I ran like 3 or 4 different loadouts before I settled on
LBX10
LRM5 x4
MLx2
I think 2 tons of ac ammo and maybe 3 tons of lrm? dont remember exactly, plus diff people will want diff amounts of ammo to taste anyway.
I think I have XL300, but it might be a 275. dont recall, I think after tweak now it does like 89kph or something. Think I have a single JJ on it.
Sorry this is so vague, but people will need to tweak this to taste anyway. It works well, 4x LRM5 in group fire is a fast reload LRM20, and pretty well can do without artemis, IF you are careful about terrain more. Also, it does much better at the 400M range then an artemis/tag LRM mech(which can range out to 700M easily compared to this). Use the LRM as supplement to your dmg instead of trying to play LRM boat with only 4 LRM 5's. Using them in mid range combat is like an indirect fire AC20(yes dmg spreads a bit though) with shorter cooldown, and ability to fire without perfect aim on your target. 2ML is good for anything really in range, and LBX works up close, plus can scare off lights even if it isnt ideal to destroy them. Hit them with the LBX to make them go into defense mode instead of attack mode, and then leg them with ML as they zig zag away. Add some LRM if they are within 350M, and not running sideways away from you.
It works, I avg 400+ dmg. Not a kill machine, but it brings in good money and deffinatly is a big contributer to the fight for the team. Good mobility, area control and support fire LRM, solid skirmisher.
Edited by Eldagore, 28 December 2013 - 08:56 AM.