Let's start with the most important thing you need to know for this chassis: tactics. It's a tricky one. You don't have the speed of a Cicada, the power of a Shadow Hawk or the zombie ability of a Centurion. What you have is maneuverability. With an insane 130 degrees of torso twist to each side, 10% increased twist speed, and the capability to mount a 360XL engine and jumpjets in any variant, this is the best medium chassis for getting around rough terrain.
You also have enormous shield arms. Use that to your advantage. You want your builds to focus on keeping a low time-on-target, that way you can twist your torso away from any incoming return fire.
With that in mind, let's look at our first variant, the GRF-1N.
GRF-1N
The purpose of this mech in tabletop is to jump around the outskirts of the battle, taking pot-shots with the PPC when heat allows, and the LRM when it needs to cool off. In MWO, however, it's far too slow to accomplish that. This is 3050, after all, not 3025. XL engines mean that any stock Griffin is likely to find itself run down by enemy mediums or lights, and unable to return fire when they get within 90m. My first build was an attempt to solve that problem.
LRM Grieffin'
Now, on to the next variant.
GRF-1S
This variant was designed to sacrifice a little bit of long-range punch in exchange for eliminating its minimum range and splitting up the weapons so you don't lose everything to a hard RT hit. In tabletop, you'd go with the GRF-1S if your force was going to be mostly Griffins, or if the terrain made it too difficult for the Griffin to keep at long range. Other than that, the tactics were largely the same.
I went a completely different route, though:
GRF-1S
Now, on to the last variant (now that I've played with it a little bit.)
GRF-3M
Looking at it, you'll notice that it's extremely similar to my first GRF-1N build. They upgraded the heat sinks to doubles to compensate for the switch from PPC to ERPPC. They also pulled the STD270 in favor of an XL275 and used the extra weight to double the number of tubes on the LRM launcher. So far so good.
It doesn't have Endo or FF, so you've got some room to upgrade... but what can you do with it that you can't do with the -1N?
You may think, from experience with the GRF-1N, that one ERPPC is good so two ERPPCs must be better! You'll end up with something like this:
GRF-3M
So, after that I went back to the drawing board, DETERMINED to make use of that left torso energy hardpoint. This is what I tried next:
GRF-3M
It doesn't look like I'll be able to improve on that GRF-1N build with this variant. I could increase my survivability by popping the ERPPC into the LT hardpoint, rather than the RA, but then I'd lose my ability to deal with light mechs... so I'm going to go another route. I'm going to try improving on the GRF-1S!
GRF-3M
Alright, so... I'm on the right track, but it needs some more improvement. I'm going to have one more go at finding a unique role for the -3M. Let's see how this treats me:
GRF-3M
Edited by StillRadioactive, 18 December 2013 - 11:23 PM.