Edited by Will9761, 11 December 2013 - 08:51 AM.
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Ideas For Clan Currency
#1
Posted 11 December 2013 - 08:50 AM
#2
Posted 11 December 2013 - 08:59 AM
#3
Posted 11 December 2013 - 10:16 AM
#4
Posted 11 December 2013 - 10:45 AM
#5
Posted 11 December 2013 - 11:13 AM
MCs are just MCs however
![:huh:](https://static.mwomercs.com/forums/public/style_emoticons/default/wink.png)
#6
Posted 11 December 2013 - 11:16 AM
Honor points earned by:
Defeating more opponents with less assets agreed to in offline batchall (tallied by victories over superior numbers / tonnage)
Acquiring bondsmen (tallied as those who leave their faction to join your clan)
Taking bases or planets or regions in the name of your Clan (tallied within Community Warfare's planetary conquest)
Ideas?
#7
Posted 11 December 2013 - 11:52 AM
LakeDaemon, on 11 December 2013 - 11:16 AM, said:
Honor points earned by:
Defeating more opponents with less assets agreed to in offline batchall (tallied by victories over superior numbers / tonnage)
Acquiring bondsmen (tallied as those who leave their faction to join your clan)
Taking bases or planets or regions in the name of your Clan (tallied within Community Warfare's planetary conquest)
Ideas?
In absence of a Zellbrigen system, i would reward kill (most damage done to an enemy) and subtract honor for assists (this would help preventing shooting to a 'Mech and then jump to another one to get the biggest rewards) plus victory and resources, of course.
Anything else is likely to be too complicated to be understood/accepted by the casual pugs.
#8
Posted 11 December 2013 - 01:02 PM
CyclonerM, on 11 December 2013 - 11:52 AM, said:
In absence of a Zellbrigen system, i would reward kill (most damage done to an enemy) and subtract honor for assists (this would help preventing shooting to a 'Mech and then jump to another one to get the biggest rewards) plus victory and resources, of course.
Anything else is likely to be too complicated to be understood/accepted by the casual pugs.
A good idea but they system would have trouble understanding the difference between a true multiple people attacking 1 mech and somebody else shooting that enemy early in the match and the Clanner following Zellbrigen with 1 on 1 combat. Further compounding it would be if you were fighting 1 on 1 honorably and someone else jumps in and starts attacking your target. I am all for a system that rewards honorable combat and punishes dishonorable actions but that might be a bit too much to ask from the MWO system.
#9
Posted 11 December 2013 - 01:16 PM
FireSlade, on 11 December 2013 - 01:02 PM, said:
A good idea but they system would have trouble understanding the difference between a true multiple people attacking 1 mech and somebody else shooting that enemy early in the match and the Clanner following Zellbrigen with 1 on 1 combat. Further compounding it would be if you were fighting 1 on 1 honorably and someone else jumps in and starts attacking your target. I am all for a system that rewards honorable combat and punishes dishonorable actions but that might be a bit too much to ask from the MWO system.
My system does!
You get the kill reward if you are the player who does the highest damage to target X. Say if you do 100 damage to target X, your team mate jumps in and finishes your target doing 40 damage, you will get the kill reward; your teammate has scored an assist and it will be punished with a reduction of his earnings (because Clan honor!).
So you want to pick your own target and "in this solemn matter, let no one interfere".
#10
Posted 16 December 2013 - 04:53 AM
Picture this:
1. A Kit Fox is dueling an Atlas.
2. The Kit Fox is slowly chipping away at the Atlas's rear CT.
3. A PUG Timber Wolf sees the Kit Fox target lock, and splatters useless LRM damage all over the Atlas's front.
4. The Kit Fox finishes destroying the Atlas, entirely with accurate Rear CT fire.
5. The Timber Wolf gets credit for the kill, because it did the most damage to the Atlas (even though the damage was inconsequential front armor damage).
Edited by Kadix, 16 December 2013 - 04:57 AM.
#11
Posted 16 December 2013 - 05:56 AM
Kadix, on 16 December 2013 - 04:53 AM, said:
Picture this:
1. A Kit Fox is dueling an Atlas.
2. The Kit Fox is slowly chipping away at the Atlas's rear CT.
3. A PUG Timber Wolf sees the Kit Fox target lock, and splatters useless LRM damage all over the Atlas's front.
4. The Kit Fox finishes destroying the Atlas, entirely with accurate Rear CT fire.
5. The Timber Wolf gets credit for the kill, because it did the most damage to the Atlas (even though the damage was inconsequential front armor damage).
Ok, a perfect system cannot exist.. My thought was to discourage kill stealing penalizing assists, but now you made me think about it.. I could say a Kit Fox could destroy the Atlas fast enough, the Timberwolf could miss his shots..
