Fooooo, on 14 December 2013 - 08:17 PM, said:
Thinking it over I've come to see that maybe weapon changes aren't even needed.....well...not many changes anyway.
If the clan mechs cant change engines, cant move FF or endo slots (so if you have 1 free slot in 1 arm and 1 free slot in the other arm, you can't move the FF or endo to get 2 free slots in 1 arm etc like IS mechs do auto), cant really change HS slots or whatever paul was going on about there.....and....
the big one.....
cannot change armor points..........
If you sufficiently "down-armoured" the clan mechs (some may already be at a good spot) then they become glass cannons, probably balanced against the IS mechs then.
In that the IS mechs "weaker" weapons dont matter as the clans have "less armor", so to make up for their less armor, the clans get more powerful weapons.............keeping the balance somewhat....
Its all theory tho, I'd love to test that out on the PTR........
Other then that at least some info is out......
I see no way non-distributable armor allocation or fixed FF/Endo Crit locations can make it into the game. Interchangeable body parts will only be possible if the swapped parts have the exact same number of FF/Endo slots assigned across all variants...which due to load-outs, more than likely will not be possible. You can't switch parts and have fixed placement...it just won't work while simultaneously maintaining the 7/7 crit spaces required.
Mismatched armor Values from swapped body parts across non-similarily armored variants may be neat....but ultimately I think they'll throw that out as well.