX forgotten and ac’s ppcs for all etc} yeah you’re going to say I still see people using {scrap} but really do you want to turn even more mechs and equipment into this ie one side’s stuff? That’s what the current plans will do to either IS or clan. I’m thinking it will happen to clan because…
There’s no sign of clan faction support, or currency or accounts. 5 weeks after the announcement and nothing.
No indications on implementations as far as ownership and deployment is concerned, just the tech status and a hint at customisation. Which leads to…
PGI’s current cut backs in weapon values for clantech, {I still can’t get over the suggestion of tonnage bumping as a balance tool} and a full TT style nerf to customisation, great when just about everything else deviates or isn’t TT at all, better tell paul this isn’t BT or TT it’s MWO. No omnipods just hard point swaping forcing more cbill sinks which translates as cough up if you want to customise beyond the current IS hardpoint system and suck it up if you were thinking of building a boat cause we’ll make sure the hardpoints won’t be available for you to do it. So the customisable clans will be just as restricted as IS mechs except that you can choose your IS boat with one mech purchase and have all the armour and engine to play around with to bypass the arbitary lockdowns {ghost heat} whilst clans have so much space and efficiency deadlocked in hardwired equipment whilst you have to pay more and more and more. So they can’t gain speed to overcome enemies {an atlas will outrun a madcat on speedtweak…} and they won’t be able to maximise weakness in armour locations or contain heat with the engine heatsink slots being fixed as well.
Taemien, on 23 January 2014 - 07:51 PM, said:
Did you forget that they do not like alpha strikes to deal that much damage for free heat? 36 heat will be over 46 heat by the time heatscale is done with it. So you'll have something that deals about the same damage for more heat. Granted you'll have the DHS needed to keep the heat under control.
Congrats, you found the only viable Clan Configuration... assuming the Masa Prime's arms get 3 energy per. The Awesome 9M doesn't get two energy hard point in its PPC arms.. so I'm not entirely sure the Masa will either. But for the sake of argument you might be right.
But since we're on the topic of Clan ER Medium Lasers.. what about them Medium Lasers? The Blackhawk carries a whopping 12 of them. Lets say they give Omni's the same customization that BattleMechs can have. You've got 12 energy hardpoints in the arms. What are you going to use there? 12 ER Mediums? Fire those at the same time and you've built 300 heat. Not the 60 you'd expect.
Yeah, I'm going to trust PGI's decision a bit more. As I said, at least their versions of clan stuff won't be DOA.
i'm agreeing here
And this is why I don’t trust PGI at all, the suggested nerfs are for building up more heat and spreading the damage for range only, those two elements mean their DPS is heavy capped and that’s on top of having less crit space to work with all the TT restrictions. So much DOA. Kitfox and Adder, have low engines which means they’re too slow and have no way to keep heat down on the big guns they’ll be relying on to find another way of being viable, they’ll be harder to use than locusts. the nova has a low rating engine which means no bonus space via additional heatsinks for it. There will be no primes fielded except heavy butchered ones packing ac’s and gauss only. the timberwolf is the only good energy mech amongst them {5 clan DHS critslots saved for it’s 375engine} the rest are going to be ac dependant with heat and won’t have enough space for ammo or will field the same amount of dakka as is current. Only as it stands pgi will have nerfed the weapons too, so nerfed speed nerfed armour allocation nerefd customisation space on top of heat and spread damage mechanics means I wouldn’t want these mechs in a 12v12. this method of balance is more convolutant than the ghost heat solution. If they had unerfed tech they could be usefull 10vs12. If they had the TT stuff taken away then 10vs12 is viable even 10vs 16 is doable for different playstyles tactical balance. But that’s too much like work for PGI, what a waste.
Clan flavour? Would’ve been nice if they had any plans for that…
ComradeK, on 23 December 2013 - 03:10 AM, said:
New playstyles? no, not happening. Big shame.
And PGI expect the names alone to wrench wallets open? I’m still not convinced in buying clan mechs because it’s all just a branding exercise. Little plans and no integrity to the purpose of the franchise earns ziiiiip.
edit; noticed how there are more curved designs, which are more faithfull to the originals in the grabdeal varients over the standard stuff the free to buy later on stuff? they really think they can get the loyalist crowd in on eyecandy alone.
Edited by GalaxyBluestar, 23 January 2014 - 10:16 PM.