Edited by Geist Null, 14 December 2013 - 09:31 PM.
Clan Technology - A Design Perspective - Feedback
#381
Posted 14 December 2013 - 09:30 PM
#382
Posted 14 December 2013 - 09:31 PM
Grey Black, on 14 December 2013 - 08:02 PM, said:
I really like this suggestion...
#384
Posted 14 December 2013 - 09:37 PM
And 200 bucks for these mech packages? The phoenix package was pushing it at 80 bucks for an overlord, but you got ALL the mechs for that. 200 for just one type? ridiculous, and im not paying that much for a BLOODY MECH I CANT EVEN CHANGE MOST OF THE ATTRIBUTES OF. you haven't even properly balanced The current Innersphere weapons yet and you do the Clans like THIS? SCREW this {Scrap} and SCREW this game. PGI I would have gladly turned over all kinds of dosh for this game simply because you had the "Mechwarrior" Title and im a long time fan of the series, but this? This kills it. You wont get another dime from me, and If any of you other players consider yourselves fans of this you would follow my example. The lack of sales might finally make them LISTEN to us...
#385
Posted 14 December 2013 - 09:42 PM
Paul Inouye, on 14 December 2013 - 08:59 PM, said:
Nothing more really needs to be said. This man is clearly on top of things.
#386
Posted 14 December 2013 - 09:49 PM
xXBagheeraXx, on 14 December 2013 - 09:37 PM, said:
And 200 bucks for these mech packages? The phoenix package was pushing it at 80 bucks for an overlord, but you got ALL the mechs for that. 200 for just one type? ridiculous, and im not paying that much for a BLOODY MECH I CANT EVEN CHANGE MOST OF THE ATTRIBUTES OF. you haven't even properly balanced The current Innersphere weapons yet and you do the Clans like THIS? SCREW this {Scrap} and SCREW this game. PGI I would have gladly turned over all kinds of dosh for this game simply because you had the "Mechwarrior" Title and im a long time fan of the series, but this? This kills it. You wont get another dime from me, and If any of you other players consider yourselves fans of this you would follow my example. The lack of sales might finally make them LISTEN to us...
They don't want an arms race to clan tech. Sorry, but that is the right call in a competitive game. Second the packages are not just one mech. The 240$ packages gets you all the mechs and variants (24) and mech bays to go with them, along with other stuff. It comes out to be almost the exact same value as the PP.
#387
Posted 14 December 2013 - 09:51 PM
Don't try to change TT weights, you'll kill the stock configs. All other nerfs... well, if you must, OK then. Perhaps take the same approach to Clan LRMs > 5 as to Streaks > 2 (volley fire). Or just dispense with "no minimum range" altogether. Or forbid the spotting, make them able to lock only by direct line of sight.
Quote
- The engine type and rating
- The number and placement of a minimum number of heatsinks
- The amount and distribution of armor
- The armor type and the location of any critical slots occupied by Ferro-Fibrous
- The internal structure type and the location of any critical slots occupied by Endo Steel
- Enhancements such as MASC
- The occasional weapon or other piece of equipment (e.g. jump jets) that is included as part of the base configuration
Also you haven't answered an important question: will there be cross-tech? Will IS Battlemechs be able to equip Clan weapons and equipment? What about Clan armor? Engines? Upgrades? And will Clan Omnimechs be able to do the same with IS stuff?
Edited by Morang, 14 December 2013 - 09:54 PM.
#388
Posted 14 December 2013 - 09:53 PM
#389
Posted 14 December 2013 - 09:55 PM
Can haz JJ daishi?
Might as well as most of the clan mechs are going to be glass cannons due to stock armor, and about half are DoA because of that. The good news is that the Daishi is going to have proper armor and can mount 4x UAC20 and still get 2 tons of ammo and a small head laser for lulz.
The bad news is we know that stock TT armor values will make most of the clan mechs extremely vulnerable and IS mechs will seem overpowered in comparison. That includes the summoner compared to a CTF. Even PGI admits tonnage, which is effectively translates to armor, rather than mobility and firepower as heavies can mount comparable loadouts to assaults and are faster, is something they need to balance, hence weight limits.
Edited by Ghogiel, 14 December 2013 - 09:57 PM.
#390
Posted 14 December 2013 - 09:56 PM
Edited by NyxOOX, 14 December 2013 - 09:56 PM.
#391
Posted 14 December 2013 - 09:56 PM
#392
Posted 14 December 2013 - 10:00 PM
#393
Posted 14 December 2013 - 10:03 PM
NyxOOX, on 14 December 2013 - 09:56 PM, said:
Um... you need to reread the the post.
I think you can make a hex UAC2 daishi.
You use config C for the 4 AC2s in the side torsos, swap the LBX10 for another UAC2, that's 5, and if I understand correctly you can swap the left arm hardpoint pod with the prime variant so you can now add ballistics there too.
