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Lost Opportunities: The Clans


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#241 Dirk Le Daring

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Posted 26 December 2013 - 05:21 PM

OP, even though the horse has bolted, the possibility of the dev team to drop would still be there.

I'd like to see a star dropping in on a match, maybe not the 12 man steamroll as you described, though it does fit the lore. It may be bad for new players, those who have no clue.

Even if the devs could not provide the numbers required for the invasion, I'm sure there would be plenty of players who would sign an NDA and fill the spaces.

You got me wondering how difficult it would be to have the devs dropping into a match when 5 mechs in total have fallen. Then they literally drop into the map, unknown to the players, hunt and fight them. That would be fun.

#242 MechFrog1

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Posted 26 December 2013 - 05:26 PM

View PostDirk Le Daring, on 26 December 2013 - 05:21 PM, said:

OP, even though the horse has bolted, the possibility of the dev team to drop would still be there.

I'd like to see a star dropping in on a match, maybe not the 12 man steamroll as you described, though it does fit the lore. It may be bad for new players, those who have no clue.

Even if the devs could not provide the numbers required for the invasion, I'm sure there would be plenty of players who would sign an NDA and fill the spaces.

You got me wondering how difficult it would be to have the devs dropping into a match when 5 mechs in total have fallen. Then they literally drop into the map, unknown to the players, hunt and fight them. That would be fun.

There are definitely still possibilities out there. For all we know it was always PGI's intention to do something awesome for the Clan Reveal next year but their hand was forced for financial reasons. We probably won't get the truth behind what is going on for several years.

View PostNekki Basara, on 26 December 2013 - 04:48 PM, said:

Man why post that? It just gave away your whole methodology.

It doesn't even make sense. Telling him to keep digging his hole isn't trying to change the subject.

Edited by mint frog, 26 December 2013 - 05:46 PM.


#243 Dirk Le Daring

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Posted 26 December 2013 - 05:33 PM

View Postmint frog, on 26 December 2013 - 05:26 PM, said:


There are definitely still possibilities out there. For all we know it was always PGI's intention to do something awesome for the Clan Reveal next year but their hand was forced for financial reasons. We probably won't get the truth behind what is going on for several years.


It makes me wonder if IGP is the marketing body and thus made the decision. They are the publishers, but I am by no means an expert on the subject. Any way it unfolds, I hope the game succeeds.

#244 xXOoppsXx

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Posted 26 December 2013 - 07:26 PM

I just read all damn 13 pages of this thread. I don't know anyone (in game) who made a post in this thread.

I can say that I loved the original post. I have played mechwarrior for a long *** time. I never read any books or sat in a comic book store and painted mechs and had BT parties ( to each his own), but if PGI did something like the OP suggested, I would have skipped a house payment buying stuff (not really ...j/s)

From a non forum celebrity perspective It appears that the Xhrit guy is clearly someone from PGI. If not, he must be riding it pretty hard....

Edited by xXOoppsXx, 26 December 2013 - 07:27 PM.


#245 xhrit

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Posted 26 December 2013 - 07:58 PM

View Postmint frog, on 26 December 2013 - 05:26 PM, said:

It doesn't even make sense. Telling him to keep digging his hole isn't trying to change the subject.


So, you are telling me it isn't trying to change the subject, because... the subject we were talking about was holes?

Your argument is so immersive.

Edited by xhrit, 26 December 2013 - 08:07 PM.


#246 RG Notch

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Posted 26 December 2013 - 08:23 PM

View Postxhrit, on 26 December 2013 - 07:58 PM, said:


So, you are telling me it isn't trying to change the subject, because... the subject we were talking about was holes?

Your argument is so immersive.

Told you all you have to do is quote him and he'll be back. It's like magic. Must get last word in. Please point out where anyone claimed to be changing the subject, if not clearly no one was changing the subject, duh it's logic.

#247 xhrit

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Posted 26 December 2013 - 08:47 PM

Reaching pretty hard there.

I'm still waiting for someone to show me exactly where PGI stated the goal of CW was immersion. ^^

#248 Nekki Basara

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Posted 26 December 2013 - 08:48 PM

View Postxhrit, on 26 December 2013 - 08:47 PM, said:

Reaching pretty hard there.

I'm still waiting for someone to show me exactly where PGI stated the goal of CW was immersion. ^^
Emptyquotin' dis.

#249 xhrit

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Posted 26 December 2013 - 09:16 PM

View PostNekki Basara, on 26 December 2013 - 08:48 PM, said:

Emptyquotin' dis.


k

#250 MechFrog1

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Posted 26 December 2013 - 10:31 PM

View Postxhrit, on 26 December 2013 - 08:47 PM, said:

Reaching pretty hard there.

I'm still waiting for someone to show me exactly where PGI stated the goal of CW was immersion. ^^

I'm waiting for you to explain how it possibly couldn't be a goal for CW. You must have a pretty low opinion of PGI if you think they're not at least going to try.

#251 AC

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Posted 27 December 2013 - 01:20 AM

At this point, how can we have a high opinion????

