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Clan Technology - A Design Perspective - Feedback


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#1861 RainbowC22

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Posted 24 January 2014 - 02:56 PM

View PostGalaxyBluestar, on 23 January 2014 - 10:09 PM, said:

BIG WALL OF TEXT


All nice and everything. But there is something you pointed out that I wanted to throw my 2 cents at. There seems to be no factions, so everyone will be able to play any kinda mech, and CINO weapons will balance IS weapons.... If ALL of that is true, Then I want to be able to put those CINO weapons into my IS Mechs, like you can in the old Mechwarrior games! Especially the better DBL-heatsinks! Because if the weapons are indeed 'balanced' There is no reason NOT to have Mechs using different kinds of weapons.

#1862 Wolfways

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Posted 24 January 2014 - 03:09 PM

View PostRainbowC22, on 24 January 2014 - 02:56 PM, said:


All nice and everything. But there is something you pointed out that I wanted to throw my 2 cents at. There seems to be no factions, so everyone will be able to play any kinda mech, and CINO weapons will balance IS weapons.... If ALL of that is true, Then I want to be able to put those CINO weapons into my IS Mechs, like you can in the old Mechwarrior games! Especially the better DBL-heatsinks! Because if the weapons are indeed 'balanced' There is no reason NOT to have Mechs using different kinds of weapons.

If there are no factions what's the point in playing?
And if i can't even move around the DHS in my clan mechs there's no way in hell they should be salvageable for use in IS mechs!

#1863 GalaxyBluestar

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Posted 24 January 2014 - 05:15 PM

View PostRainbowC22, on 24 January 2014 - 02:56 PM, said:


All nice and everything. But there is something you pointed out that I wanted to throw my 2 cents at. There seems to be no factions, so everyone will be able to play any kinda mech, and CINO weapons will balance IS weapons.... If ALL of that is true, Then I want to be able to put those CINO weapons into my IS Mechs, like you can in the old Mechwarrior games! Especially the better DBL-heatsinks! Because if the weapons are indeed 'balanced' There is no reason NOT to have Mechs using different kinds of weapons.


mixed tech usually means meta mechs and meta equipment invalidate everything else. you'll have a few clan and IS mechs mixxing the odd IS weapon and loads of clan tech being an outrage greater than the poptart sniper alpha builds. that's the arm's race PGI should avoid so it can't happen but just as bad is trying to shoehorn unballanced tech into the same old balance system.

i don't think tonnage will cut it because that will highlight which mechs are the best all rounders so the rest will still be redundant both IS and Clan and nobody is going to sacrifice a mech or two depending on that heavy or assault to carry it's weight. numbers have always been the decider and its rare that an outnumbered group wins, a blend of adjustable values on clan structure with just slight nerfs to some weapons {like the er mlaser} and an asymetric cue would give us many more stratagies and playstyles and would be more in keeping to lore and a foundation to CW with seperate affiliations. if we can swap great houses willie nillie to get to wolfs dragoons why not from IS to clans as i wrote previously?

in some ways it sounded like PGI were going for that but the tech "plans" and past record of developement suggests otherwise and that is why 'trust' 'faith' or 'belief' in a company has everything to do with the design perspective of clan tech. the wallet is closed and my participation in game is on hold because i see the company taking the wrong direction.

oh yeah sorry for walls of text :unsure:

Edited by GalaxyBluestar, 24 January 2014 - 05:16 PM.


#1864 Taemien

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Posted 24 January 2014 - 07:09 PM

View PostWolfways, on 24 January 2014 - 12:26 PM, said:

It has everything to do with it. If how the company has handled things in the past has made you not trust them how can you expect them to do clan design right?


If thats the case, you don't waste your time with 90+ pages of forum posts. You go buy a game of a competitor.

You don't sit in a resturant that has a cockroach problem and mumble with your mouth half full saying "I hate your dirty food". You go to the cleaner one down the street and give them your business instead.

#1865 GalaxyBluestar

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Posted 24 January 2014 - 08:23 PM

View PostTaemien, on 24 January 2014 - 07:09 PM, said:


If thats the case, you don't waste your time with 90+ pages of forum posts. You go buy a game of a competitor.

