Lost Opportunities: The Clans
#21
Posted 18 December 2013 - 08:26 PM
A Clans intro like that would've been interesting, exciting, and good for the game and the company.
#22
Posted 18 December 2013 - 08:38 PM
#23
Posted 18 December 2013 - 08:49 PM
#25
Posted 18 December 2013 - 08:57 PM
Gaulwa, on 18 December 2013 - 08:38 PM, said:
the publicity the "coup" of devs suddenly turning up and tanking matches in clan mechs... you have no idea how epic such a news spill would've been...
#27
Posted 18 December 2013 - 08:58 PM
Well written and planned, never to be.
#29
Posted 18 December 2013 - 09:15 PM
Chronojam, on 14 December 2013 - 01:55 PM, said:
This was so amazingly fluff-less.
#30
Posted 18 December 2013 - 09:27 PM
Gaulwa, on 18 December 2013 - 08:38 PM, said:
#31
Posted 18 December 2013 - 09:35 PM
Quote
Edited by Alex Warden, 18 December 2013 - 09:35 PM.
#32
Posted 18 December 2013 - 09:37 PM
Nekki Basara, on 18 December 2013 - 09:27 PM, said:
Because all that is needed to implement new features is edit some XML files.
#34
Posted 18 December 2013 - 09:54 PM
xhrit, on 18 December 2013 - 09:37 PM, said:
Besides the stuff that PGI says will be in the game by May in their own roadmap, there's nothing in my description that requires any additional features.
Edited by mint frog, 18 December 2013 - 10:00 PM.
#35
Posted 18 December 2013 - 09:58 PM
#36
#37
Posted 18 December 2013 - 11:34 PM
#38
Posted 19 December 2013 - 12:16 AM
The OP's basic idea is similar to what I've been thinking of sense I started closed beta.
Edited by Dirus Nigh, 19 December 2013 - 12:16 AM.
#39
Posted 19 December 2013 - 12:29 AM
Sry because of the overall negative feedback we delayed the Clan package to a different date. Players that bought those packages are refunded.
(modify May - to October)
Bring CW as soon as possible
must be ultra high priority after UI2.0
However to roll back means is to say: "Ups we did a mistake!"
Edited by Karl Streiger, 19 December 2013 - 12:35 AM.
#40
Posted 19 December 2013 - 12:46 AM
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