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The Assualt Spider Mech


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#1 GuardDogg

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Posted 18 December 2013 - 03:56 PM

I am so surprised the spider, or lights are tougher than assaults' and heavies, of all mechs. They should be in the "assault class". To my knowledge lights are suppose to scout, recon, get away quickly, cap, take base, but they are actually fighting and kicking butt taking out the big guys. They can take more firepower hits and survive. Some might miss due to speed, and direction. Are they ever going to fix this problem, or let it be a frustrating problem. Will not put money into this game until they fix the light mech problem. They are not suppose to be survivors in combat.

Furthermore, I do have, use a spider, and only weapon I have on it, is only a Medium laser. My spider mech does not fight, like they are not suppose to (unless with another light). I get laughed a lot.."LMAO...only medium laser?", but my spider can get away, cap, win rounds, scout.

#2 aniviron

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Posted 18 December 2013 - 04:16 PM

You'll note that if you bring your spider into combat (even with your massive full combat potential of 4mgs + llas) you really don't feel like an assault. Everyone who doesn't fight in lights complains about how tough they are until the pilot in one and get killed or crippled by a single ac20 round after round after round.

#3 Mechteric

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Posted 18 December 2013 - 04:19 PM

Its mostly because many people just aren't good at hitting fast things, either because they are trying to use an Atlas to chase down a light, or because they use lasers like lightsabers just wildly slashing around. That said, I think there's still something wrong with lasers hit registration versus lights.

I can say that a good AC20 or PPC or Gauss hit to a light can be brutal to it. Try that instead of lightsabers.

#4 Lord Perversor

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Posted 18 December 2013 - 04:20 PM

View Postaniviron, on 18 December 2013 - 04:16 PM, said:

You'll note that if you bring your spider into combat (even with your massive full combat potential of 4mgs + llas) you really don't feel like an assault. Everyone who doesn't fight in lights complains about how tough they are until the pilot in one and get killed or crippled by a single ac20 round after round after round.


Also worth to notice most of the annoyance with Lights it's due Laser dmg application, as long you use Lasers the size+mech speed+mech arms/legs/torso movement turning make the dmg highly negigible most of times (if you hit with 1x med laser on a light an 5-6 sections light that just less than 1 point of dmg on each section)

With ballistics/PPC hiting them may be an issue due lag/projectile speed but it's quite common see the lights gone after 1x good direct hit with something with a good punch like 10-20 points of dmg focused in a single hit.

#5 Zordicron

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Posted 18 December 2013 - 04:37 PM

OP:

Log into game. Go to mechlab. Click On trial mechs, launch in assault or the new skirmish mode in the spider.

you have 4 MG, and one ERLL.

Now, go fight. You can hang out by your team, you dont have to rambo style it, but go fight. Go duke it out, take shots with ERLL, try to go after that heavy or whatever with your MG. You can run away if you are out numbered. Otherwise, go brawl some enemies. See if you can get a kill or do more then 200 dmg(using the MG, sitting on a hill sniping with on LL doesnt count)

You post like lights are indestructable killing machines. I do well in the few I have(locust is pretty so so though) but that is because i am very aware on the battle field and cautious about where I go and where my team is. Light mechs can be tricky to hit. but they are not a problem.

#6 Prezimonto

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Posted 18 December 2013 - 04:40 PM

I can attest that they're not as durable as you think. For every amazing match you get where you dance in and out, last man standing, and feel like you can't die (and inevitably do) you've got at least one match where you were hit in the leg or chest with an AC20 round 5 seconds into contact, and survive a whole 5 seconds more.

As someone who carries AC20's in bigger mechs, I've gotten pretty good at 2 shotting spiders, it's certainly not impossible.

FInally, remember that as last man standing you're often making terrible match rewards because you still lose.

As someone who's played on both sides, I suggest you go try mastering spiders and see how much fun it is for you. I know I got frustrated multiple times and quit for long periods, despite having some amazing games.

#7 GuardDogg

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Posted 18 December 2013 - 06:01 PM

Lights are not meant to fight, but players are ruining the concept of lights are suppose to be used for. I even encounter lights in combat, while they should be capping, and the team losing. Suppose to back off, scout, hunt find the enemy for the team.

#8 Prezimonto

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Posted 18 December 2013 - 06:16 PM

Talk to PGI. They wanted the rock>paper>scissors>rock approach. Lights are intended to skirmish with most of the variants.

Now if LRM support wasn't such a {Scrap} shoot and PUG matches didn't suck hard for it, it's a lot of fun... but without synergy links for scouting to ALL weapon types recon isn't a viable role in most matches.

#9 80sGlamRockSensation David Bowie

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Posted 18 December 2013 - 06:31 PM

View PostVeeDog, on 18 December 2013 - 06:01 PM, said:

Lights are not meant to fight, but players are ruining the concept of lights are suppose to be used for. I even encounter lights in combat, while they should be capping, and the team losing. Suppose to back off, scout, hunt find the enemy for the team.



If you have trouble killing lights, its you. Not the light. Most of the hit detection problems have been improved greatly.

/Thread

#10 GuardDogg

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Posted 18 December 2013 - 06:42 PM

I aim perfectly on lights, and I have seen other do the same. And amazing, they can take rounds (LRMs, Lasers, Auto cannons) of hits, and only blink of damage. But when they fire their weapons (MGs, lasers, missiles), they can take down a heavy, assault no problems with a bit of running around in circles. And it doesn't make sense how lights can survive a lot better from assaults, heavies.

#11 Mystere

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Posted 18 December 2013 - 07:00 PM

View PostVeeDog, on 18 December 2013 - 06:01 PM, said:

Lights are not meant to fight, but players are ruining the concept of lights are suppose to be used for. I even encounter lights in combat, while they should be capping, and the team losing. Suppose to back off, scout, hunt find the enemy for the team.