You don't sit in a resturant that has a cockroach problem and mumble with your mouth half full saying "I hate your dirty food". You go to the cleaner one down the street and give them your business instead.


show me another BT sim that has a mech lab and... oh yeah. :unsure:

#1866 Taemien

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Posted 24 January 2014 - 08:48 PM

View PostGalaxyBluestar, on 24 January 2014 - 08:23 PM, said:


show me another BT sim that has a mech lab and... oh yeah. :ph34r:


MegaMek and MechWarrior 4.

And sometimes if Burgers aren't clean enough to eat, there's always Bojangles :unsure:

#1867 Wolfways

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Posted 24 January 2014 - 08:53 PM

View PostTaemien, on 24 January 2014 - 07:09 PM, said:


If thats the case, you don't waste your time with 90+ pages of forum posts. You go buy a game of a competitor.

You don't sit in a resturant that has a cockroach problem and mumble with your mouth half full saying "I hate your dirty food". You go to the cleaner one down the street and give them your business instead.

When i get into a game i read the forums and discuss the game. I used to spend a lot of time on these forums, now this is just about the only thread i read because how the clans are handled decides whether i will be playing MWO in the future or not.

View PostGalaxyBluestar, on 24 January 2014 - 08:23 PM, said:


show me another BT sim that has a mech lab and... oh yeah. :(

Screw mechlab. I just wish there were more players in MWLL :P

#1868 Taemien

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Posted 24 January 2014 - 09:41 PM

View PostWolfways, on 24 January 2014 - 08:53 PM, said:

Screw mechlab. I just wish there were more players in MWLL :P


Balancing Clan and IS would be tons easier without a mechlab for sure.

#1869 Star Capt Stefan Jorgensson

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Posted 25 January 2014 - 03:49 AM

Hello Ladies and Gentlemen,

first I would introduce myself. My name is Stefan (Star Captain Stefan Jorgensson), I am 34 years old, live in Germany and playing the BATTLETECH TABLETOP for years and also the computer games.
Yes as you can see: I am using my TABLETOP name for this game (Star Capt Stefan Jorgensson). I am playing Tabletop as a CLAN GHOST BEAR.
I shot down 3 Mechs in my TRIAL OF POSITION and I have a BLOODNAME.

So that there are still no clans most players are writing why I have chosen Davion.
(Read the books - he is the most sympathetic in my eyes :( )

ONE POINT IS MISSING MOST OF ALL: NO REACTOR EXPLOSIONS!!!!!!!!!!!
Look on youtube for the games of MW3 and MW4 and the other CRYSIS MOD
MECHWARRIO LIVING LEGENDS - in MWLL there is a huge reactor explosion and in my last fights the last 2 days some Warriors are missing the ejection seat.
Okay the game would be over but if you have a reactor warning I would press a defined button "STRG F" or so twice to eject. Like in MW4 it was "STRG Q" 2x.

My point is:
It would be great if you would leave the rules just like they are in tabletop. Most Players do not know the rules of the tabletop or haven`t even read the 61 books and after that the CLASSIC books or the Dark Age books. Never mind. I was playing Mechwarrior since part 3 on PC.
I had also the XBOX MECHASSAULT variants and I am playing the Tabletop game.
So I know the rules. Aleksandr Kerensky left the Inner Sphere because of all the corruption and nonesense - WAR, etc.
So he left the Inner Sphere and took most of the Weapons and Battlemechs with him and the rest of the IS bombed itself back to the stoneage and lost most of the tech.
SO YES THE CLANS ARE MORE POWERFUL THAN THE IS!
I demand that you leave the rules just like in the books written. It is an honor for the clans to defeat more than 1 enemy at the time. Okay you want to disable ZELLBRIGGEN - okay.
So for example takes the heat sink in IS 3 slots and for the clans only 2. And almost all the weapons are better. So the shot down rate for the clans was 2-1.
But worst of all is the MWO you were presenting here. There were no double heat sinks or pulse laser until the clans had arrived. You should have considered that until you brought the game online. Read the books! The IS captured some of the CLAN OMNIMECHS - some on the battlefield, some in a trial of position.
The point is still that I love this game! And when the clan invasion arrives you should change the game mods.
An IS lance is 4 Mechs - CLAN is a POINT for ONE MECH or ONE ELEMENTAL.
1 point = 1 Mech - 1 Star = 5 Mechs or 5 Elementals
Then Binary, Trinary and so on. You can read it here:
http://www.sarna.net...itary_structure

My wish would be: Please change the settings of the game.
You can decide for which side you would fight. So if you choose CLAN so there would be a Binary star (10 Mechs) against 3 lances IS (12 Mechs). That would be fair.
And if you choose the CLAN site it would be 10 against 10.
Also please remember to change the fraction symbols for the Warriors.
I would like to have my Ghost Bear sighn.

