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Two More Is Mechs Before The Clans


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#21 Zyllos

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Posted 16 December 2013 - 12:48 PM

How can the Flea NOT be one of the IS mechs to be released between now and Clans?

Yes, MASC needs to be implemented, but it's already been announced for a while now. That means the work on it is most likely already done, just waiting for MASC to be implemented.

#22 ssm

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Posted 16 December 2013 - 01:02 PM

View PostAnjian, on 14 December 2013 - 06:15 PM, said:

Given that the Clan package would be delivered in June 14, that would leave us with two Inner Sphere mechs to be launched before the Clans.

January - Battlemaster
February - Griffin or Wolverine
March - Griffin or Wolverine depending on February release
April - ?
May - ?
June - first Clan mech.

Chances are good one of the two IS mechs might finally be the Flea, unless PGI gave up on that idea completely.

That leaves the second mech, which I believe has to fill the last weight slots that remain unfilled yet. In my view that would be the 95 ton slot, and the best mech that I would think qualifies for that would be the Banshee.

Assuming PGI has given up on the Flea, I would think the replacement might be along one of the filled but least populated weight slots, as in only one mech is currently slotted.

1) I don't think they've given up on Flea - they're probably waiting for convenient moment for releasing "situational" mech like that - alongside other mech, preferably something big enough to please "anything-under-35-tons-is-a-waste-of-tonnage" crowd.

2) My bet is one of the heavier lights (Firestarter?) and missing assaults (Zeus/Cyclops/Banshee)

Edited by ssm, 16 December 2013 - 01:02 PM.


#23 William T Riker

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Posted 16 December 2013 - 07:57 PM

I want some more 40-ton IS mechs.

#24 Hans Von Lohman

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Posted 16 December 2013 - 11:13 PM

View PostWilliam T Riker, on 16 December 2013 - 07:57 PM, said:

I want some more 40-ton IS mechs.


Same here. I am hoping to get an Assassin. We could use another fast, small medium mech. Not as fast as the Cicada, but it can jump, and is humanoid.

Unfortunately with the Saber Package we have a lot of medium mechs now. Mediums got the most love from Phoenix, and the only unseen one now is the Phoenix Hawk, but you can fix that by just putting in a Chameleon as a stand in.

#25 Tkhaw

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Posted 17 December 2013 - 12:01 AM

Firestarter and cyclops... please!

#26 LoveLost85

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Posted 17 December 2013 - 10:19 AM

View PostFupDup, on 14 December 2013 - 06:39 PM, said:

We need the Firestarter so that we can FINALLY have a contender against the Jenner (not counting pre-HSR lagshield Ravens), and we need the Banshee because the 95-ton bracket has no representation in-game yet.


a 95 tonner is needed I agree, but the banshee is such a stiff and terrible mech. the awesome will laugh at it. Edit- id like to see a 'clopse and javelin personally

Edited by LoveLost85, 17 December 2013 - 10:20 AM.


#27 verybad

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Posted 17 December 2013 - 10:42 AM

View PostLoveLost85, on 17 December 2013 - 10:19 AM, said:


a 95 tonner is needed I agree, but the banshee is such a stiff and terrible mech. the awesome will laugh at it. Edit- id like to see a 'clopse and javelin personally

Umm, one of the Banshee Varieants is the best mech in the 3025 era. The base Banshee isn't all that granted, but it can be made into a beast.

#28 Spheroid

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Posted 17 December 2013 - 11:03 AM

Why would anyone want the Banshee-3S added? It would put the Atlas out of business unless SRMs are massively buffed. 1B, 1M, 8E!

#29 Effectz

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Posted 17 December 2013 - 11:25 AM

There's only one mech before release of clans.
March Griffin or Wolv
April ^^ Visa versa.

#30 NRP

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Posted 17 December 2013 - 11:47 AM

Anyone think PGI will release a mech >100T? In researching the Clan mechs on Sarma it seems there are a few of those. It would be the perfect mech to release just prior to tonnage restrictions, LOL!

#31 Shadey99

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Posted 17 December 2013 - 12:07 PM

View PostNRP, on 17 December 2013 - 11:47 AM, said:

Anyone think PGI will release a mech >100T? In researching the Clan mechs on Sarma it seems there are a few of those. It would be the perfect mech to release just prior to tonnage restrictions, LOL!