#252 Diego Angelus

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Posted 27 December 2013 - 01:52 AM

View Postmint frog, on 26 December 2013 - 10:31 PM, said:

I'm waiting for you to explain how it possibly couldn't be a goal for CW. You must have a pretty low opinion of PGI if you think they're not at least going to try.


From my perspective they don't even try to make immersive mechwarrior game just see what mechs are equipped its funny those mechs don't resemble anything like in BT just look K2 mounting heavy balistics on energy mech it removes JJs and 2 ML to add MGs and somehow we are able to put two gauss/heavy AC in there, also BJ with AC20 list goes on and on that brakes immersion. There are many more problems like that I don't expect to see copy past BT values but if we go to sarna and read about K2 or bj we see that those mechs are not anything like those. Also where is the lore and something that should immerse us into wolrd of inner sphere ? I can go on like this for quite some time but you get the picture its obvious that they never thought about immersion.

#253 RG Notch

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Posted 27 December 2013 - 05:03 AM

View Postxhrit, on 26 December 2013 - 09:16 PM, said:


k

Like I said, all you need to is quote him and tada. Ol faithful! you wouldn't think some one would let you push his buttons so easily and yet. The gift that keeps on giving. :P

#254 StandingCow

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Posted 27 December 2013 - 05:48 AM

How anybody could not approve of mint's post is.. mind boggling. We all thought the introduction of clan mechs would be something epic, not JUST a sale...and I actually think that if PGI had their way they might have done something like this, maybe?

IMO, based on everything I have heard.. IGP is really hurting any chance this game had of being awesome, all in the name of monetizing.

#255 Silent

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Posted 27 December 2013 - 06:00 AM

View PostStandingCow, on 27 December 2013 - 05:48 AM, said:

How anybody could not approve of mint's post is.. mind boggling. We all thought the introduction of clan mechs would be something epic, not JUST a sale...and I actually think that if PGI had their way they might have done something like this, maybe?

IMO, based on everything I have heard.. IGP is really hurting any chance this game had of being awesome, all in the name of monetizing.


If a PGI employee said it he'd be slobbing on that knob.

But since it's a goon, well...

#256 Thorn Hallis

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Posted 27 December 2013 - 06:40 AM

View PostStandingCow, on 27 December 2013 - 05:48 AM, said:

How anybody could not approve of mint's post is.. mind boggling. We all thought the introduction of clan mechs would be something epic, not JUST a sale...and I actually think that if PGI had their way they might have done something like this, maybe?


But the way the Clans will be in MWO isn't anything even close to "epic". Just a different experience, not the next level.

#257 xhrit

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Posted 27 December 2013 - 06:49 AM

View PostStandingCow, on 27 December 2013 - 05:48 AM, said:

How anybody could not approve of mint's post is.. mind boggling. We all thought the introduction of clan mechs would be something epic, not JUST a sale...and I actually think that if PGI had their way they might have done something like this, maybe?


It did not turn out so well when High Rez Studio's tried it in Global Agenda. I still don't think it would be a good idea here.


View PostStandingCow, on 27 December 2013 - 05:48 AM, said:

IMO, based on everything I have heard.. IGP is really hurting any chance this game had of being awesome, all in the name of monetizing.


IGP is PGI, and vice versa. IGP is not hurting this game - IGP is the only reason this game even exists.

I hate to use Hi Rez Studios as an example again, but much like PGI, they were a small indie developer who purchased an old beloved FASA franchise to remake into a free to play online multiplayer game.

The Tribes series after all is a direct descendant of Mechwarrior - too bad Tribes Ascend did not make enough money, so it's development was halted.

http://massively.joy...-tribes-ascend/

#258 Suprentus

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Posted 27 December 2013 - 07:40 AM

If CW is not meant to be immersive, then what good is it?

#259 xhrit

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Posted 27 December 2013 - 08:00 AM

View PostSuprentus, on 27 December 2013 - 07:40 AM, said:

If CW is not meant to be immersive, then what good is it?


What good is your friends list? Your friends list is not meant to be immersive, is it? What about the mech bay? Immersive would be walking around in first person mode on foot in your mech bay while you watch your tech crew repair your mechs in real time. Clearly the mech bay was not designed for immersion.

There is a line between immersion and fun.

Mech Warfare was designed to provide immersion, like you are actually in the cockpit piloting a mech.
Role Warfare was designed to provide balanced gameplay options.
Information Warfare was designed to provide incentives for teamwork.
Community Warfare was designed to to provide longevity and replay value.

Those are the four pillars of MWO's design principals, according to the development video that was posted earlier in this thread. You could say Community Warfare was designed to provide immersion, and Information warfare was also designed to provide immersion, and Role warfare was designed to provide immersion too; you could say that everything in every game was specifically designed to provide more immersion... but you would be wrong.

Edited by xhrit, 27 December 2013 - 08:07 AM.


#260 Nekki Basara

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Posted 27 December 2013 - 08:38 AM

View Postxhrit, on 27 December 2013 - 08:00 AM, said:

wrong.
<insert Inigo Montoya meme here>





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