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Two More Is Mechs Before The Clans
#21
Posted 16 December 2013 - 12:48 PM
Yes, MASC needs to be implemented, but it's already been announced for a while now. That means the work on it is most likely already done, just waiting for MASC to be implemented.
#22
Posted 16 December 2013 - 01:02 PM
Anjian, on 14 December 2013 - 06:15 PM, said:
January - Battlemaster
February - Griffin or Wolverine
March - Griffin or Wolverine depending on February release
April - ?
May - ?
June - first Clan mech.
Chances are good one of the two IS mechs might finally be the Flea, unless PGI gave up on that idea completely.
That leaves the second mech, which I believe has to fill the last weight slots that remain unfilled yet. In my view that would be the 95 ton slot, and the best mech that I would think qualifies for that would be the Banshee.
Assuming PGI has given up on the Flea, I would think the replacement might be along one of the filled but least populated weight slots, as in only one mech is currently slotted.
1) I don't think they've given up on Flea - they're probably waiting for convenient moment for releasing "situational" mech like that - alongside other mech, preferably something big enough to please "anything-under-35-tons-is-a-waste-of-tonnage" crowd.
2) My bet is one of the heavier lights (Firestarter?) and missing assaults (Zeus/Cyclops/Banshee)
Edited by ssm, 16 December 2013 - 01:02 PM.
#23
Posted 16 December 2013 - 07:57 PM
#24
Posted 16 December 2013 - 11:13 PM
William T Riker, on 16 December 2013 - 07:57 PM, said:
Same here. I am hoping to get an Assassin. We could use another fast, small medium mech. Not as fast as the Cicada, but it can jump, and is humanoid.
Unfortunately with the Saber Package we have a lot of medium mechs now. Mediums got the most love from Phoenix, and the only unseen one now is the Phoenix Hawk, but you can fix that by just putting in a Chameleon as a stand in.
#25
Posted 17 December 2013 - 12:01 AM
#26
Posted 17 December 2013 - 10:19 AM
FupDup, on 14 December 2013 - 06:39 PM, said:
a 95 tonner is needed I agree, but the banshee is such a stiff and terrible mech. the awesome will laugh at it. Edit- id like to see a 'clopse and javelin personally
Edited by LoveLost85, 17 December 2013 - 10:20 AM.
#27
Posted 17 December 2013 - 10:42 AM
LoveLost85, on 17 December 2013 - 10:19 AM, said:
a 95 tonner is needed I agree, but the banshee is such a stiff and terrible mech. the awesome will laugh at it. Edit- id like to see a 'clopse and javelin personally
Umm, one of the Banshee Varieants is the best mech in the 3025 era. The base Banshee isn't all that granted, but it can be made into a beast.
#28
Posted 17 December 2013 - 11:03 AM
#29
Posted 17 December 2013 - 11:25 AM
March Griffin or Wolv
April ^^ Visa versa.
#30
Posted 17 December 2013 - 11:47 AM
#31
Posted 17 December 2013 - 12:07 PM
NRP, on 17 December 2013 - 11:47 AM, said:
I think we have a better chance at seeing the 15 ton flea variant....
#32
Posted 17 December 2013 - 12:25 PM
#33
Posted 17 December 2013 - 01:17 PM
NRP, on 17 December 2013 - 12:25 PM, said:
I actually don't think the Locust is all that bad... Though realistically the only Locust to get consistent results tends to be the 3M and it is best against heavier targets rather than other lights. The Flea could be interesting, if highly situational, with it's 3M style build. Though it will be slower when not running MASC, so more than half the time it would be Jenner food.
#34
Posted 17 December 2013 - 01:30 PM
I badly want it not to be so but that's the truth.
Panther and Wolfhound would be better choices IMO for 2 lights.
#38
Posted 29 December 2013 - 06:58 AM
CYBRN4CR, on 14 December 2013 - 10:48 PM, said:
Besides, the devs already mentioned that the next light mech is going to be "humanoid, controversial, and a specialist" according to an NGNG podcast. So that most likely means the Firestarter.
Edit....
.....
unless the Urbanmech counts as humanoid enough....
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I dont think the urby would work would be cool if it did but they would need to take away the maneuverability of mecks moving at top speed so its slow speed works as an advantage, alternatively they could make it tern a lot better but its not hard to get threw tight gaps as it is.
#39
Posted 29 December 2013 - 07:06 AM
Hans Von Lohman, on 15 December 2013 - 12:07 AM, said:
Locusts and it's faster cousin, the Flea will also fill a niche, literally. Tonnage restrictions for pre-made teams may mean you will see somebody in a Locust just so his lance mates can have an Atlas and a Highlander.
We'll see, though. They could pull another Quickdraw on us and come out of the blue with some other mech like the Grasshopper or such instead of this mythical humanoid light mech.
when we can drop more then one meck in a game (im assuming that's what assault is going to become) id see personal wait limits being somthing to consider, perhaps you cou
verybad, on 15 December 2013 - 11:49 AM, said:
Re the Flea, I don't see it being very useful, the Locust kind of proved that point IMO., 20 tons just doesn't get you much in this game. Lights that might be better in the game would be the Firestarter,, Javelin (I know really), Wolfhound (rather boring layouts)
I doubt an additional light other than the Flea will be added however. The other mech will likely be assault or heavy.
they should have put a second laser point in the chest of the main variant 2 M pulse and 4 machine guns would have been grate the full laser variant is alright the missile one is useless you need to lower yore engen to much take vary few wepons or you run out of ammo to quick.
#40
Posted 29 December 2013 - 07:07 AM
The Urbanmech would work as a non-canon/non-standard 35-tonner. Base and max top speed of 64.8 kph, torsos and arms combined as one double-value hitbox, tiny center torso, uncannily fast acceleration/deceleration and twist speed, plus that famously high-slung autocannon.
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