Riptor, on 14 December 2013 - 07:37 PM, said:
What the flying pig are you rambling on about?
You must be new here. I'm Aim. I'm the guy who describes the game most of the people here want to play. The only disagreement is to what degree MWO departs from those ideas and whether or not it will ever become something close to those ideas.
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I said you embody everything that is wrong. Not that you caused it. I thought you were good at this 'reading' thing.
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It is not my decision to sell clan mechs to IS pilots.
It is not my decision to not limit mechs by faction.
This set of statements betrays a complete failure on your part to comprehend my post.
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I had zero input in any of it JUST LIKE EVERYONE ELSE
That is incorrect. We all had an input - whether it was our contribution to gameplay statistics, our monetary contribution, or our discussion on the forum - we chose how we were going to react to the developers every step of the way.
Now - the developers are free individuals and can make their own decisions - but none of those decisions are ultimately made in a vacuum.
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HOWEVER, i am able to read what PGI actually writes down.
Again.. instead of flinging mud at me please provide me with the exact text passage that says that only clanners can pilot clan omni mechs.
Again what the heck are you even babbling about, your entire post makes no utter sense what so freaking ever.
First im being attacked for not envisioning community warfare "properly"
Now im being attacked for pointing out the problems that it would cause if you made clan mechs clan only like some people suggest should happen?
Could you make up your bloody mind please?
Perhaps if you would slow down and actually read what was being said, you would gain the requested understanding.
I cannot overcome the words you put in my mouth and the thoughts you put in my head. Only you can remove such stones from your eyes.
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And honestly.. you really believe that when CW will come anything will actually change about how drops go down?
NEWSFLASH!
Lobbies are not going to replace the drop button, private matches will not net you any XP or cbills. Lone wolfs who are completly capable of owning both IS and clan mechs will still be able to group up in 4 mans and hit the launch button.
Its time you and the rest of you people finaly wake up and realize that your wishfull thinking about how it should be has absolutely nothing to do with how things really are.
You're confused, once again.
A programmer can, and will, basically make a game do anything he or she desires (within the limits of computational power and practical information tracking systems). Your notions that this game cannot (or will not) make differentiations between the players is just silly.
Now - I honestly don't expect CW will come out.
Here is precisely what will happen:
The Clan Collection will 'launch' in June, as promised. It will see roughly 30% of the sales figures that Phoenix saw, and there will be zero increase in average daily users (no more player interest or activity than there will have been for the past four months). That will still be revenues in the range of $2M for the Clan Collection (possibly even gaining as many revenues as previous packages - such as the Founders - at $5M).
The announcement will be made that no future content will be released for MWO in October of 2014, and the player-base will still not change (provided the servers stay open). There will be people who enjoy playing this game who will stick to it no matter what happens.
PGI will have made close to $25-30M on a game that will, all told, have cost them between $2-3M. Over-reported man-hours and over-paid contracts to friends will likely show that MWO was running at or close to break-even - but CEOs at PGI will get their bonuses and the company walks away with a very stacked wallet from an ingeniously monetized player base.
The game will fail to attract 'fresh blood' without a far more deep and engaging multiplayer/community gaming experience.
The problem with what you are suggesting is that you undermine the inherent community aspects of the game's lore while encouraging a 'balancing' scheme that only takes into account the horribly limited combat environment of the game. It's preparing yourself for failure.