Also I wanted to know WHICH CLAN FRACTIONS you want to bring to the game?
Most hated of all (also Mechwarrior 3) is CLAN SMOKE JAGUAR.
They are even hated inside the because of their actions. (Killed a city with an A-BOMB)
The other clans who have space in the IS are Jade Flacon, Ghost Bear, Wolf and Nova Cat.

I am glad that you will bring the most important mechs to this game. But the prices are very high. But I will buy some of them. Because I have made my TRIAL OF POSITION in a
NEMESIS (Summoner, German Thor). But I will miss my Executioner. Nevermind.

So these are my topics for this forum and I will hope that you will make some changes to the game. Fo the incoming invasion :P

Many thanks and go on like this!
Greetings from Wiesbaden in Germany
Kind regards
Stefan

#1870 wanderer

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Posted 25 January 2014 - 09:18 AM

Reactor explosions, aka "Stackpoling" was a crutch they put into earlier MW's to prevent people from humping each other at point-blank range. Not happening here, we don't need suicide bombers.

As for much of the rest, you might do well to read the Clans section of the forum first. There's FAQ's that answer a lot of that.

#1871 Waryl

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Posted 25 January 2014 - 02:13 PM

View Postblighty, on 21 January 2014 - 07:13 AM, said:

Why dont you take a different approach.

IS
Create a system of reward for inner sphere pilots that kill clan mechs. A rating that sits next to there name in player list. It might be a K/D ratio, it might be another representation, it might show kills of a certain type of Clan pilot too (see below)

Perhaps even a special leader-board that shows this.

Essentially what I'm saying is that if you reward the inner sphere pilots with a unique kill count or rating, that tells the players that yes, defeating a clan mech is greater than just any old mech, and make this have special meaning that will be clearly a sign of skill, then the desire to achieve those kills is much greater.

It needs to become a hallmark of skill, it needs to be important - clan killers are special pilots.

CLAN
Also, I like the reduced tonnage for clan mechs idea - I believe you could incorporate end of match rewards depending on how this might be implemented. This might be a way to reward a clan honer system, not a kill total of IS mechs like mentioned before - that should be IS unique, but perhaps a simple system of how honorable the clan pilot is.
...
As mentioned above, IS pilots might be rewarded more for killing Honorable clansmen.


I really agree with this! PGI will kill the game if they make the balance using the weapon, heat, weight etc rules.

Is the 16 IS vs. 10 Clan battle is balanced enough? I think YES!!! Clans are attacking the IS territory, equipped with better weapons/mods/mechs, higher techs. This could be a challenge for both side, need different tactics. IS pilots will be proud, because killed 10 higher tech mechs if win, Clan pilots will be proud, because they are outnumbered, but can finish them all.

I don't feel the problem creating 1 IS and 1 Clan profile for 1 account (so I have to log in with my current account and able to manage/play both after each), with different Mech bays, mechs, weapons and stuffs. Just another tab or a button next to your name, and you can switch any time. And you can choose faction for both: I can keep Davion flag for my IS profile, and can choose Jade Falcon for Clan profile. It would be awesome!!!

Forget to mix the IS and Clan mechs in the same side. Server must create IS vs IS, Clan vs. Clan, or IS vs. Clan battles. Nonesense to mix them, as it is invasion, right? This was the marketing, You guys use this for your advantage and don't try to solve the balance issue which appears when you allow mixed groups. In this way, you get satisfied customers, and only satisfaction can give you money for a longer period.

Players need to feel the MWO universe! If PGI make the Clan techs scraps by decreasing the efficiency of them, no one will choose (even for free).

#1872 artic phoenix

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Posted 26 January 2014 - 06:26 PM

I am just highly upset that us founders WHO ALREADY PAID don't get these benefits. We payed to make the game possible and what do we get? the middle finger

#1873 wanderer

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Posted 26 January 2014 - 08:16 PM

View Postartic phoenix, on 26 January 2014 - 06:26 PM, said:

I am just highly upset that us founders WHO ALREADY PAID don't get these benefits. We payed to make the game possible and what do we get? the middle finger


Um...how long have you been getting exp, C-bills, and all that from what you put in?