#394
Posted 14 December 2013 - 10:04 PM
Listen to these people, because there is a real dissonance between what PGI feels is balanced and what the community feels is balanced. This dissonance has resulted in some awful spells of balance, ie, medium laser/LRM/ PPC Warrior-online and Streak-pocalypse. With the smaller sample of telemetry data which test servers provide and the pace with PGI can move at, this has to happen sooner than later, and you're going to need all 6 months to do it too.
For the money you guys are asking, clan tech has to go off without a hitch. Another bout of LRM-pocalypse has the potential to really wipe out the game. That is the biggest risk of this package, bad balance has the potential to push MWO into the graveyard, and what good is 240 dollars worth of mechs if there is no one to play with.
Honestly, without seeing the implementation on a live server for at least 2 weeks; I wouldn't lay out the money you guys are asking for because of the on going questionable balance issues we've had since closed beta.
Edited by Grits N Gravy, 14 December 2013 - 10:06 PM.
#395
Posted 14 December 2013 - 10:04 PM
Ghogiel, on 14 December 2013 - 09:55 PM, said:
Alt Config C comes with JJs....so the obvious "core" to build off....just need to swap for some ballistic sections from the other variants.
#396
Posted 14 December 2013 - 10:04 PM
Whatever you do, do NOT change tonnage and weight numbers!
Now, then. I like the hardpoint limitations, but please, no not make me buy a completely new mech just to get an arm I like, mixing and matching like that will add too much of a grind. Maybe add another tab to the mechlab, where whole arms can be stored and such, and can be bought for cbills.
For the missile minimum range, maybe limit their tracking within 180 meters, so, while you CAN hit within that distance, it takes a lot more skill than just having streaks that happen to go 1000 meters out.
Speaking of streaks, I think that whole system should be looked at, so they are not just 100% accuracy heat seekers.
I think we should be able to change the numbers but not type of equipment, so if you have an XL, you are forced to use an XL, but you can change the size, same with armor. (For all of you who consider the TT sacred, keep in mind the lore and how modifying IS mechs is unheard of, and requires weeks of refit and genius techs. Given the freedom seen in MWO mechlab wise, it is only fair that the Clans can do some of the same, while keeping some of the balance already seen)
I like the ideas that require more skill to use clantech, like the longer beam duration, instead of flat our nerfing them.
My issue with using ghost heat is it only affects boaters, and not everyone using clantech is going to boat. Use a balanced loadout, ghost heat is not an issue, so what is the balance there?
Using the quirks to differentiate between configs I like, because, unless one has a CT hardpoint you really like, there is no reason to use one or the other.
Maybe make the clan mech's heat containment lower, so you need to watch your heat more.
A note about player balancing (Zellbrigen), with the XP/C-Bill rewards, maybe penalize players who break Zellbrigen.
For those who suggest making the teams tech pure, what about those who *gasp* play on teams? On a team game? What if I want to play with my friend, who is too broke to spend anything extra, who has never been able to buy colors, or any of that? Make him grind out for a clan mech just to drop with me? That will **** off a lot more people than the balance of the game ever will.
Since tonnage balance is a thing, use it! Make a clan mech weigh more on the match balance, so if someone brings out his Dire Wolf (like I will from time to time, for sentimental values (I am odd, do not judge me)), he will be teamed up with mostly mediums instead of heavies.
One last thing (unless I think up even more things, in which case there will be edits), PLEASE, have a lot of public tests before these features go live, and make it so those who have not preordered still get to play clantech during them.
#397
Posted 14 December 2013 - 10:06 PM
StormDll, on 14 December 2013 - 10:00 PM, said:
******** It...
"Premium time now gives you access to Factory Level refits of your mechs!
What does Factory Level Access do for you? With your Premium time now comes the ability to change the engine placed in your mech and re-arrange the armor and heat-sinks installed on a 'mech!"
What do you want to bet this is their next big idea?
I swear to all things holy... I had better not have reason to come back and link to this post.
... Edit: .... am I reading those stars correctly? Is the word "God" actually censored... or only when followed by Damn?
God
********.
Edited by Aim64C, 14 December 2013 - 10:09 PM.
#398
Posted 14 December 2013 - 10:08 PM
this should pretty much give you the required feedback...
#399
Posted 14 December 2013 - 10:08 PM
Noth, on 14 December 2013 - 09:49 PM, said:
They don't want an arms race to clan tech. Sorry, but that is the right call in a competitive game. Second the packages are not just one mech. The 240$ packages gets you all the mechs and variants (24) and mech bays to go with them, along with other stuff. It comes out to be almost the exact same value as the PP.
THERES BETTER IDEAS TO AVOID THAT THAN KILL GAME FUNCTIONALITY OUTRIGHT!
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