It is absolutely pathetic that lights can't get any break from the rest of the player base. When we cap for the win, you call us CapWarriors. But when we turn things around and kick your behinds, you then call us Assaults. Us light pilots just don't get any respect.

Well guest what? I think we'll just destroy all your weapons and leg you. Then we'll waste time by running circles around you. But before time runs out, we'll either kill you in Skirmish, or cap for the win in Assault and Conquest. Do this often enough and you will be forced to go the coward's route and exit the game prematurely.

And to top it all, we'll do it in a golden Kit Fox.

<maniacal ;) ;) :(>

#12 yashmack

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Posted 18 December 2013 - 07:03 PM

I pilot a spider, theyre easily crippled but you have to be a good shot
same goes for the locust
I see plenty of those doing the same kills and damage numbers as spiders
theyre fast and hard to hit

#13 Mcgral18

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Posted 18 December 2013 - 07:05 PM

View PostVeeDog, on 18 December 2013 - 06:42 PM, said:

I aim perfectly on lights, and I have seen other do the same. And amazing, they can take rounds (LRMs, Lasers, Auto cannons) of hits, and only blink of damage. But when they fire their weapons (MGs, lasers, missiles), they can take down a heavy, assault no problems with a bit of running around in circles. And it doesn't make sense how lights can survive a lot better from assaults, heavies.


Try streaks, they will run away very quickly.

You could also work on your aim, if you hit them they will go down fast. Hit dection fails maybe 5-15% of the time with normal weapons, including spiders. They are just very small, which could make them hard to hit. But since they made the hitbox larger, they have been dying so quickly.

#14 Sandpit

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Posted 18 December 2013 - 07:06 PM

I'm glad someone finally got the nerve to post about this ;)

#15 Outlaw

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Posted 18 December 2013 - 07:13 PM

It is nowhere near as bad as it was a while back, anyone else remember the days of the Raven traveling at 97 KPH and AC20 shells bounced off of them like nothing happened? Lately it feels like a cakewalk compared to those dark, dark days.

#16 mekabuser

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Posted 18 December 2013 - 07:36 PM

people dont know how to deal with lights.. One,, you have to figure out if the enemy light is a real threat or not. Two.. it helps to be a light pilot to deal with one..

I guess my best advice would be make sure you are hitting.. use chainfire if necessary and save the alpha for when he gets stuck for a moment etc.

also .. know when to run.
i used to hunt lights in an erppc spider.. Granted i have sub 40 ping all the time, but i feared no light sans ssrm.
any ermed build should rip a light to shreds. .

and finally , some guys are that good. WHen i play smart, i take almost NO fire in a spider. I thought my erppc build was good.. I made a 3 medpulse one bec i thought i was being sporting having to get in close during the whole spider fiasco. Its just a more deadly build.

i miss the aesthetic of long range snap shots with the ppc in the spider. quite awesome fun.

#17 GuardDogg

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Posted 19 December 2013 - 07:08 AM

I get the same, when I cap. I get named "*****" and more. But I let that go, and that means the person name calling is frustrated at his/her play. When it comes to conquest it is capping, not in assault mode or other.

The problem with Light pilots (Majority), do not know how to use them, but only fight and be a nuisance. I have never seen a light pilot recon, scout. They are afraid, or to busy to looking for a target. Or named called by team members "Would been nice for the help", also, named calling from other side, Other maps are to small.

Edited by VeeDog, 19 December 2013 - 07:22 AM.


#18 GuardDogg

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Posted 19 December 2013 - 07:55 AM

Ah, the end of video combat with a spider. Someone captured this and many were also surprised. Spider was already damaged by other player(s), and I ended up with the last results to finish. I did hit the spider with many SRM (6s), and a few Laser hits. Not much damage, But the spider with MGs, and laser and quick running around was able to put me down. I tried my best to aim an alpha. Nope..



#19 HelBound

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Posted 19 December 2013 - 08:22 AM

OP

I am a light pilot there is nothing but lights in my mech bays. Mastered the locust, elite raven and elite commando.
Last night I hit 655dmg in a 3ml commando (have a screen to prove it) took down 2 atlas and 1 stalker (1 atlas was fresh when I was upon him). I did a bit of recon at first then went 'assault' during this PUG drop.

That first atlas fell due to poor piloting, he didn't twist and tried to compete with me in an urban setting. I just kept popping him in the rear armour until he fell took 2 minutes or so over all I suppose.

However the match right after I got a dual gauss to the CT with scouting and that was it. Its give and take with lights, not invincible warriors but tricky to deal with a good pilot can extend the life of a light considerably. I scoff at most ballistic weapons, move fast enough in and out of cover and surrounding mechs and its no issue. Never standing still so most laser based weapons aren't much use. Srms the same, however SSRMS almost always make me back up and rethink engagement.

Lights defiantly have their place to scout, recon, hold target info etc but also need to be able to dish out the pain. Its near impossible to find to relay scouting or recon info during PUG drops. Usually I'll do a wide scout, send out some targeting info to direct the freight train of PUGs then head back and pick off the weak and lonely mechs. Conquest is a bit different, cap a few here and there but usually the PUGs offer no backup so I'm left at an advanced cap with no backup enroute to hold it.

When I play with an organized team via Team Speak (House Steiner! [5RCT] its a different story entirely. I spend the entire match doing scouting, recon, holding targets, capping, dropping arty or UAVs etc. My damage counter usually doesn't go too high, sometimes its 10-20dmg.

In closing, a lights role in PUG vs organized play is a different story entirely.

#20 Cyberiad

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Posted 19 December 2013 - 08:27 AM

I think it's an LRM issue more than anything: they are too inaccurate vs moving lights, even with Artemis + TAG.





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