ValdnadHartagga, on 28 December 2013 - 09:01 PM, said:
So there was talk of the Wolf Dragoons being the ultimate end-game faction goal - what if PGI plans to restrict techs to their home factions, except for the Dragoons? This gives players a reason to grind the IS factions (for the ability to use Clan tech in an IS fight).
I'm actually hoping this being the case (with the caveat that you still cannot
mix Clan tech with IS 'Mechs - yet), if only because this would mean that we won't see a lot of Clan 'Mechs on IS teams. I have a dreadful feeling that the current approach will see Clan and IS 'Mechs being available and used interchangeably regardless of faction choice, but I'd really, really prefer if we'd keep each faction's style (and this includes 'Mech choice) at least somewhat unique as a matter of atmosphere and immersion.
It's "bad enough" that we won't have the Clans show up in "lances" of 5 but maintain Inner Sphere organization.
Strum Wealh, on 29 December 2013 - 08:08 AM, said:
And the ability to freely do so would, with near-certainty, not only render the entire current IS weapon & equipment line obsolete, but probably the Clan (and eventual IS-built) OmniMechs themselves as well (as standard BattleMechs do not have the engine/structure/armor restrictions of the OmniMechs, and could thus be further min-maxed).
That being said, what we know as yet (from
Bryan Ekman's Twitter posting) is that (as of 12/16/2013) PGI "won't comment on mixed tech. But salvaged Clan tech ok the black market is always a possibility."
The current approach seems to be to make Clan weapons only
situationally more powerful than their IS counterparts - for example, whilst Clan lasers would be better at a distance for having a higher range and causing slightly more damage, I'd say the IS weapon would win once you're at brawling distance due to causing less heat and having a faster discharge cycle.
It's kind of mirroring what PGI did for the different weight classes when they decided to make Lights, Mediums, Heavies and Assaults all equally valid options in a fight, just requiring different approaches - or "gameplay styles". In this light, one could also see the locked CT customisation in Clan 'Mechs as the balancing factor for their ability to swap hardpoints.
Still, even if Clan weaponry ends up being "situationally equal" to its IS counterparts, I'd like to see some sort of limitation - such as IS pilots having to install a module to unlock the ability to mount a piece of Clan equipment. Alternatively, or additionally, it could also not only require the pilot to
grind a lot in order to acquire it (for House warriors, Loyalty Points seem like a valid currency here), but also be expensive to maintain by deducting a larger amount of c-bills for repairs.
A fun idea could even be for individual Clan weapons only being available once you've "unlocked" them by shooting off a component that had one installed. It could lead to pilots really "hunting" for salvage, so to say.
Strum Wealh, on 29 December 2013 - 02:42 PM, said:
Though, at this point
we have the rulebook in question disagreeing with itself (and here I though the whole "rules-as-written vs 'interpretation'" issue for fencing's priority/ROW was bad
) and the next tier down (the novels) disagreeing with the literal letter of the rules in question while agreeing with the example of said rules' application provided in said rulebook.
That
the official TacOps errata (currently) doesn't help to settle matters is merely the proverbial icing on the cake.
Moreover, the post you had linked describes how BT's TPTB apparently go through extensive fact-checking for the novels - which would mean that someone among them approved the novel passages that I quoted in addition to approving of the example found in TacOps.
Technically, I believe the rules themselves are more important than examples of their use, so when the two are in question, the former might take precedence. In this case, the result is also what the writers at the official Battletech forum are advising.
As for fact-checking, there would be no need to have a hierarchy when the novels and rules would be in harmony 100% of the time.
There can always be cases of interpretation, misunderstandings, or plain editorial mistakes. Prominent examples might be Mr. Stackpole's engine explosions, or the controversy surrounding a certain sentient alien species.
With ECM, this gets even more complicated because the device has different and contradictory rules depending on whether you use it in standard or double-blind games. In reality, it should probably combine elements of both, whereas the rules discard aspects of one or the other for the sake of simplification and thus a speedier gameplay.
For example, even though TacOps says that ECM only affects systems within the bubble, I believe it would be realistic if it would
also disrupt communications (such as C3 links) passing
through it like it does in standard games.
Strum Wealh, on 29 December 2013 - 02:42 PM, said:
Now that is one book I do not possess - and I'd rather see the direct quote instead of another fan paraphrasing its content. It is possible that this is just a matter of misinterpretation and that the source did not aim to convey the idea of an EMP cannon, but rather the Guardian suite's ability to focus and adjust the intensity of its jamming capabilities to specific areas within its effective range. What other sources do agree on, after all, is the Guardian suite being "smart", which does hint at the ability to adapt to whatever happens around it.
Strum Wealh, on 29 December 2013 - 02:42 PM, said:
Personally, I would hope that the implementation of the Targeting Computer is accompanied by the return of
non-instantaneous convergence, with the TC decreasing the convergence time (similar to what the "pin-point" skill once did).
Combined with a leading pip (using calculations not dissimilar to my previously-linked post) and the ability to target individual sections (essentially, that the TC did in MW3), I am of the opinion that such would be a decent implementation of the TC.
Well, you'd have my support for that idea.
Strum Wealh, on 29 December 2013 - 02:42 PM, said:
I'd argue that the duty of the warrior is not so much "to fight, or die fighting" as "to win wars (or die trying) while conducting himself/herself in a manner that his/her people deem 'honorable'".
Ah, but see ... these things are one and the same.
A leader cannot expect to be victorious if the forces under their command are not dedicated to the cause, and it is the Dragon's strength that the people of the Combine allow a general such confidence in his or her troops. After all, is it not true that The Nine Situations says that for a warrior prepared to face death, there is nothing they may not achieve? And as such, is it not preferable to go into battle with a mindset unsullied by concern and expectations of survival?
The warriors of the Dragon do not
seek death (perhaps unlike some Liao troops, if rumors are to be believed), but they are well prepared to meet it, every time they take to the fields of battle.
Strum Wealh, on 29 December 2013 - 02:42 PM, said:
Likewise, a warrior that is bested but evades capture and/or death can still be of utility to his/her comrades - by aiding or leading a guerella or resistance movement, or by assisting or organizing a revolt in the labor camps you mentioned, or by feeding the enemy false information (laced with just enough truth to make them believe it, of course), or in any of a number of other ways.
Ah, but see, Wealh-san, now you are providing arguments as to why it is also better for the victor to grant any survivors honorable execution instead of risking them become a nuisance. You are not only shaming the captured warrior but also invite further trouble within your own ranks, by requiring to set aside guards and supplies to care for them, and even then a risk of rebellion remains. This is why, ultimately, the Dragon will triumph in this great struggle, for warfare, in its purest form, is a matter of honesty and skill as the soldiers involved struggle against one another. Victory or death, it is that simple.
Strum Wealh, on 29 December 2013 - 02:42 PM, said:
(OOC: Is it just me, or does that sound surprisingly like what a non-twisted version of the Clans' founding ideals might have been like?
)
(a bit? on a sidenote, I always found it funny how close current Clan ideals are in comparison to the IS' rule of nobility they oppose
)