Jump to content

Lost Opportunities: The Clans


402 replies to this topic

#21 Malleus011

    Member

  • PipPipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 1,854 posts

Posted 18 December 2013 - 08:26 PM

If only.

A Clans intro like that would've been interesting, exciting, and good for the game and the company.

#22 Gaulwa

    Member

  • PipPipPipPipPip
  • Little Helper
  • Little Helper
  • 139 posts

Posted 18 December 2013 - 08:38 PM

Sorry to tell you this, your ideas are either impossible to realise and implement or so out of scale they are a waste of development resources.

#23 SuperJoe

    Member

  • PipPipPipPipPip
  • Bad Company
  • Bad Company
  • 148 posts

Posted 18 December 2013 - 08:49 PM

you're right, doing anything that'd be exciting for the fans is way out of scale for pgi.

#24 MechFrog1

    Member

  • PipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 630 posts
  • LocationSouth Korea

Posted 18 December 2013 - 08:51 PM

View PostGaulwa, on 18 December 2013 - 08:38 PM, said:

Sorry to tell you this, your ideas are either impossible to realise and implement or so out of scale they are a waste of development resources.

Sure told me.

Posted Image

Edited by mint frog, 18 December 2013 - 11:28 PM.


#25 GalaxyBluestar

    Member

  • PipPipPipPipPipPipPipPipPip
  • 3,748 posts
  • Location...

Posted 18 December 2013 - 08:57 PM

View PostGaulwa, on 18 December 2013 - 08:38 PM, said:

Sorry to tell you this, your ideas are either impossible to realise and implement or so out of scale they are a waste of development resources.


the publicity the "coup" of devs suddenly turning up and tanking matches in clan mechs... you have no idea how epic such a news spill would've been...

#26 valkyrie

    Member

  • PipPipPipPipPipPipPip
  • 508 posts

Posted 18 December 2013 - 08:57 PM

View PostSephlock, on 18 December 2013 - 08:17 PM, said:

I think the Devs just don't understand human psychology/marketing very well.


I think the only things they understand are "money is good" and "a fool and his money are soon parted."

#27 Chronojam

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,185 posts

Posted 18 December 2013 - 08:58 PM

Yet another reason to be sad that the Clan Invasion Starting Now** (**six months from Now) is little more than a holiday marketing push.

Well written and planned, never to be.

#28 Windies

    Member

  • PipPipPipPipPipPipPipPip
  • Knight Errant
  • Knight Errant
  • 1,477 posts
  • LocationFL

Posted 18 December 2013 - 09:05 PM

View PostSephlock, on 18 December 2013 - 08:17 PM, said:

I think the Devs just don't understand human psychology/marketing very well.


I don't think they understand Mechwarrior or Battletech very well TBH.

Edited by Windies, 18 December 2013 - 09:06 PM.


#29 Chronojam

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,185 posts

Posted 18 December 2013 - 09:15 PM

I'm going to quote myself from last Saturday, if you don't mind:

View PostChronojam, on 14 December 2013 - 01:55 PM, said:

We all expected something awesome, with AI or GM controlled Clan mechs and maybe some defense missions and some high-stakes sounding InnerSphere News announcements and pictures if not video but literally none of that is going to happen and that's tragic ;)


This was so amazingly fluff-less.

#30 Nekki Basara

    Member

  • PipPipPipPipPipPipPip
  • 921 posts
  • LocationDublin

Posted 18 December 2013 - 09:27 PM

View PostGaulwa, on 18 December 2013 - 08:38 PM, said:

Sorry to tell you this, your ideas are either impossible to realise and implement or so out of scale they are a waste of development resources.
Please explain how developing things that were going to be developed anyway and then modifying XML files and applying a single additional weighting variable (and a boolean at that!) to the matchmaker code is "out of scale" or "impossible". I am legitimately curious as to what you see are the problems.

#31 Alex Warden

    Member

  • PipPipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 1,659 posts
  • Location...straying in the Inner Sphere...

