Anybody know where I can find a full sized image of the ENTIRE mech? I would be greatful for any help on this.
Looking For Full Image Of Timberwolf
#1
Posted 16 December 2013 - 08:46 AM
Anybody know where I can find a full sized image of the ENTIRE mech? I would be greatful for any help on this.
#2
Posted 16 December 2013 - 08:51 AM

#3
Posted 16 December 2013 - 09:08 AM
#4
Posted 16 December 2013 - 10:49 AM
It is almost like they're saving that for later as if they had months of waiting that needs something to be used as webpage updates.
#5
Posted 17 December 2013 - 05:38 AM
#6
Posted 17 December 2013 - 06:11 AM
#8
Posted 17 December 2013 - 07:33 AM
#9
Posted 17 December 2013 - 08:52 AM
FupDup, on 17 December 2013 - 07:33 AM, said:
It depends for me. Some artist in the past made it cooler than others. I know it is all subjective anyway (people like different things).
IMO...
I think what you said is correct when comparing it to the Mechwarrior 2 Timberwolf...


To me, that mech looked mean and sleek. The Box art was the reason I even tried the game and got into the Mechwarrior franchise. Now it looks dated, but I still thought it looked cool for the time.
Now, I think MWO's design looks much cooler than Mechwarrior's 3s version...


To me, this Timberwolf/Madcat looks like the front of a B-52 bomber stickiing out of a huge box. It looks clunky and ugly. I think the in-game pic above is from MW3, but I might be wrong.
Mechwarrior 4 doesn't look much better than 3 really in my book. Still looks like a bomber and box.

Actually looking back, the Timberwolf always looked a bit chunky. In anycase, I think I like MWO's verison the best (atleast artwork wise). As for actual ingame model, if it sticks somewhat close to the artwork, I think it will look pretty good.
Now that I think of it, that in-game pic I posted claiming MW3 does look a bit like MW4. So I might be wrong when it comes to the MW3 Timberwolf. Still, I don't remember it looking all that sleek in that game anyway.
I still think MW2 made the mech look like a sleek hunter compared to the other designs.
#10
Posted 17 December 2013 - 08:56 AM
MeiSooHaityu, on 17 December 2013 - 08:52 AM, said:
It depends for me. Some artist in the past made it cooler than others. I know it is all subjective anyway (people like different things).
IMO...
I think what you said is correct when comparing it to the Mechwarrior 2 Timberwolf...


To me, that mech looked mean and sleek. The Box art was the reason I even tried the game and got into the Mechwarrior franchise. Now it looks dated, but I still thought it looked cool for the time.
Now, I think MWO's design looks much cooler than Mechwarrior's 3s version...


To me, this Timberwolf/Madcat looks like the front of a B-52 bomber stickiing out of a huge box. It looks clunky and ugly. I think the in-game pic above is from MW3, but I might be wrong.
Mechwarrior 4 doesn't look much better than 3 really in my book. Still looks like a bomber and box.

Actually looking back, the Timberwolf always looked a bit chunky. In anycase, I think I like MWO's verison the best (atleast artwork wise). As for actual ingame model, if it sticks somewhat close to the artwork, I think it will look pretty good.
Now that I think of it, that in-game pic I posted claiming MW3 does look a bit like MW4. So I might be wrong when it comes to the MW3 Timberwolf. Still, I don't remember it looking all that sleek in that game anyway.
I still think MW2 made the mech look like a sleek hunter compared to the other designs.
Here is the best Mad Cat of all:
#11
Posted 17 December 2013 - 08:59 AM
Still, if that design was ever in a game, I would pilot it. It is a cool rendering of a Madcat for sure.
#12
Posted 17 December 2013 - 09:03 AM
FupDup, on 17 December 2013 - 07:33 AM, said:
I think the melding of the missile boxes into the shoulder makes is look overtly squat versus its previous incarnations.
I wonder if merging the missile boxes into the shoulder was a design concession to mitigate re-coding how hitboxes were allocated?
#13
Posted 17 December 2013 - 09:09 AM
MeiSooHaityu, on 17 December 2013 - 08:59 AM, said:
Still, if that design was ever in a game, I would pilot it. It is a cool rendering of a Madcat for sure.
Maybe not "sleek" per se, but it certainly isn't a beached whale either.
#14
Posted 17 December 2013 - 09:13 AM
DaZur, on 17 December 2013 - 09:03 AM, said:
I wonder if merging the missile boxes into the shoulder was a design concession to mitigate re-coding how hitboxes were allocated?
I also think the thighs/legs are a bit too fat (arms too while we're at it, specifically the lower arm), and the hips are waaaay too wide. I wouldn't be surprised if the "Unique Bonus Module" was a consumable that spontaneously gave birth to a baby Kit Fox.
#15
Posted 17 December 2013 - 09:27 AM
FupDup, on 17 December 2013 - 09:13 AM, said:
I think Alex might be a "chubby-chaser" as all his designs are "portly"...
That said, I have to admit to appreciating the fact that his designs carry a weight to them... I mean seriously, the pipe-cleaner arms and narrow hips of the original TRO are not necessarily conducive to conveying "war machine"...
#16
Posted 17 December 2013 - 09:29 AM
DaZur, on 17 December 2013 - 09:27 AM, said:
That said, I have to admit to appreciating the fact that his designs carry a weight to them... I mean seriously, the pipe-cleaner arms and narrow hips of the original TRO are not necessarily conducive to conveying "war machine"...
I never liked the pipe-clearer arms either, I'm just saying that Alex's TW put on quite a bit of extra weight. Perhaps it is as depressed about the game as the average forumite, and is overeating to drown out its sorrows?
#17
Posted 17 December 2013 - 09:32 AM
FupDup, on 17 December 2013 - 09:29 AM, said:
Or it's suffering from "Assault mech envy" and it's trying to eat it's way up to the weight class...
#18
Posted 17 December 2013 - 11:28 AM
#20
Posted 17 December 2013 - 11:36 AM
Edited by SaltBeef, 17 December 2013 - 11:36 AM.
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