Ok so I realize this might be covered already but seeing as I have now paid for every package I feel I am allowed to add my two cents. I have been playing since closed Beta. I also have drastically reduced the amount of time spent playing this game. This game which I desperately want to succeed just isn't enjoyable currently. Ok on to Clan vs IS balance.
You guys are over thinking balance between Clan and IS mechs. This is actually a simple topic. Keep it all TT with very few exceptions. Fancy or creative fixes haven't come close to fixing anything, and fancy fixes will destroy clan play or IS play if you lump them together in your thinking. Two completely separate beasts. Like worthwhile women, treat them each as unique creatures with unique love and caring for each.
Keep visual radar.
Keep Double Armor and increased ammo per ton.
Put Double Heat Sinks back up to double.
No more Heat Scaling nonsense.
Limit customization to Field Modifications for IS mechs. Them having more customization then Omni's is stupid.
Or better yet, say screw you customizers this is a Battletech War Sim, STOCK ONLY. Sure a lot of mech builders will be bummed but this allows for easier "Balance" No more boating!!!! Other than, you know, the natural boaters. Trust me stock is VERY enjoyable. In fact it is done in many sims, I won't name many here. Plus Stock might actually hush most toxic posters about failed attempts at balancing. Bring us back to a skill based game.
Speaking of balance its simple. Give the IS their numbers advantage, this is what made it fair and later unbalanced in IS favor. Giving a numbers advantage takes away all reasons to MODIFY Clan weaponry. See, No minimum range now makes sense for LRMs. SSRMs of larger size would be needed to compete when being swarmed.
Factor in numbers and lighter smaller more devastating weaponry would be needed as to not get over run while being charged. The range advantage is needed to pick some off before being swarmed. This is actually extremely important when factoring in double armor.
People are pointing to MW4 as an example of Clan Over Poweredness. Ok thats completely fair, but clan beam weaponry won't be so OP with the actually brilliant burn time you have implemented, so keep that too. Plus that game had no way to FORCE a numbers advantage on people. You guys are an MMO forcing number limitations is easy in this situation.
Do not add increased burn time to clan weaponry, again number advantage to IS balances this issue. Trust me, having fewer numbers, even when you have more skill and better weapons makes matches tough to win.
There is nothing players can do about being teamed randomly with poor players, technology, wacko balancing, and a match making system based on a computer determining player skill will do nothing to fix that, solo and partial group people will just have to deal with it.
Private leagues used numbers to balance IS vs Clan and it worked beautifully, even in fully customized mech leagues. The only issue with customized league is you always saw the same weaponry. So again I would like to push the idea of ALL STOCK MECHS PERIOD.
I am going to stop rambling on, but this whole balance issue is a no brainer. Table Top rules minus:
-Beam Burn time with Pulse being shorter burn than standard to account for improved accuracy
-Double armor and increased ammo per ton
As TT rules and IS numbers advantages would take care of 95% of "balance issues" things may still seem broken.
Things that MIGHT then need to be balanced:
-Reload/recharge times
-How much of a numbers advantage is enough/too much to make it a challenge on both sides.
- Ways to develope income for the developer (and even with this... STOCK ONLY MECHWARRIOR WAR SIM is a great answer)
P.S. If these sound too simple or hell I don't know too insane, then I have yet another idea. Make private lobbies your next full focus. Private Lobbies will allow private leagues to pop up and THEY CAN find a way to balance whatever you screw up, minus that "special" heat scaling.
P.P.S again... Stock only and TT for everything is a great solution here. Fixes all balance needs. It would require people to get more mechs for more variety and for filling in unit needs.
Do not make changes to the game just to satisfy the loudest, most obnoxious, rudest posters. They don't care about balance or fair play, they are the single most selfish gamer there is and only want the game balanced in their favor(which surprise surprise isn't balanced). Instead listen to common sense and logic. Remember what Mechwarrior is and keep it what it is.
Edited by Groundpound, 15 December 2013 - 02:13 AM.