I think we have a better chance at seeing the 15 ton flea variant....

#32 NRP

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Posted 17 December 2013 - 12:25 PM

After the Locust, I can't believe anyone would want the Flea.

#33 Shadey99

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Posted 17 December 2013 - 01:17 PM

View PostNRP, on 17 December 2013 - 12:25 PM, said:

After the Locust, I can't believe anyone would want the Flea.

I actually don't think the Locust is all that bad... Though realistically the only Locust to get consistent results tends to be the 3M and it is best against heavier targets rather than other lights. The Flea could be interesting, if highly situational, with it's 3M style build. Though it will be slower when not running MASC, so more than half the time it would be Jenner food.

#34 HammerSwarm

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Posted 17 December 2013 - 01:30 PM

Flea, Urbanmech

I badly want it not to be so but that's the truth.

Panther and Wolfhound would be better choices IMO for 2 lights.

#35 HammerSwarm

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Posted 17 December 2013 - 01:36 PM

View PostNRP, on 17 December 2013 - 12:25 PM, said:

After the Locust, I can't believe anyone would want the Flea.


I want Masc, you can keep your insects.

#36 Steve Pryde

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Posted 17 December 2013 - 02:06 PM

Need Hatchetman:

http://www.sarna.net...Hatchetman1.jpg

#37 xengk

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Posted 17 December 2013 - 09:53 PM

Im still hoping for Zeus and Thug to get release.

#38 Frost Lord

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Posted 29 December 2013 - 06:58 AM

View PostCYBRN4CR, on 14 December 2013 - 10:48 PM, said:

Since none of the first eight out of sixteen initial clan mechs have MASC, and at least two of the other eight do, it's unlikely one of the in-between mechs is going to be the Flea. There might be a chance it is released sometime between June of 2014 and January 2015 if the devs release IS mechs alongside the clan releases, but I guess we'll just have to wait and see what happens.

Besides, the devs already mentioned that the next light mech is going to be "humanoid, controversial, and a specialist" according to an NGNG podcast. So that most likely means the Firestarter.

Edit....

.....

unless the Urbanmech counts as humanoid enough.... ;)

I dont think the urby would work would be cool if it did but they would need to take away the maneuverability of mecks moving at top speed so its slow speed works as an advantage, alternatively they could make it tern a lot better but its not hard to get threw tight gaps as it is.

#39 Frost Lord

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Posted 29 December 2013 - 07:06 AM

View PostHans Von Lohman, on 15 December 2013 - 12:07 AM, said:

If the UrbanMech has a fairly wide open engine size range, then it will work and be more than just a novelty.

Locusts and it's faster cousin, the Flea will also fill a niche, literally. Tonnage restrictions for pre-made teams may mean you will see somebody in a Locust just so his lance mates can have an Atlas and a Highlander.

We'll see, though. They could pull another Quickdraw on us and come out of the blue with some other mech like the Grasshopper or such instead of this mythical humanoid light mech.

when we can drop more then one meck in a game (im assuming that's what assault is going to become) id see personal wait limits being somthing to consider, perhaps you cou

View Postverybad, on 15 December 2013 - 11:49 AM, said:

Exactly, when the heck did a Thorn become beloved. I coudl see a Panther (not that it would be of any use compared to the Jenner) The Panther IS beloved however.(in 3025 TT gameplay it was a monster also)

Re the Flea, I don't see it being very useful, the Locust kind of proved that point IMO., 20 tons just doesn't get you much in this game. Lights that might be better in the game would be the Firestarter,, Javelin (I know really), Wolfhound (rather boring layouts)

I doubt an additional light other than the Flea will be added however. The other mech will likely be assault or heavy.


they should have put a second laser point in the chest of the main variant 2 M pulse and 4 machine guns would have been grate the full laser variant is alright the missile one is useless you need to lower yore engen to much take vary few wepons or you run out of ammo to quick.

#40 East Indy

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Posted 29 December 2013 - 07:07 AM

The Assassin would be nice. So would the Panther.

The Urbanmech would work as a non-canon/non-standard 35-tonner. Base and max top speed of 64.8 kph, torsos and arms combined as one double-value hitbox, tiny center torso, uncannily fast acceleration/deceleration and twist speed, plus that famously high-slung autocannon.





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