Ding! Idea. Let us try to add this little condition: when a 'Mechs hits a 'Mech for the first time, he starts duel mode. It is well highlighted in the HUD. Every other Clanner who shoots the 'Mechs currently in duel mode will get a penalty for each point of damage delivered.
It is not perfect yet but probably better. Thoughts?
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#12
Posted 16 December 2013 - 11:52 AM
Marack Drock, on 16 December 2013 - 07:37 AM, said:
I tried to keep it as easy and quick as possible, casual pugs do not want to play be the rules nor to declare a batchall before a duel..
#13
Posted 16 December 2013 - 03:02 PM
CyclonerM, on 16 December 2013 - 05:56 AM, said:
Ok, a perfect system cannot exist.. My thought was to discourage kill stealing penalizing assists, but now you made me think about it.. I could say a Kit Fox could destroy the Atlas fast enough, the Timberwolf could miss his shots..
Ding! Idea. Let us try to add this little condition: when a 'Mechs hits a 'Mech for the first time, he starts duel mode. It is well highlighted in the HUD. Every other Clanner who shoots the 'Mechs currently in duel mode will get a penalty for each point of damage delivered.
It is not perfect yet but probably better. Thoughts?
![:)](https://static.mwomercs.com/forums/public/style_emoticons/default/smile.png)
Ok, that would be awesome.
Might need to have some way to handle it when an sphereoid decides to start a fight with multiple clanners, and maybe something to factor out accidents (like one cluster in an LB-X blast hitting the wrong mech), but having the UI track who you're fighting and who's fighting someone else would be great.
*cough* PGI, you're reading this, right? *cough*
#14
Posted 16 December 2013 - 04:36 PM
Marack Drock, on 16 December 2013 - 03:18 PM, said:
Zellbrigen did not win Tukayyid all the IS did was use it to their advantage by playing dirty and causing chaos within the clans that they exploited. What won Tukayyid was attrition. IS forces had more numbers, better ammo supplies and were fighting for a drawn out campaign that they were used to fighting and good at. The clans are used to blitzkrieg style fighting thus supplies were less of an issue when fighting other clans that followed the batchall and once the objective was me the fighting was over with minimal waste. So what ensued on Tukayyid was akin to what happened in WW1 when forces were forced to fight with new tactics that they were not accustomed to. As for the Smoke Jaguars (never liked them) their command was full of arrogant officers that really had no clue that the IS knew where their homeworld was or that it was even possible for it to be attacked by anyone but another clan. To top it off Operation Bulldog had superior forces and were primarily attacking worlds that had freeborn and solahma troops with 2nd line mechs and equipment. Again IS troops using foreign tactics against the clans and winning; because clanners do not sneak up behind their enemies and slit their throats.
#15
Posted 16 December 2013 - 08:01 PM
With great power, comes great responsibililty.
Present the concept via a tutorial. Penalize for not followig guidelines.
Balance, and system-function altogther.
Honor is the key.
#16
Posted 16 December 2013 - 09:14 PM
Marack Drock, on 16 December 2013 - 09:01 PM, said:
Dude that's what I meant. If Zellbrigen didn't exist for the I.S. to use the Clans would have no honor and just wipe them out! Zellbrigen was a key element to win. If Clanners had no Zellbrigen then it would be cutthroat tactics. If the Clans had no Zellbrigen laws to follow and uphold then how could the I.S. possibly beat 20 Clans (As they would have then all attacked as no rules kept the others at bay)?
Ok you got me there, their honor did come in the way of their victory.
#17
Posted 16 December 2013 - 09:41 PM
#18
Posted 17 December 2013 - 03:37 AM
The Boneshaman, on 16 December 2013 - 09:41 PM, said:
The clans did you the older (Star League era) IS mechs for second line (garrison) units, even though the front lines were all modern omnimechs.
I'd like to see a system where Omnimechs were maintained with a new currency, and second line mechs for lesser prestigious/honorable units are maintained with cbills. Maybe add a third mech bay ("Trial", "Owned-Inner Sphere", "Owned-Clan").
If they keep the same currencies for clan mechs as we have for Inner Sphere, there are going to be plenty of guys who simply max out their clan mechs the moment they arrive. I already have enough GXP to master two variants and finish tier2 on a third, and in six months I'll probably have more cbills than I'll ever need.
#19
Posted 17 December 2013 - 05:19 AM
The Boneshaman, on 16 December 2013 - 09:41 PM, said:
I would say lock them or restrict access to OmniMechs to the players above a certain level (and if you switch from an Inner Sphere to a Clan faction your level should be back to 0 because you become just a Bondsman) and before you reach it you are forced to use IS BattleMechs (no IIC variants but the concept is still there).
#20
Posted 18 December 2013 - 03:47 PM
That's why those packaged mechs have a cbill bonus.
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