Interesting....
I like the Omni design concepts, but Armor allocation and FF/Endo localizaion needs to be allowed. With a modular body part system, too many complications will exist between variants having different armor values and reaching the neccessary amount of FF/Endo crit alocations.
IE:
Variant A right arm houses 4 crit spaces of FF
Variant B right arm houses zero crit spaces of FF
Problems ensue without the current floating crit system and the proposed component swapability.
Non alocated armor would get really wierd if 2 variants have different armor values. This might be fun when balancing side torso selections in the mechbay, but ultimately I don't think it's right for gameplay....not in a game where skill and meta dramatically effects armor allocation.
SSRM6s....
Meh...This amounts to basically a hardpoint saving system where, for a single missile slot, the equivalent of 3x IS SSRM2s forced to chain fire are taken. Load up 4 Clan missile points with SSRM6s and you have a chain firing 12xSSRM2...double that of any IS maximum, AND with plenty of other hardpoints to still use. I think this is the biggest issue with the balance approach.
I do like the locked engines and chassis upgrades (FF/Endo), but I think this is probablly also a good time to across-the-board give all FF (both Clan and IS) a small damage reduction value for flavor as opposed to the "lesser" of the two it is now. This helps IS mechs, and blances out non-customizale Clan mechs forced to have it over Endo.
Finally.....MRMs/ATMs ????? Please?
Edited by Mr 144, 14 December 2013 - 07:08 PM.