DCM Zeus, on 14 December 2013 - 05:06 PM, said:
[condescending post assuming we know nothing of omnimechs]
Well, that's all fine and dandy, buddy.
Would you care to revisit the rules regarding 'standard' mech customization?
That's right. You can change just about anything - assuming you send them back to a suitably equipped factory.
Depending upon which rule-book you look at, even omnimechs can be reconfigured in this manner.
The way this game currently works - there is little practical venue to implement the distinction between standard and omnimechs.
If this were a real-time persistent battlefield environment - an omnimech could be reconfigured on the fly at a suitably equipped station. You could, within the same 'drop' - go from a short-range to a long-range configuration after repelling invaders - then carry on with your mission.
While, lore-wise, reconfiguring took a matter of hours - it could be done in the field, which is what we are talking about simulating, here.
That's radically different than standard mechs - which could not be refitted in the field and could only undergo limited modifications at intermediate level maintenance. Depot level refits are what we enjoy between each drop.
Which completely invalidates the concept and utility of an omnimech.