Posted 18 December 2013 - 09:35 PM

Quote


Edited by Alex Warden, 18 December 2013 - 09:35 PM.


#32 xhrit

    Member

  • PipPipPipPipPipPipPip
  • Mercenary
  • Mercenary
  • 976 posts
  • LocationClan Occupation Zone

Posted 18 December 2013 - 09:37 PM

View PostNekki Basara, on 18 December 2013 - 09:27 PM, said:

Please explain how developing things that were going to be developed anyway and then modifying XML files and applying a single additional weighting variable (and a boolean at that!) to the matchmaker code is "out of scale" or "impossible". I am legitimately curious as to what you see are the problems.


Because all that is needed to implement new features is edit some XML files.

#33 Sephlock

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 10,819 posts

Posted 18 December 2013 - 09:46 PM

View Postxhrit, on 18 December 2013 - 09:37 PM, said:



Because all that is needed to implement new features is edit some XML files.


At the very least, that's all that is needed to give us some of what we've been asking for, yes.

#34 MechFrog1

    Member

  • PipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 630 posts
  • LocationSouth Korea

Posted 18 December 2013 - 09:54 PM

View Postxhrit, on 18 December 2013 - 09:37 PM, said:

Because all that is needed to implement new features is edit some XML files.

Besides the stuff that PGI says will be in the game by May in their own roadmap, there's nothing in my description that requires any additional features.

Edited by mint frog, 18 December 2013 - 10:00 PM.


#35 DrXitomatl

    Member

  • PipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 138 posts
  • Twitter: Link
  • LocationUnited States

Posted 18 December 2013 - 09:58 PM

Hey mint frog, please go to this link and apply!

https://piranhagames.../view.php?id=10

Posted Image

#36 valkyrie

    Member

  • PipPipPipPipPipPipPip
  • 508 posts

Posted 18 December 2013 - 10:27 PM

View PostXitomatl, on 18 December 2013 - 09:58 PM, said:

Hey mint frog, please go to this link and apply!

https://piranhagames.../view.php?id=10

Posted Image


You know, when most people apply for jobs they're looking for jobs with stability.

#37 Kagran Zercher

    Rookie

  • Legendary Founder
  • Legendary Founder
  • 4 posts

Posted 18 December 2013 - 11:34 PM

Mint Frog, this was beautifully written, and very heartfelt. I salute you, and will drink a toast to your health, and what could have been.

#38 Dirus Nigh

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,382 posts

Posted 19 December 2013 - 12:16 AM

This is a great dream. I would want this to happen on or around the one year anaversery of official launch. With MWO players fully engaged in successor state warfare, PGI jumps in with the clans as you describe. That way it really does upset faction standing and forces IS players to respond.

The OP's basic idea is similar to what I've been thinking of sense I started closed beta.

Edited by Dirus Nigh, 19 December 2013 - 12:16 AM.


#39 Karl Streiger

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • Wrath
  • Wrath
  • 20,369 posts
  • LocationBlack Dot in a Sea of Blue

Posted 19 December 2013 - 12:29 AM

Well it could be possible to do this.... it means that they have to roll back...
Sry because of the overall negative feedback we delayed the Clan package to a different date. Players that bought those packages are refunded.

(modify May - to October)
Bring CW as soon as possible
must be ultra high priority after UI2.0

However to roll back means is to say: "Ups we did a mistake!"
Spoiler

Edited by Karl Streiger, 19 December 2013 - 12:35 AM.


#40 Diego Angelus

    Member

  • PipPipPipPipPipPip
  • The Warden
  • The Warden
  • 471 posts

Posted 19 December 2013 - 12:46 AM

Nice post I was moved. I wouldn't mind if they roll back and take different approach because if this keeps up things are going to get worse especially if they mess up new features and they don't have much room for mistakes unless they roll back.





2 user(s) are reading this topic

0 members, 2 guests, 0 anonymous users