We're Founders. We paid for our goodies, they're paying for theirs. Well, not THIS goodie yet, as I don't really think it IS a goodie. It's a technological ruse.

#1874 Taemien

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Posted 27 January 2014 - 11:35 AM

View Postwanderer, on 26 January 2014 - 08:16 PM, said:


Um...how long have you been getting exp, C-bills, and all that from what you put in?

We're Founders. We paid for our goodies, they're paying for theirs. Well, not THIS goodie yet, as I don't really think it IS a goodie. It's a technological ruse.



Pretty much this.

We got our mechs, our mech bays, our cbill bonuses, MC, and our premium time.

#1875 G O N H A M

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Posted 28 January 2014 - 08:26 PM

I just found this game I think it's amazing. I haven't played a mech game since 1998. I want to spend money on this game, and I wish I could have gotten in on the founders and even phoenix stage. This clan tech sounds pretty awesome too. sadly I feel overwhelmed and way to late to the party.

#1876 G O N H A M

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Posted 28 January 2014 - 08:31 PM

View Postwanderer, on 25 January 2014 - 09:18 AM, said:

Reactor explosions, aka "Stackpoling" was a crutch they put into earlier MW's to prevent people from humping each other at point-blank range. Not happening here, we don't need suicide bombers.

As for much of the rest, you might do well to read the Clans section of the forum first. There's FAQ's that answer a lot of that.


I miss the huge explosions of a massive overheat and hitting the eject button! :mellow: Seemed more realistic and exciting!

#1877 NRP

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Posted 29 January 2014 - 07:17 AM

View PostG O N H A M, on 28 January 2014 - 08:26 PM, said:

I just found this game I think it's amazing. I haven't played a mech game since 1998. I want to spend money on this game, and I wish I could have gotten in on the founders and even phoenix stage. This clan tech sounds pretty awesome too. sadly I feel overwhelmed and way to late to the party.

You're not too late. It does seem like the best is yet to come, so I'd say you came in at the right time.

#1878 TanE

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Posted 30 January 2014 - 04:18 AM

Because of a posting in another thread:

There should be a short official explication of the basic clan rules for the mech designs. It would help many new players in the world of BattleTech to understand what they have to expect.

for example:
- Clan XL engines only need 2 critslots per side torso (so ClanMechs should be destroyed when loosing both side torsos, not a single one)
- FF and Endo only need 7 slots each and give more value per ton
- a DHS need 2 slots
.
.
.

#1879 Gremlich Johns

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Posted 30 January 2014 - 05:09 PM

You guys may not have noticed, but the majority of the Clan-centric players, the large numbers of the ones who came into the closed beta because of the promise of Clan Mechs and Tech, are largely absent these days. My whole group plays once or twice a month, just to check on progress. What will be left are players that do not know anything about the Clans or how they think and they are going to be piloting pseudo-Clan tech.

Who wants to fight against a slightly upgraded and cosmetically different IS mech manned by an IS-centric player. Be prepared for unenlightening gameplay.

Edited by Gremlich Johns, 30 January 2014 - 05:16 PM.


#1880 Taemien

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Posted 30 January 2014 - 09:51 PM

View PostGremlich Johns, on 30 January 2014 - 05:09 PM, said:

You guys may not have noticed, but the majority of the Clan-centric players, the large numbers of the ones who came into the closed beta because of the promise of Clan Mechs and Tech, are largely absent these days. My whole group plays once or twice a month, just to check on progress. What will be left are players that do not know anything about the Clans or how they think and they are going to be piloting pseudo-Clan tech.

Who wants to fight against a slightly upgraded and cosmetically different IS mech manned by an IS-centric player. Be prepared for unenlightening gameplay.


There's alot of Beta players that only check in once in a while to see changes and progress. Myself included. There's only so much Click Launch, kill, get killed, repeat. That one can do before getting bored. That may change with Community Warfare. I say may, since even I'm not sure how that is going to play out.

Its a waiting game atm to see whats ahead. I'm sure those clan diehards will come back once their favorite rides are in the game and will stick around for a bit. The game changer, make or break, do or die thing will be CW for everyone though I think.





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